Halloween 2026 + Gameplay Update

build 6821 → 6833버프 49 / 너프 35 / 혼합 13 / 조정 6

밸런스 조정

게임 데이터의 차이에서 자동으로 생성했습니다. 공식 패치 노트에 없는 변경도 포함합니다.

  1. 너프

    바이올렛

    정물화

    • 기절 지속 시간0.9초(1초)
    • T1체력 재생 마력 계수+0.15(+0.25)
    • T3기절 지속 시간+0.45초(+0.35초)

    추상 풍경화

    • 쿨다운180초(165초)
    • 지속 시간 마력 계수×0.01(×0.04)
    • T3Destroy On Damage삭제(-1)
  2. 버프

    에이브럼스

    무

    주 무기

    • 총탄 피해3.78(3.6)

    생명 흡수

    • T3초당 피해+22(+18)
  3. 혼합

    바바

    마력 강탈 실타래

    • 약화 지속 시간16초(22초)

    키다리 할머니

    • 강한 근거리 공격 둔화 지속 시간2초(4초)
    • 약한 근거리 공격 밀쳐내기 거리8m(10m)

    바바의 차

    • Barrier Lock Time삭제(2.5)
    • Barrier Window1.5(신규)
    • 최초 차 우리기 시간0초(1.5초)
    • Fire Lock Time삭제(4.5)
    • Fire Window1.5(신규)
    • 침묵 지속 시간2.75초(3초)
    • Silence Lock Time삭제(3.5)
    • Silence Window1.5(신규)
  4. 혼합

    페이지

    기

    기본 능력치

    • 총탄 피해0.61(0.52)
    무

    주 무기

    • 총탄 피해32(35)
  5. 혼합

    솔로몬

    기

    기본 능력치

    • ECrit Damage Bonus Scale0.8(1)
    무

    주 무기

    • 총탄 피해25(30)

    비숍 배치

    • 피해 마력 계수×0.85(×0.64)
    • Ground Aura Height1(4)
    • T1점진적 이동 속도 둔화+25%(+15%)
    • T3최대 중첩+5(+10)
    • T3중첩당 마법 저항-5%(-2.5%)

    룩 배터리

    • 피해 마력 계수×0.9(×1.3)
    • T3쿨다운-10초(-12초)

    퀸 전개

    • 쿨다운240초(210초)
    • 체크메이트 체력 기준100(0)
    • 체크메이트 체력 기준 마력 계수×5(×0)
    • 피해 마력 계수×1.6(×1.4)
    • T2체크메이트 체력 기준+150(+200)
    • T2체크메이트 체력 기준 마력 계수삭제(+5)
  6. 버프

    패러독스

    역설 전환

    • 쿨다운95초(110초)
  7. 버프

    도어맨

    수하물 카트

    • T2충돌 피해+90(+75)
    • T3쿨다운-18초(-15초)
  8. 버프

    드리프터

    무

    주 무기

    • 총탄 피해20.1(19.5)

    혈향

    • T3피해 증폭+12%(+11%)

    영원의 밤

    • T3지속 시간+2.75초(+2.5초)
  9. 버프

    아폴로

    반격

    • 이동 불가 지속 시간1.5초(0.8초)
    • T2이동 불가 지속 시간+0.6초(+0.4초)
  10. 버프

    맥기니스

    미니 포탑

    • Non Hero Damage Percent Outgoing65(50)
    • 포탑 체력 마력 계수×10(×9)
  11. 버프

    빅터

    고통의 오라

    • T3입은 피해+16%(+15%)
  12. 버프

    레이디 가이스트

    정수 폭탄

    • 피해 마력 계수×1.35(×1.22)
  13. 버프

    세븐

    전하 충전

    • T3기절 지속 시간+1.1초(+0.9초)
  14. 버프

    인페르누스

    네이팜

    • T2체력 흡수+20%(+15%)

