Minor Update - 10-14-2026
バランス調整
ゲームデータの差分から自動生成しています。公式の文面に無い変更も含みます。
- 基
基礎ステータス
- EBullet Armor Damage Reduction-7(新規)
- 基
基礎ステータス
- HPリジェネ3.25(2.5)
- 最大HP730(680)
銃主武器
- 弾薬ダメージ15(12)
- クールダウン25秒(30秒)
- マークダメージのスピリット倍率×1.1(×0.9)
- T2マークダメージ+45(+35)
- T2ダメージ+30(+20)
- T3マークダメージ+0.35(+0.2)
- T3ダメージ+0.35(+0.225)
- クールダウンのスピリット倍率×-0.45(×-0.25)
- 爆発ダメージのスピリット倍率×1.4(×1.15)
- Heat Gain Rate Slow Percent Effectiveness削除(75)
- 自傷ダメージ10%/最大HP(12%/最大HP)
- T2ヒット時回復のスピリット倍率+2(+1)
- T3Overheat Lockout Duration Reduction On Player Hit Percent+50(+40)
IIIナーフ- リジェネのスピリット倍率×0.035(×0.04)
- 有利な向きに動いた項目
- 不利な向きに動いた項目
- 向きを判定していない項目
公式パッチノート
Steamの公式ニュースから取得した、Valve公式の投稿本文です。第三者の要約や翻訳ではありません。
- Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035 - Baba: Spirit Resistance scaling reduced from 0.12 to 0.1 - Baba: Now has -7% Base Bullet Resistance - Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies - Baba: Threadsap - Cooldown increased from 26s to 28s - Baba: Granny Long Legs - Cooldown increased from 30s to 32s - Baba: Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum - Baba: Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high) - Baba: Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes - Baba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7 - Baba: Baba's Brew - Barrier reduced from 100 to 90 - Baba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2) - Street Brawl: Baba Threadsap duration lasts 35% less - Deadman Danny: Health regen increased from 2.5 to 3.25 - Deadman Danny: Base health increased from 680 to 730 - Deadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48 - Deadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45 - Deadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2 - Deadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4 - Deadman Danny: Strix Salvo - Cooldown from 30s to 25s - Deadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1 - Deadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage" - Deadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35 - Deadman Danny: Close the Deal - 1AP increased from +50 to +90 - Deadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15% - Deadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage - Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%