Halloween 2026 + Gameplay Update

build 6821 → 6833バフ 49 / ナーフ 35 / 混在 13 / 調整 6

バランス調整

ゲームデータの差分から自動生成しています。公式の文面に無い変更も含みます。

  1. ナーフ

    バイオレット

    スティルライフ

    • スタン継続時間0.9秒(1秒)
    • T1HPリジェネのスピリット倍率+0.15(+0.25)
    • T3スタン継続時間+0.45秒(+0.35秒)

    アブストラクト・ランドスケープ

    • クールダウン180秒(165秒)
    • 継続時間のスピリット倍率×0.01(×0.04)
    • T3Destroy On Damage削除(-1)
  2. バフ

    エイブラムス

    銃

    主武器

    • 弾薬ダメージ3.78(3.6)

    サイフォンライフ

    • T3ダメージ/秒+22(+18)
  3. 混在

    バーバ

    スレッドサップ

    • デバフ継続時間16秒(22秒)

    おばあちゃんの長い脚

    • 近接強 スロウ継続時間2秒(4秒)
    • 近接弱攻撃 ノックバック8m(10m)

    バーバの特製紅茶

    • Barrier Lock Time削除(2.5)
    • Barrier Window1.5(新規)
    • 初期抽出時間0秒(1.5秒)
    • Fire Lock Time削除(4.5)
    • Fire Window1.5(新規)
    • サイレンス継続時間2.75秒(3秒)
    • Silence Lock Time削除(3.5)
    • Silence Window1.5(新規)
  4. 混在

    ペイジ

    基

    基礎ステータス

    • 1発ダメージ0.61(0.52)
    銃

    主武器

    • 弾薬ダメージ32(35)
  5. 混在

    ソロモン

    基

    基礎ステータス

    • ECrit Damage Bonus Scale0.8(1)
    銃

    主武器

    • 弾薬ダメージ25(30)

    セットアップ・ビショップ

    • ダメージのスピリット倍率×0.85(×0.64)
    • Ground Aura Height1(4)
    • T1減衰する移動速度+25%(+15%)
    • T3最大スタック+5(+10)
    • T3スピリット耐性/スタック-5%(-2.5%)

    ルーク・バッテリー

    • ダメージのスピリット倍率×0.9(×1.3)
    • T3クールダウン-10秒(-12秒)

    デベロップ・クイーン

    • クールダウン240秒(210秒)
    • チェックメイト しきい値100(0)
    • チェックメイト しきい値のスピリット倍率×5(×0)
    • ダメージのスピリット倍率×1.6(×1.4)
    • T2チェックメイト しきい値+150(+200)
    • T2チェックメイト しきい値のスピリット倍率削除(+5)
  6. バフ

    パラドックス

    パラドックススワップ

    • クールダウン95秒(110秒)
  7. バフ

    ドアマン

    キャリーカート

    • T2衝突ダメージ+90(+75)
    • T3クールダウン-18秒(-15秒)
  8. バフ

    ドリフター

    銃

    主武器

    • 弾薬ダメージ20.1(19.5)

    血への嗅覚

    • T3増加ダメージ+12%(+11%)

    エターナルナイト

    • T3継続時間+2.75秒(+2.5秒)
  9. バフ

    アポロ

    リポスト

    • 移動不能継続時間1.5秒(0.8秒)
    • T2移動不能継続時間+0.6秒(+0.4秒)
  10. バフ

    マクギニス

    ミニタレット

    • Non Hero Damage Percent Outgoing65(50)
    • タレットのHPのスピリット倍率×10(×9)
  11. バフ

    ビクター

    苦悶のオーラ

    • T3被ダメージ+16%(+15%)
  12. バフ

    レディガイスト

    エッセンスボム

    • ダメージのスピリット倍率×1.35(×1.22)
  13. バフ

    セブン

    スタティックチャージ

    • T3スタン継続時間+1.1秒(+0.9秒)
  14. バフ

    インファーナス

    ナパーム

    • T2ライフスティール+20%(+15%)