    충격 폭발

    • T3피해+0.4(신규)
  15. 너프

    켈빈

    얼음 쉼터

    • 쿨다운190초(185초)
    • T1쿨다운-30초(-20초)
    • T2연사 속도+20%(신규)
    • T3체력 재생+75(+65)
  16. 혼합

    모와 크릴

    기

    기본 능력치

    • 총탄 피해0.088(0.085)
    • 마력0.6(1.1)

    도발

    • 피해45(50)
    • 피해 마력 계수×0.675(×0.75)
    • T1피해+30(+35)

    굴파기

    • 초당 피해65(75)
    • 초당 피해 마력 계수×1.339(×1.488)
    • T1초당 피해+45(+50)

    모래 폭풍

    • 피해35(40)
    • T1피해+45(+50)

    콤보

    • 초당 피해35(40)
    • 초당 피해 마력 계수×0.54(×0.6)
    • T3초당 피해+35(+40)
    • T3초당 피해 마력 계수+0.36(+0.4)
  17. 버프

    래쉬

    추격 채찍

    • T3점프 속도+4m(신규)
  18. 혼합

    미라지

    여행자

    • 방벽400(0)
    • 중단 시 쿨다운5초(4초)
    • 강화 지속 시간12초(0초)
    • 대기 시간3초(2초)
    • T1강화 지속 시간삭제(+12초)
    • T2쿨다운-65초(신규)
    • T2방벽삭제(+400)
    • T2방벽 마력 계수삭제(+0.6)
    • T3쿨다운삭제(-90초)
    • T3방벽+0.8(신규)
    • T3Uninterruptible By Damage+1(신규)
  19. 버프

    칼리코

    도약 타격

    • T3충돌 피해+90(+60)

    에이바

    • T3Damage Amp Duration+8(+6)
  20. 혼합

    그레이브즈

    기

    기본 능력치

    • 총탄 피해0.052(0.054)
    • 이동 속도6.7(7)

    속박의 손

    • Grab Height1.75(신규)
    • Zombie Wall Deploy Time0.8(0.6)

    빌려온 칙령

    • T2소환 주기삭제(-0.3초)
    • T3소환 주기-0.3초(신규)
  21. 혼합

    너스 해로우

    무

    주 무기

    • 총탄 피해13.37(14.86)

    거머리 요법

    • Leech Ground Lifetime120(180)
    • Leech Ground Lifetime Per Minute3(신규)

    음산한 증기

    • T3활기 상태 동작 속도+20%(+15%)

    구원의 바늘

    • 사격당 치유22(25)
    • 사격당 치유 마력 계수×0.24(×0.2)
    • T2사격당 치유+16(+20)

    도사린 공포

    • Buildup Look Angle Vertical50(신규)
    • 공포 축적 시간2초(1.3초)
    • T3Channel Damage Immune삭제(+1)
    • T3능력 집중 피해 저항+50%(신규)
  22. 혼합

    그레이 탈론

    위력의 화살

    • T2충전 지연-2초(신규)
    • T3충전 지연삭제(-3초)
    • T3Wall Ricochet+1(신규)
  23. 혼합

    베네터

    거룩한 분노

    • 보너스 피해95(115)
    • 보너스 피해 마력 계수×3.6(×3)
  24. 버프

    빌리

    들이받기

    • T3지속 시간+20초(+16초)
    • T3최대 체력+15%(+10%)

    폭주

    • 쿨다운25초(27초)
  25. 너프

    랫 킹

    기

    기본 능력치

    • 총탄 피해0.144(0.18)
    무

    주 무기

    • 총탄 피해5.7(6)

    고철 수류탄

    • 폭발 피해60(70)
    • T2폭발 피해+60(+70)
    • T3대폭발 피해+275(+300)

    지배하라, 랫타니아여!