    スタンバースト

    • T3ダメージ+0.4(新規)
  15. ナーフ

    ケルビン

    フローズンシェルター

    • クールダウン190秒(185秒)
    • T1クールダウン-30秒(-20秒)
    • T2発射速度+20%(新規)
    • T3HPリジェネ+75(+65)
  16. 混在

    モー&クリル

    基

    基礎ステータス

    • 1発ダメージ0.088(0.085)
    • スピリットパワー0.6(1.1)

    スコーン

    • ダメージ45(50)
    • ダメージのスピリット倍率×0.675(×0.75)
    • T1ダメージ+30(+35)

    穴掘り

    • ダメージ/秒65(75)
    • ダメージ/秒のスピリット倍率×1.339(×1.488)
    • T1ダメージ/秒+45(+50)

    サンドブラスト

    • ダメージ35(40)
    • T1ダメージ+45(+50)

    袋叩き

    • ダメージ/秒35(40)
    • ダメージ/秒のスピリット倍率×0.54(×0.6)
    • T3ダメージ/秒+35(+40)
    • T3ダメージ/秒のスピリット倍率+0.36(+0.4)
  17. バフ

    ラッシュ

    グラップル

    • T3ジャンプ速度+4m(新規)
  18. 混在

    ミラージュ

    トラベラー

    • バリア400(0)
    • 中断クールダウン5秒(4秒)
    • バフ継続時間12秒(0秒)
    • 準備時間3秒(2秒)
    • T1バフ継続時間削除(+12秒)
    • T2クールダウン-65秒(新規)
    • T2バリア削除(+400)
    • T2バリアのスピリット倍率削除(+0.6)
    • T3クールダウン削除(-90秒)
    • T3バリア+0.8(新規)
    • T3Uninterruptible By Damage+1(新規)
  19. バフ

    キャリコ

    リーピングスラッシュ

    • T3衝突ダメージ+90(+60)

    アヴァ

    • T3Damage Amp Duration+8(+6)
  20. 混在

    グレイブス

    基

    基礎ステータス

    • 1発ダメージ0.052(0.054)
    • 移動速度6.7(7)

    グラスプハンド

    • Grab Height1.75(新規)
    • Zombie Wall Deploy Time0.8(0.6)

    屍鬼累々

    • T2召喚の間隔削除(-0.3秒)
    • T3召喚の間隔-0.3秒(新規)
  21. 混在

    ナース・ハロウ

    銃

    主武器

    • 弾薬ダメージ13.37(14.86)

    ヒル治療

    • Leech Ground Lifetime120(180)
    • Leech Ground Lifetime Per Minute3(新規)

    カースドヴェイパー

    • T3ラッシュ時のスピード上昇+20%(+15%)

    ヒーリングニードル

    • 回復/注射器22(25)
    • 回復/注射器のスピリット倍率×0.24(×0.2)
    • T2回復/注射器+16(+20)

    クリーピングテラー

    • Buildup Look Angle Vertical50(新規)
    • 恐怖の蓄積時間2秒(1.3秒)
    • T3Channel Damage Immune削除(+1)
    • T3詠唱中 ダメージ耐性+50%(新規)
  22. 混在

    グレイタロン

    チャージショット

    • T2チャージディレイ-2秒(新規)
    • T3チャージディレイ削除(-3秒)
    • T3Wall Ricochet+1(新規)
  23. 混在

    ヴェナトル

    イーラ・ドミニ

    • 追加ダメージ95(115)
    • 追加ダメージのスピリット倍率×3.6(×3)
  24. バフ

    ビリー

    ライジング・ラム

    • T3継続時間+20秒(+16秒)
    • T3最大HP+15%(+10%)

    ブラスト

    • クールダウン25秒(27秒)
  25. ナーフ

    ラットキング

    基

    基礎ステータス

    • 1発ダメージ0.144(0.18)
    銃

    主武器

    • 弾薬ダメージ5.7(6)

    スクラップグレネード

    • 爆発 ダメージ60(70)
    • T2爆発 ダメージ+60(+70)
    • T3大爆発 ダメージ+275(+300)

    ラッタニアの王命

    • クールダウン180秒(160秒)
  26. 混在

    シヴ

    基

    基礎ステータス

    • サブ射撃1発ダメージ0.228(0.24)

    セレイテッド・ナイフ

    • 現在HPの割合ダメージ4%(3.5%)
    • 現在HPの割合ダメージのスピリット倍率×0.015(×0.01)
    • T3現在HPの割合ダメージ+0.01%(新規)

    キリングブロー

    • 再発動可能時間12秒(16秒)
  27. ナーフ

    セレステ

    シャイニングワンダー

    • ダメージ125(140)
  28. バフ

    ヴィスカス

    基

    基礎ステータス

    • サブ射撃1発ダメージ1.512(1.44)

    スプラッター

    • T1ダメージ+45(+36)
  29. 混在

    ウォーデン

    アルケミカルフラスコ

    • 武器ダメージ-30%(-25%)

    ウィルパワー

    • 移動速度ボーナス20%(15%)

    ラストスタンド

    • T2クールダウン-40秒(-30秒)
    • T2DPS+50(+40.5)
  30. バフ

    シルバー

    基

    基礎ステータス

    • HPリジェネ3(2.5)
  31. ナーフ

    レイス

    カードトリック

    • 回復量45(60)

    プロジェクトマインド

    • キャストディレイ1秒(0.75秒)
    • クールダウン50秒(46秒)
  32. 混在

    ヤマト

    パワースラッシュ

    • フルチャージ ダメージのスピリット倍率×1.96(×1.85)
    • T3フルチャージ ダメージのスピリット倍率+0.53(+0.5)

    フライングスラッシュ

    • キャスト範囲23m(26m)
    • T3キャスト範囲+8m(+15m)

    トランスシャドウ

    • クールダウン160秒(150秒)
    • T2削除(-20)
    • T2クールダウン-30秒(新規)
  33. IVIMBUEナーフ

    エコーシャード

    • Ability Post Cast Duration0.2(0.5)
  34. IVバフ

    アーマーピアサー

    • プロック確率60%(55%)
  35. IV調整

    クリップリングショット

    • 被回復量-40%(-35%)
    • 被回復量-40%(-35%)
  36. IIIACTIVE混在

    シャドウウィーブ

    • Ambush Bonus Fire Rate削除(25)
    • 奇襲状態の近接ダメージ削除(25%)
    • 奇襲状態の武器ダメージ50%(新規)
    • 完全な奇襲状態になるまでの時間6秒(新規)
    • エンハンスド時のAmbush Bonus Fire Rate削除(+35)
    • エンハンスド時の奇襲状態の近接ダメージ削除(+30%)
    • エンハンスド時の奇襲状態の武器ダメージ+35%(新規)
  37. IIIバフ

    ポイントブランク

    • スロウ継続時間2.5秒(2秒)
  38. IVバフ

    ライフドレイン

    • スピリットライフスティール30%(28%)
    • 弾薬ライフスティール30%(28%)
  39. IVACTIVEナーフ

    ディバインバリア

    • クールダウン55秒(45秒)
  40. IIIナーフ

    エクスプレスショット

    • サブ射撃 武器ダメージ38%(40%)
    • サブ射撃 武器ダメージのスピリット倍率×1.24(×1.3)
  41. IVACTIVEバフ

    フォーカスレンズ

    • クールダウン40秒(45秒)
  42. IIIACTIVEバフ

    フューリートランス

    • 移動速度1.5m(1m)
    • 武器ダメージ10%(6%)
    • 弾薬ライフスティール15%(14%)
  43. IVバフ

    グラスキャノン

    • 武器ダメージ85%(80%)
  44. IACTIVE調整

    ガチョウの黄金の卵

    • ダメージ低下-12%(-15%)
  45. II混在

    ヒールベイン

    • ヒーローキル時の回復170(275)
    • ヒーローキル時の回復のスピリット倍率×3(新規)
  46. II混在

    ヒーリングブースター

    • 構成素材削除(エクストラリジェネ)
    • HPリジェネ削除(3)
    • 非戦闘時リジェネ2(1)
    • エンハンスド時のHPリジェネ削除(+9)
  47. IIIACTIVEナーフ