    • 쿨다운180초(160초)
  26. 혼합

    쉬브

    기

    기본 능력치

    • 보조 사격 총탄 피해0.228(0.24)

    톱니 칼날

    • 현재 체력 비례 피해4%(3.5%)
    • 현재 체력 비례 피해 마력 계수×0.015(×0.01)
    • T3현재 체력 비례 피해+0.01%(신규)

    결정타

    • 재시전 제한 시간12초(16초)
  27. 너프

    셀레스트

    찬란한 경이

    • 피해125(140)
  28. 버프

    비스쿠스

    기

    기본 능력치

    • 보조 사격 총탄 피해1.512(1.44)

    끈적이 폭탄

    • T1피해+45(+36)
  29. 혼합

    워든

    연금술 플라스크

    • 무기 피해-30%(-25%)

    투지

    • 이동 속도 보너스20%(15%)

    최후의 저항

    • T2쿨다운-40초(-30초)
    • T2초당 피해+50(+40.5)
  30. 버프

    실버

    기

    기본 능력치

    • 체력 재생3(2.5)
  31. 너프

    레이스

    카드 트릭

    • 치유45(60)

    투사 이동

    • 시전 지연1초(0.75초)
    • 쿨다운50초(46초)
  32. 혼합

    야마토

    절대 검술

    • 완전 충전 피해 마력 계수×1.96(×1.85)
    • T3완전 충전 피해 마력 계수+0.53(+0.5)

    비상 검술

    • 시전 범위23m(26m)
    • T3시전 범위+8m(+15m)

    그림자 변형

    • 쿨다운160초(150초)
    • T2삭제(-20)
    • T2쿨다운-30초(신규)
  33. IVIMBUE너프

    공명의 파편

    • Ability Post Cast Duration0.2(0.5)
  34. IV버프

    방어 관통

    • 발동 확률60%(55%)
  35. IV조정

    약화 헤드샷

    • 받는 치유량-40%(-35%)
    • 받는 치유량-40%(-35%)
  36. IIIACTIVE혼합

    그림자 장막

    • Ambush Bonus Fire Rate삭제(25)
    • 기습 근거리 피해삭제(25%)
    • 기습 무기 피해50%(신규)
    • 기습 최대 효과 도달 시간6초(신규)
    • 강화 시 Ambush Bonus Fire Rate삭제(+35)
    • 강화 시 기습 근거리 피해삭제(+30%)
    • 강화 시 기습 무기 피해+35%(신규)
  37. III버프

    초근접 사격

    • 둔화 지속 시간2.5초(2초)
  38. IV버프

    거머리

    • 마법 체력 흡수30%(28%)
    • 총탄 체력 흡수30%(28%)
  39. IVACTIVE너프

    수호 방벽

    • 쿨다운55초(45초)
  40. III너프

    신속탄

    • 보조 사격 무기 피해38%(40%)
    • 보조 사격 무기 피해 마력 계수×1.24(×1.3)
  41. IVACTIVE버프

    포커스 렌즈

    • 쿨다운40초(45초)
  42. IIIACTIVE버프

    격노 각성

    • 이동 속도1.5m(1m)
    • 무기 피해10%(6%)
    • 총탄 체력 흡수15%(14%)
  43. IV버프

    유리 대포

    • 무기 피해85%(80%)
  44. IACTIVE조정

    황금 거위알

    • 피해 페널티-12%(-15%)
  45. II혼합

    치유 억제

    • 영웅 처치 시 치유170(275)
    • 영웅 처치 시 치유 마력 계수×3(신규)
  46. II혼합

    치유 부스터

    • 구성 아이템삭제(추가 재생)
    • 체력 재생삭제(3)
    • 전투 제외 재생2(1)
    • 강화 시 체력 재생삭제(+9)
  47. IIIACTIVE너프