    ヒーリングノヴァ

    • 合計HPリジェネのスピリット倍率×1.1(×6)
  48. IIバフ

    スピリットライフスティール

    • スピリットライフスティール15%(13%)
    • スピリットパワー8(6)
  49. Iナーフ
  50. IIIバフ

    バレットレジリエンス

    • 弾薬耐性35%(30%)
    • 非戦闘時リジェネ5(3)
  51. IVACTIVEバフ

    インフューザー

    • スピリットライフスティール75%(70%)
    • スピリットライフスティール15%(13%)
    • スピリットパワー8(6)
  52. IVバフ

    ジャガーノート

    • HPリジェネ15(8)
  53. II調整

    ミスティックスロウ

    • ダッシュ距離-12%(-10%)
  54. Iバフ

    プロテスト

    • パリィ クールダウン1.25秒(1.75秒)
  55. IIIACTIVEバフ

    メタルスキン

    • 重力スケール20%(新規)
  56. IIバフ

    バトルベスト

    • 武器ダメージ22%(18%)
  57. IIIナーフ

    レディアントリジェネ

    • アビリティ発動時の回復量40(65)
    • アビリティ発動時の回復量のスピリット倍率×1.4(×1.7)
    • リジェネのスピリット倍率×0.025(×0.035)
  58. IIIACTIVE調整

    ディケイ

    • 被回復量-55%(-50%)
    • 被回復量-55%(-50%)
  59. IIナーフ

    スピリットシールド

    • スピリット耐性15%(18%)
  60. IIACTIVEナーフ

    スピリットドレイン

    • キャスト範囲35m(40m)
    • クールダウン22秒(18秒)
  61. IVACTIVEバフ

    ヴァンパイアバースト

    • 弾薬ライフスティール75%(70%)
    • 武器ダメージ10%(6%)
    • 弾薬ライフスティール15%(13%)
  62. IIIACTIVEバフ
  63. IIIバフ

    トーメントパルス

    • 近接攻撃耐性22%(18%)
  64. IVバフ

    スピリットオーバーフロー

    • スピリットライフスティール15%(13%)
    • スピリットパワー8(6)
  65. III調整

    トキシックバレット

    • 被回復量-40%(-35%)
    • 被回復量-40%(-35%)
  66. IVバフ

    ライトニングスクロール

    • ダメージのスピリット倍率×0.35(新規)
    • ダッシュ距離-12%(-10%)
  67. IIバフ

    バレットライフスティール

    • 武器ダメージ10%(6%)
    • 弾薬ライフスティール15%(13%)
  68. 調整

    システム全体の調整

    全

    破壊可能オブジェクト

    • 破壊可能オブジェクトのソウル増加(1分ごと)1.8(2)
    全

    回復・パワーアップ

    • ヒーリングスナックの回復量(最大HPに対する割合)14%(10%)

公式パッチノート

Steamの公式ニュースから取得した、Valve公式の投稿本文です。第三者の要約や翻訳ではありません。

  • As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.
  • As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you? The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting! -------------------------------
  • General: - Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover - Mid-Boss: Health increased by 20% - Mid-Boss: Health gained per minute increased by 20% - Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss - Mid-Boss: Roar now happens at 25% HP instead of 50% - Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min) - Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center - Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3) - Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit) - Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min) - Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s - Breakables growth values reduced by 10% - Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground - Haunts base bounty and growth increased by 10% - Haunts HP and Damage output increased by 10% - Haunted Souls secure rate is now 25% slower - Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap) - Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth) - The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players - Healing Snacks heal increased from 10% Max HP to 14% - Steam Vents now increase stamina regeneration by 150% - Move slow to air drag ratio increased from 0.35 to 0.5 - Move speed in tunnels reduced from +70% to +50% - Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura. - Fixed some bugs with Walker stomp logic - Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned. Items: - High-Velocity Rounds: Bullet Velocity reduced from 60% to 45% (upgrades unaffected) - Express Shot: Secondary Fire Weapon Damage and growth reduced by 5% - Point Blank: Slow duration increased from 2s to 2.5s - Hunter's Aura: No longer affects or counts enemies outside of line of sight or through walls - Shadow Weave: No longer has Ambush Fire Rate or Melee Damage - Shadow Weave: Now has +50% Ambush Weapon Damage - Shadow Weave: Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up) - Shadow Weave: Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off) - Toxic Bullets: Anti Heal increased from 35% to 40% - Armor Piercer: Chance increased from 55% to 60% - Glass Cannon: Weapon Damage increased from 80% to 85% - Spiritual Overflow: Spirit power increased from 6 to 8 (from component changes) - Crippling Headshot: Anti-Heal increased from -35% to -40% - Golden Goose Egg: Damage Penalty reduced from -15% to -12% - Spirit Sap: Cooldown increased from 18s to 22s - Spirit Sap: Cast range reduced from 40m to 35m - Mystic Slow: Dash Distance slow increased from -10% to -12% - Decay: Incoming Heal reduction increased from -50% to -55% - Radiant Regeneration: Regen on Spirit Damage scaling reduced from 0.35 to 0.25 - Radiant Regeneration: Heal on Ability Cast now only triggers when you are in combat (like Spellslinger) - Radiant Regeneration: Heal on Ability Cast reduced from 65 to 40 - Radiant Regeneration: Heal on Ability Cast boon scaling reduced from 1.7 to 1.4 - Silence Wave: Bonus Health increased from +50 to +90 - Torment Pulse: Melee Resistance increased from 18% to 22% - Echo Shard: Post cast time reduced from 0.5s to 0.2s - Focus Lens: Cooldown reduced from 45s to 40s - Focus Lens: Fixed damage dealt to a barrier not counting toward the repeated damage - Lightning Scroll: Damage now scales with Spirit Power (0.35) - Lightning Scroll: Dash Distance slow increased from -10% to -12% - Rebuttal: Parry Cooldown reduction reduced from -1.75s to -1.25s - Battle Vest: Weapon Damage increased from 18% to 22% - Bullet Lifesteal: Weapon Damage increased from 6% to 10% - Bullet Lifesteal: Bullet Lifesteal increased from 13% to 15% - Healbane: Multiple sources now stack on the enemy with diminishing returns (previously didn't stack) - Healbane: Heal on Hero Kill reduced from 275 to 170 + 3/Boon - Healing Booster: No longer builds from Extra Regen - Healing Booster: No longer grants +3 Health Regen - Healing Booster: Out of Combat Regen increased from +1 to +2 - Return Fire: Now returns the damage you take from Haze's Fixation - Return Fire: Fixed the shop tooltip not listing the 10% Bullet Resistance - Spirit Lifesteal: Spirit Power increased from 6 to 8 - Spirit Lifesteal: Spirit Lifesteal increased