    치유의 빛

    • 체력 재생 총합 마력 계수×1.1(×6)
  48. II버프

    마법 체력 흡수

    • 마법 체력 흡수15%(13%)
    • 마력8(6)
  49. I너프

    고속탄

    • 총탄 속도45%(60%)
  50. III버프

    총탄 저항

    • 총탄 저항35%(30%)
    • 전투 제외 재생5(3)
  51. IVACTIVE버프

    신비의 숨결

    • 마법 체력 흡수75%(70%)
    • 마법 체력 흡수15%(13%)
    • 마력8(6)
  52. IV버프

    저거노트

    • 체력 재생15(8)
  53. II조정

    신비의 둔화

    • 대시 거리-12%(-10%)
  54. I버프

    반격

    • 방어 쿨다운1.25초(1.75초)
  55. IIIACTIVE버프

    강철 피부

    • 중력 비율20%(신규)
  56. II버프

    전투 조끼

    • 무기 피해22%(18%)
  57. III너프

    찬란한 회복

    • 능력 시전 시 치유40(65)
    • 능력 시전 시 치유 마력 계수×1.4(×1.7)
    • 재생 마력 계수×0.025(×0.035)
  58. IIIACTIVE조정

    부패

    • 받는 치유량-55%(-50%)
    • 받는 치유량-55%(-50%)
  59. II너프

    마법 차폐

    • 마법 저항15%(18%)
  60. IIACTIVE너프

    영혼 채취

    • 시전 범위35m(40m)
    • 쿨다운22초(18초)
  61. IVACTIVE버프

    불멸의 기세

    • 총탄 체력 흡수75%(70%)
    • 무기 피해10%(6%)
    • 총탄 체력 흡수15%(13%)
  62. IIIACTIVE버프

    침묵파

    • 보너스 체력90(50)
  63. III버프

    고통의 파동

    • 근거리 공격 저항22%(18%)
  64. IV버프

    영혼의 너울

    • 마법 체력 흡수15%(13%)
    • 마력8(6)
  65. III조정

    독성탄

    • 받는 치유량-40%(-35%)
    • 받는 치유량-40%(-35%)
  66. IV버프

    섬광의 고서

    • 피해 마력 계수×0.35(신규)
    • 대시 거리-12%(-10%)
  67. II버프

    총탄 체력 흡수

    • 무기 피해10%(6%)
    • 총탄 체력 흡수15%(13%)
  68. 조정

    시스템 전체 조정

    전

    파괴 가능 오브젝트

    • 파괴 가능 오브젝트 영혼 증가 (1분마다)1.8(2)
    전

    회복·파워업

    • 치유 간식 회복량 (최대 체력 대비)14%(10%)

공식 패치 노트

Steam 공식 뉴스에서 가져온 Valve 공식 게시물 원문(영어)입니다. 제3자의 요약이나 번역이 아닙니다.