from 13% to 15% - Spirit Shielding: Spirit Resist reduced from 18% to 15% - Bullet Resilience: Bullet Resistance increased from 30% to 35% - Bullet Resilience: Out of Combat Regen increased from 3 to 5 - Fury Trance: Active Move Speed increased from +1m to +1.5m - Fury Trance: Bullet Lifesteal increased from 14% to 15% - Fury Trance: Weapon Damage increased from 6% to 10% - Healing Nova: Now scales with Spirit Power (1.1) instead of Boons (6) - Metal Skin: Now increases your gravity by 20% while active - Infuser: Active Lifesteal increased from 70% to 75% - Infuser: Spirit Lifesteal increased from 13% to 15% - Infuser: Spirit power increased from 6 to 8 - Juggernaut: Health Regen increased from +8 to +15 - Leech: Bullet Lifesteal increased from 28% to 30% - Leech: Spirit Lifesteal increased from 28% to 30% - Vampiric Burst: Active Lifesteal increased from 70% to 75% - Vampiric Burst: Bullet Lifesteal increased from 13% to 15% - Vampiric Burst: Weapon Damage increased from 6% to 10% - Spellbreaker: When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced) - Divine Barrier: Cooldown increased from 45s to 55s Heroes: - Abrams: Base gun damage increased by 5% - Abrams: Siphon Life - T3 increased from +18 DPS to +22 - Abrams: Shoulder Charge - Fixed enemies being held in place longer if you don't hit a wall - Apollo: Riposte - Pommel Hit changed from a stun to an immobilize and parry disable - Apollo: Riposte - Pommel Hit disable duration increased from 0.8s to 1.5s - Apollo: Riposte - T2 disable duration increased from +0.4s to +0.6s - Apollo: Riposte - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced - Apollo: Riposte - Fixed the counterattack dash missing when Apollo is right on top of the target - Apollo: Flawless Advance - Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown - Apollo: Itani Lo Sahn - No longer interrupted by Sleep - Baba: Spirit Resist scaling reduced from 0.1 to 0.07 - Baba: Threadsap - Spirit Steal duration reduced from 22s to 16s - Baba: Threadsap - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed - Baba: Granny Long Legs - Light Melee knockback distance reduced from 10m to 8m - Baba: Granny Long Legs - Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s) - Baba: Granny Long Legs - Heavy Melee slow duration reduced from 4s to 2s - Baba: Granny Long Legs - Heavy melee stomp now only hits the closest Rejuvenator in range - Baba: Baba's Brew - No longer has an initial brew time - Baba: Baba's Brew - Brew order is now random each time she casts it - Baba: Baba's Brew - Cycle time between each type of brew increased from 1s to 1.5s - Baba: Baba's Brew - UI indicator color now matches the current brew - Baba: Baba's Brew - Silence duration reduced from 3s to 2.75s - Billy: Rising Ram - T3 increased from +10% Max Health for 16s to +15% for 20s - Billy: Blasted - Cooldown reduced from 27s to 25s - Calico: Leaping Slash - T3 increased from +60 Damage to +90 - Calico: Ava - T3 increased from 6s duration to 8s - Celeste: Shining Wonder - Damage reduced from 140 to 125 - Deadman Danny: Chimera Mk1 - Jetpack can no longer be used while cursed - Deadman Danny: Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal - Deadman Danny: Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny - Deadman Danny: Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced - Deadman Danny: Close the Deal - Fixed some incorrect behavior when used at the top of the belltower - Doorman: Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90 - Doorman: Luggage Cart - T3 increased from -15s Cooldown to -18s - Drifter: Base gun damage increased by 3% - Drifter: Bloodscent - T3 increased from +11% Amplified Damage to +12% - Drifter: Eternal Night - T3 increased from +2.5s Duration to +2.75s - Graves: Move speed reduced from 7 to 6.7 - Graves: Bullet damage per boon reduced by 4% - Graves: Grasping Hands - Can now be more easily double jumped over - Graves: Grasping Hands - Deploy time increased from 0.6s to 0.8s - Graves: Borrowed Decree - T2 no longer has -0.3s Time To Spawn - Graves: Borrowed Decree - T3 now also provides -0.3s Time To Spawn - Grey Talon: Charged Shot - T2 now also has -2s Charge Delay - Grey Talon: Charged Shot - T3 no longer has -3s Charge Delay - Grey Talon: Charged Shot - T3 now also lets the shot bounce once off a wall (can't hit a target more than once) - Grey Talon: Guided Owl - Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward) - Infernus: Napalm - T2 lifesteal increased from 15% to 20% - Infernus: Concussive Combustion - T3 now increases spirit scaling by 0.4 - Haze: Smoke Bomb - Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors) - Kelvin: Frozen Shelter - Cooldown increased from 185s to 190s - Kelvin: Frozen Shelter - T1 increased from -20s Cooldown to -30s - Kelvin: Frozen Shelter - T2 now also reduces enemy fire rate by -20% - Kelvin: Frozen Shelter - T3 regen increased from +65 to +75 - Lady Geist: Essence Bomb spirit scaling increased from 1.22 to 1.35 - Lash: Grapple - T3 now also increases Jump Velocity by +4m - Lash: Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only) - McGinnis: Mini Turret - Damage vs troopers increased from 50% to 65% - McGinnis: Mini Turret - Health per boon increased from 9 to 10 - Mirage: Traveler - Channel time increased from 2s to 3s - Mirage: Traveler - Onterrupt/cancel cooldown increased from 4s to 5s - Mirage: Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you - Mirage: Traveler - Now grants the old T2 barrier in the base ability (with no scaling) - Mirage: Traveler - The minimap now moves to the center of the screen and is enlarged while targeting - Mirage: Traveler - Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click - Mirage: Traveler - Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing - Mirage: Traveler - T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown" - Mirage: Traveler - T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage" - Mirage: Traveler - T3 now also adds barrier spirit scaling (0.8) - Mo & Krill: Spirit per boon reduced from 1.1 to 0.6 - Mo & Krill: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades) - Mo & Krill: Bullet damage per boon increased by 4% - Nurse Harrow: Base gun damage reduced by 10% - Nurse Harrow: Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches - Nurse Harrow: Leech Therapy - Fixed leeches attaching to targets while the game is paused - Nurse Harrow: Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min - Nurse: Wretched Vapors - T3 increased from +15% Rush Speed to +20% - Nurse: Healing Needles - Heal Per Shot reduced from 25 to 22 - Nurse: Healing Needles - T2 Heal Per Shot reduced from +20 to +16 - Nurse: Healing Needles - Spirit scaling increased from 0.2 to 0.24 - Nurse Harrow: Lurking Terrors - Fear buildup time increased from 1.3s to 2s - Nurse Harrow: Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view - Nurse Harrow: Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling" - Paige: Base bullet damage reduced from 35 to 32 - Paige: Bullet damage growth per boon increased from 0.52 to 0.61 - Paradox: Paradoxical Swap - Cooldown reduced from 110s to 95s - Rat King: Base bullet damage reduced by 5% - Rat King: Bullet damage growth reduced by 20% - Rat King: Scrap Grenade - Damage reduced from 70 to 60 - Rat King: Scrap Grenade - T2 damage reduced from +70 to +60 - Rat King: Scrap Grenade - T3 damage reduced from 300 to 275 - Rat King: Scrap Grenade - Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s) - Rat King: Scrap Grenade - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s) - Rat King: Rule, Ratannia! - Knockup duration reduced by 50% - Rat King: Rule, Ratannia! - Cooldown increased from 160s to 180s - Rat King: Rule, Ratannia! - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup) - Seven: Static Charge - T3 stun duration increased from 0.9s to 1.1s - Shiv: Alt Fire damage per boon reduced by 5% - Shiv: Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left - Shiv: Serrated Knives - Rage damage increased from 3.5% Current Health to 4% - Shiv: Serrated Knives - T3 now also increases rage damage spirit scaling by +0.01 - Shiv: Bloodletting - Fixed damage ticks playing audio - Shiv: Killing Blow - Recast duration reduced from 16s to 12s - Silver: Base health regen increased from 2.5 to 3 - Silver: Entangling Bola - Fixed Unstoppable flying targets being made to fall - Silver: Entangling Bola - Fixed not grounding Grey Talon during his Rain of Arrows - Silver: Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds - Solomon: Gun now deals -20% headshot damage - Solomon: Base bullet damage reduced from 30 to 25 - Solomon: Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing - Solomon: Setup Bishop - Square height reduced from 4m to 1m - Solomon: Setup Bishop - On Square spirit scaling increased from 0.64 to 0.85 - Solomon: Setup Bishop - T1 increased from +15% slow to +25% - Solomon: Setup Bishop - T3 Spirit Resist reduction is now applied on impact instead of by squares - Solomon: Setup Bishop - T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged) - Solomon: Rook Battery - Damage scaling reduced from 1.3 to 0.9 - Solomon: Rook Battery - T3 reduced from -12s cooldown to -10s - Solomon: Develop Queen - Cooldown increased from 210s to 240s - Solomon: Develop Queen - Damage scaling increased from 1.4 to 1.6 - Solomon: Develop Queen - Delay for stun tiles increased from 1s to 1.2s - Solomon: Develop Queen - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area - Solomon: Develop Queen - Fixed hitting things outside of the intended square volumes - Solomon: Develop Queen - Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon) - Solomon: Develop Queen - T2 now increases checkmate threshold by 150 - Solomon: Move Piece - Range to grab pieces increased from 50m to 65m - Solomon: Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways - Venator: Ira Domini - Blessed stake damage reduced from 115 to 95 - Venator: Ira Domini - Blessed stake damage boon scaling increased from 3 to 3.6 - Victor: Aura of Suffering - T3 increased from +15% Damage to +16% - Violet: Some moderate performance improvements (still more to do here) - Violet: Still Life - Stun duration reduced from 1.0s to 0.9s - Violet: Still Life - Line of sight is now required when the channel ends, even during the grace period - Violet: Still Life - Now shows a text bar to the victim - Violet: Still Life - Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead - Violet: Still Life - Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina - Violet: Still Life - T1 health regen is now only granted while drawing (still refreshes for 4s on pickup) - Violet: Still Life - T1 health regen scaling reduced from 0.25 to 0.15 - Violet: Still Life - T3 stun duration increased from +0.35s to +0.45s - Violet: Abstract Landscape - Cooldown increased from 165s to 180s - Violet: Abstract Landscape - Duration spirit scaling reduced from 0.04 to 0.01 - Violet: Abstract Landscape - Now ends early if Violet dies - Violet: Abstract Landscape - Cooldown between times you can be affected by it increased from 0.5s to 0.75s - Violet: Abstract Landscape - T3 no longer has "Ink is no longer destroyed" - Viscous: Alt fire damage growth per boon increased by 5% - Viscous: Splatter - T1 increased from +36 Damage to +45 Damage - Viscous: Goo Ball - Fixed being able to heavy melee or activate Ethereal Shift during the cast delay - Viscous: Goo Ball - Fixed the direction indicator not appearing - Warden: Alchemical Flask - Now travels 40% faster (overall cast range unchanged) - Warden: Alchemical Flask - Weapon Damage reduction increased from -25% to -30% - Warden: Willpower - Speed bonus increased from +15% to +20% - Warden: Last Stand - T2 increased from +40.5 DPS to +50 - Warden: Last Stand - T2 cooldown reduction increased from -30s to -40s - Wraith: Card Trick - Heal reduced from 60 to 45 - Wraith: Project Mind - Cooldown increased from 46s to 50s - Wraith: Project Mind - Initial cast time for projectile increased from 0.75s to 1s - Yamato: Power Slash - Spirit scaling increased by 6% (base and T3) - Yamato: Flying Slash - Cast Range reduced from 26m to 23m - Yamato: Flying Slash - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands - Yamato: Flying Slash - T3 Cast Range reduced from +15m to +8m - Yamato: Shadow Transformation - Cooldown increased from 150s to 160s (moved to T2) Street Brawl: - Deadman Danny: Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s - Deadman Danny: Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30% - Nurse Harrow: Leech Therapy - Leeches on the ground are now removed on round reset - Nurse: Lurking Terrors - Duration reduced from 7s to 5s - Nurse: Lurking Terrors - T3 reduced from +3s Duration to +2s - Paige: Bookwyrm - T2 Trail Duration reduced from +2s to +1s - Rat King: Scrap Grenade - Radius reduced from 8m to 6m - Rat King: Scrap Grenade - Large explosion radius reduced from 14m to 10m - Rat King: Rule, Ratannia! - Radius reduced from 20m to 16m - Rat King: Rule, Ratannia! - T2 Radius reduced from +8m to +6m - Rat King: Rule, Ratannia! - Duration reduced from 12s to 9s - Violet: Abstract Landscape - Duration reduced from 6s to 5s - Violet: Abstract Landscape - T3 reduced from +4s to +3s

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