  • As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.
  • As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you? The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting! -------------------------------
  • General: - Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover - Mid-Boss: Health increased by 20% - Mid-Boss: Health gained per minute increased by 20% - Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss - Mid-Boss: Roar now happens at 25% HP instead of 50% - Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min) - Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center - Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3) - Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit) - Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min) - Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s - Breakables growth values reduced by 10% - Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground - Haunts base bounty and growth increased by 10% - Haunts HP and Damage output increased by 10% - Haunted Souls secure rate is now 25% slower - Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap) - Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth) - The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players - Healing Snacks heal increased from 10% Max HP to 14% - Steam Vents now increase stamina regeneration by 150% - Move slow to air drag ratio increased from 0.35 to 0.5 - Move speed in tunnels reduced from +70% to +50% - Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura. - Fixed some bugs with Walker stomp logic - Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned. Items: - High-Velocity Rounds: Bullet Velocity reduced from 60% to 45% (upgrades unaffected) - Express Shot: Secondary Fire Weapon Damage and growth reduced by 5% - Point Blank: Slow duration increased from 2s to 2.5s - Hunter's Aura: No longer affects or counts enemies outside of line of sight or through walls - Shadow Weave: No longer has Ambush Fire Rate or Melee Damage - Shadow Weave: Now has +50% Ambush Weapon Damage - Shadow Weave: Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up) - Shadow Weave: Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off) - Toxic Bullets: Anti Heal increased from 35% to 40% - Armor Piercer: Chance increased from 55% to 60% - Glass Cannon: Weapon Damage increased from 80% to 85% - Spiritual Overflow: Spirit power increased from 6 to 8 (from component changes) - Crippling Headshot: Anti-Heal increased from -35% to -40% - Golden Goose Egg: Damage Penalty reduced from -15% to -12% - Spirit Sap: Cooldown increased from 18s to 22s - Spirit Sap: Cast range reduced from 40m to 35m - Mystic Slow: Dash Distance slow increased from -10% to -12% - Decay: Incoming Heal reduction increased from -50% to -55% - Radiant Regeneration: Regen on Spirit Damage scaling reduced from 0.35 to 0.25 - Radiant Regeneration: Heal on Ability Cast now only triggers when you are in combat (like Spellslinger) - Radiant Regeneration: Heal on Ability Cast reduced from 65 to 40 - Radiant Regeneration: Heal on Ability Cast boon scaling reduced from 1.7 to 1.4 - Silence Wave: Bonus Health increased from +50 to +90 - Torment Pulse: Melee Resistance increased from 18% to 22% - Echo Shard: Post cast time reduced from 0.5s to 0.2s - Focus Lens: Cooldown reduced from 45s to 40s - Focus Lens: Fixed damage dealt to a barrier not counting toward the repeated damage - Lightning Scroll: Damage now scales with Spirit Power (0.35) - Lightning Scroll: Dash Distance slow increased from -10% to -12% - Rebuttal: Parry Cooldown reduction reduced from -1.75s to -1.25s - Battle Vest: Weapon Damage increased from 18% to 22% - Bullet Lifesteal: Weapon Damage increased from 6% to 10% - Bullet Lifesteal: Bullet Lifesteal increased from 13% to 15% - Healbane: Multiple sources now stack on the enemy with diminishing returns (previously didn't stack) - Healbane: Heal on Hero Kill reduced from 275 to 170 + 3/Boon - Healing Booster: No longer builds from Extra Regen - Healing Booster: No longer grants +3 Health Regen - Healing Booster: Out of Combat Regen increased from +1 to +2 - Return Fire: Now returns the damage you take from Haze's Fixation - Return Fire: Fixed the shop tooltip not listing the 10% Bullet Resistance - Spirit Lifesteal: Spirit Power increased from 6 to 8 - Spirit Lifesteal: Spirit Lifesteal increased from 13% to 15% - Spirit Shielding: Spirit Resist reduced from 18% to 15% - Bullet Resilience: Bullet Resistance increased from 30% to 35% - Bullet Resilience: Out of Combat Regen increased from 3 to 5 - Fury Trance: Active Move Speed increased from +1m to +1.5m - Fury Trance: Bullet Lifesteal increased from 14% to 15% - Fury Trance: Weapon Damage increased from 6% to 10% - Healing Nova: Now scales with Spirit Power (1.1) instead of Boons (6) - Metal Skin: Now increases your gravity by 20% while active - Infuser: Active Lifesteal increased from 70% to 75% - Infuser: Spirit Lifesteal increased from 13% to 15% - Infuser: Spirit power increased from 6 to 8 - Juggernaut: Health Regen increased from +8 to +15 - Leech: Bullet Lifesteal increased from 28% to 30% - Leech: Spirit Lifesteal increased from 28% to 30% - Vampiric Burst: Active Lifesteal increased from 70% to 75% - Vampiric Burst: Bullet Lifesteal increased from 13% to 15% - Vampiric Burst: Weapon Damage increased from 6% to 10% - Spellbreaker: When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced) - Divine Barrier: Cooldown increased from 45s to 55s Heroes: - Abrams: Base gun damage increased by 5% - Abrams: Siphon Life - T3 increased from +18 DPS to +22 - Abrams: Shoulder Charge - Fixed enemies being held in place longer if you don't hit a wall - Apollo: Riposte - Pommel Hit changed from a stun to an immobilize and parry disable - Apollo: Riposte - Pommel Hit disable duration increased from 0.8s to 1.5s - Apollo: Riposte - T2 disable duration increased from +0.4s to +0.6s - Apollo: Riposte - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced - Apollo: Riposte - Fixed the counterattack dash missing when Apollo is right on top of the target - Apollo: Flawless Advance - Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown - Apollo: Itani Lo Sahn - No longer interrupted by Sleep - Baba: Spirit Resist scaling reduced from 0.1 to 0.07 - Baba: Threadsap - Spirit Steal duration reduced from 22s to 16s - Baba: Threadsap - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed - Baba: Granny Long Legs - Light Melee knockback distance reduced from 10m to 8m - Baba: Granny Long Legs - Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s) - Baba: Granny Long Legs - Heavy Melee slow duration reduced from 4s to 2s - Baba: Granny Long Legs - Heavy melee stomp now only hits the closest Rejuvenator in range - Baba: Baba's Brew - No longer has an initial brew time - Baba: Baba's Brew - Brew order is now random each time she casts it - Baba: Baba's Brew - Cycle time between each type of brew increased from 1s to 1.5s - Baba: Baba's Brew - UI indicator color now matches the current brew - Baba: Baba's Brew - Silence duration reduced from 3s to 2.75s - Billy: Rising Ram - T3 increased from +10% Max Health for 16s to +15% for 20s - Billy: Blasted - Cooldown reduced from 27s to 25s - Calico: Leaping Slash - T3 increased from +60 Damage to +90 - Calico: Ava - T3 increased from 6s duration to 8s - Celeste: Shining Wonder - Damage reduced from 140 to 125 - Deadman Danny: Chimera Mk1 - Jetpack can no longer be used while cursed - Deadman Danny: Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal - Deadman Danny: Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny - Deadman Danny: Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced - Deadman Danny: Close the Deal - Fixed some incorrect behavior when used at the top of the belltower - Doorman: Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90 - Doorman: Luggage Cart - T3 increased from -15s Cooldown to -18s - Drifter: Base gun damage increased by 3% - Drifter: Bloodscent - T3 increased from +11% Amplified Damage to +12% - Drifter: Eternal Night - T3 increased from +2.5s Duration to +2.75s - Graves: Move speed reduced from 7 to 6.7 - Graves: Bullet damage per boon reduced by 4% - Graves: Grasping Hands - Can now be more easily double jumped over - Graves: Grasping Hands - Deploy time increased from 0.6s to 0.8s - Graves: Borrowed Decree - T2 no longer has -0.3s Time To Spawn - Graves: Borrowed Decree - T3 now also provides -0.3s Time To Spawn - Grey Talon: Charged Shot - T2 now also has -2s Charge Delay - Grey Talon: Charged Shot - T3 no longer has -3s Charge Delay - Grey Talon: Charged Shot - T3 now also lets the shot bounce once off a wall (can't hit a target more than once) - Grey Talon: Guided Owl - Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward) - Infernus: Napalm - T2 lifesteal increased from 15% to 20% - Infernus: Concussive Combustion - T3 now increases spirit scaling by 0.4 - Haze: Smoke Bomb - Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors) - Kelvin: Frozen Shelter - Cooldown increased from 185s to 190s - Kelvin: Frozen Shelter - T1 increased from -20s Cooldown to -30s - Kelvin: Frozen Shelter - T2 now also reduces enemy fire rate by -20% - Kelvin: Frozen Shelter - T3 regen increased from +65 to +75 - Lady Geist: Essence Bomb spirit scaling increased from 1.22 to 1.35 - Lash: Grapple - T3 now also increases Jump Velocity by +4m - Lash: Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only) - McGinnis: Mini Turret - Damage vs troopers increased from 50% to 65% - McGinnis: Mini Turret - Health per boon increased from 9 to 10 - Mirage: Traveler - Channel time increased from 2s to 3s - Mirage: Traveler - Onterrupt/cancel cooldown increased from 4s to 5s - Mirage: Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you - Mirage: Traveler - Now grants the old T2 barrier in the base ability (with no scaling) - Mirage: Traveler - The minimap now moves to the center of the screen and is enlarged while targeting - Mirage: Traveler - Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click - Mirage: Traveler - Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing - Mirage: Traveler - T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown" - Mirage: Traveler - T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage" - Mirage: Traveler - T3 now also adds barrier spirit scaling (0.8) - Mo & Krill: Spirit per boon reduced from 1.1 to 0.6 - Mo & Krill: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades) - Mo & Krill: Bullet damage per boon increased by 4% - Nurse Harrow: Base gun damage reduced by 10% - Nurse Harrow: Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches - Nurse Harrow: Leech Therapy - Fixed leeches attaching to targets while the game is paused - Nurse Harrow: Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min - Nurse: Wretched Vapors - T3 increased from +15% Rush Speed to +20% - Nurse: Healing Needles - Heal Per Shot reduced from 25 to 22 - Nurse: Healing Needles - T2 Heal Per Shot reduced from +20 to +16 - Nurse: Healing Needles - Spirit scaling increased from 0.2 to 0.24 - Nurse Harrow: Lurking Terrors - Fear buildup time increased from 1.3s to 2s - Nurse Harrow: Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view - Nurse Harrow: Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling" - Paige: Base bullet damage reduced from 35 to 32 - Paige: Bullet damage growth per boon increased from 0.52 to 0.61 - Paradox: Paradoxical Swap - Cooldown reduced from 110s to 95s - Rat King: Base bullet damage reduced by 5% - Rat King: Bullet damage growth reduced by 20% - Rat King: Scrap Grenade - Damage reduced from 70 to 60 - Rat King: Scrap Grenade - T2 damage reduced from +70 to +60 - Rat King: Scrap Grenade - T3 damage reduced from 300 to 275 - Rat King: Scrap Grenade - Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s) - Rat King: Scrap Grenade - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s) - Rat King: Rule, Ratannia! - Knockup duration reduced by 50% - Rat King: Rule, Ratannia! - Cooldown increased from 160s to 180s - Rat King: Rule, Ratannia! - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup) - Seven: Static Charge - T3 stun duration increased from 0.9s to 1.1s - Shiv: Alt Fire damage per boon reduced by 5% - Shiv: Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left - Shiv: Serrated Knives - Rage damage increased from 3.5% Current Health to 4% - Shiv: Serrated Knives - T3 now also increases rage damage spirit scaling by +0.01 - Shiv: Bloodletting - Fixed damage ticks playing audio - Shiv: Killing Blow - Recast duration reduced from 16s to 12s - Silver: Base health regen increased from 2.5 to 3 - Silver: Entangling Bola - Fixed Unstoppable flying targets being made to fall - Silver: Entangling Bola - Fixed not grounding Grey Talon during his Rain of Arrows - Silver: Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds - Solomon: Gun now deals -20% headshot damage - Solomon: Base bullet damage reduced from 30 to 25 - Solomon: Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing - Solomon: Setup Bishop - Square height reduced from 4m to 1m - Solomon: Setup Bishop - On Square spirit scaling increased from 0.64 to 0.85 - Solomon: Setup Bishop - T1 increased from +15% slow to +25% - Solomon: Setup Bishop - T3 Spirit Resist reduction is now applied on impact instead of by squares - Solomon: Setup Bishop - T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged) - Solomon: Rook Battery - Damage scaling reduced from 1.3 to 0.9 - Solomon: Rook Battery - T3 reduced from -12s cooldown to -10s - Solomon: Develop Queen - Cooldown increased from 210s to 240s - Solomon: Develop Queen - Damage scaling increased from 1.4 to 1.6 - Solomon: Develop Queen - Delay for stun tiles increased from 1s to 1.2s - Solomon: Develop Queen - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area - Solomon: Develop Queen - Fixed hitting things outside of the intended square volumes - Solomon: Develop Queen - Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon) - Solomon: Develop Queen - T2 now increases checkmate threshold by 150 - Solomon: Move Piece - Range to grab pieces increased from 50m to 65m - Solomon: Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways - Venator: Ira Domini - Blessed stake damage reduced from 115 to 95 - Venator: Ira Domini - Blessed stake damage boon scaling increased from 3 to 3.6 - Victor: Aura of Suffering - T3 increased from +15% Damage to +16% - Violet: Some moderate performance improvements (still more to do here) - Violet: Still Life - Stun duration reduced from 1.0s to 0.9s - Violet: Still Life - Line of sight is now required when the channel ends, even during the grace period - Violet: Still Life - Now shows a text bar to the victim - Violet: Still Life - Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead - Violet: Still Life - Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina - Violet: Still Life - T1 health regen is now only granted while drawing (still refreshes for 4s on pickup) - Violet: Still Life - T1 health regen scaling reduced from 0.25 to 0.15 - Violet: Still Life - T3 stun duration increased from +0.35s to +0.45s - Violet: Abstract Landscape - Cooldown increased from 165s to 180s - Violet: Abstract Landscape - Duration spirit scaling reduced from 0.04 to 0.01 - Violet: Abstract Landscape - Now ends early if Violet dies - Violet: Abstract Landscape - Cooldown between times you can be affected by it increased from 0.5s to 0.75s - Violet: Abstract Landscape - T3 no longer has "Ink is no longer destroyed" - Viscous: Alt fire damage growth per boon increased by 5% - Viscous: Splatter - T1 increased from +36 Damage to +45 Damage - Viscous: Goo Ball - Fixed being able to heavy melee or activate Ethereal Shift during the cast delay - Viscous: Goo Ball - Fixed the direction indicator not appearing - Warden: Alchemical Flask - Now travels 40% faster (overall cast range unchanged) - Warden: Alchemical Flask - Weapon Damage reduction increased from -25% to -30% - Warden: Willpower - Speed bonus increased from +15% to +20% - Warden: Last Stand - T2 increased from +40.5 DPS to +50 - Warden: Last Stand - T2 cooldown reduction increased from -30s to -40s - Wraith: Card Trick - Heal reduced from 60 to 45 - Wraith: Project Mind - Cooldown increased from 46s to 50s - Wraith: Project Mind - Initial cast time for projectile increased from 0.75s to 1s - Yamato: Power Slash - Spirit scaling increased by 6% (base and T3) - Yamato: Flying Slash - Cast Range reduced from 26m to 23m - Yamato: Flying Slash - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands - Yamato: Flying Slash - T3 Cast Range reduced from +15m to +8m - Yamato: Shadow Transformation - Cooldown increased from 150s to 160s (moved to T2) Street Brawl: - Deadman Danny: Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s - Deadman Danny: Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30% - Nurse Harrow: Leech Therapy - Leeches on the ground are now removed on round reset - Nurse: Lurking Terrors - Duration reduced from 7s to 5s - Nurse: Lurking Terrors - T3 reduced from +3s Duration to +2s - Paige: Bookwyrm - T2 Trail Duration reduced from +2s to +1s - Rat King: Scrap Grenade - Radius reduced from 8m to 6m - Rat King: Scrap Grenade - Large explosion radius reduced from 14m to 10m - Rat King: Rule, Ratannia! - Radius reduced from 20m to 16m - Rat King: Rule, Ratannia! - T2 Radius reduced from +8m to +6m - Rat King: Rule, Ratannia! - Duration reduced from 12s to 9s - Violet: Abstract Landscape - Duration reduced from 6s to 5s - Violet: Abstract Landscape - T3 reduced from +4s to +3s

Steam에서 원문 보기 →