Halloween 2026 + Gameplay Update

build 6821 → 6833增强 49 / 削弱 35 / 有增有减 13 / 调整 6

平衡性调整

根据游戏数据的差异自动生成,包含官方说明中未提及的改动。

  1. 削弱

    阿紫

    静物

    • 眩晕时间0.9秒(1秒)
    • T1生命恢复元灵系数+0.15(+0.25)
    • T3眩晕时间+0.45秒(+0.35秒)

    点墨成境

    • 冷却180秒(165秒)
    • 持续时间元灵系数×0.01(×0.04)
    • T3Destroy On Damage已移除(-1)
  2. 增强

    亚伯兰

    枪

    主武器

    • 子弹伤害3.78(3.6)

    生命汲取

    • T3每秒伤害+22(+18)
  3. 有增有减

    婆婆

    丝液

    • 减益持续时间16秒(22秒)

    长腿老妪

    • 近战重击减速持续时间2秒(4秒)
    • 近战轻击击退8米(10米)

    婆婆泡茶

    • Barrier Lock Time已移除(2.5)
    • Barrier Window1.5(新增)
    • 初始冲泡时间0秒(1.5秒)
    • Fire Lock Time已移除(4.5)
    • Fire Window1.5(新增)
    • 沉默持续时间2.75秒(3秒)
    • Silence Lock Time已移除(3.5)
    • Silence Window1.5(新增)
  4. 有增有减

    佩吉

    基

    基础属性

    • 子弹伤害0.61(0.52)
    枪

    主武器

    • 子弹伤害32(35)
  5. 有增有减

    所罗门

    基

    基础属性

    • ECrit Damage Bonus Scale0.8(1)
    枪

    主武器

    • 子弹伤害25(30)

    摆放象

    • 伤害元灵系数×0.85(×0.64)
    • Ground Aura Height1(4)
    • T1逐渐衰减的移动速度+25%(+15%)
    • T3最大叠加层数+5(+10)
    • T3每层叠加元灵抗性-5%(-2.5%)

    车阵

    • 伤害元灵系数×0.9(×1.3)
    • T3冷却-10秒(-12秒)

    出后

    • 冷却240秒(210秒)
    • 将军临界值100(0)
    • 将军临界值元灵系数×5(×0)
    • 伤害元灵系数×1.6(×1.4)
    • T2将军临界值+150(+200)
    • T2将军临界值元灵系数已移除(+5)
  6. 增强

    悖论

    悖论置换

    • 冷却95秒(110秒)
  7. 增强

    门侍

    行李车

    • T2撞击伤害+90(+75)
    • T3冷却-18秒(-15秒)
  8. 增强

    孤猎

    枪

    主武器

    • 子弹伤害20.1(19.5)

    腥气

    • T3伤害加深+12%(+11%)

    永恒之夜

    • T3持续时间+2.75秒(+2.5秒)
  9. 增强

    阿波罗

    还击

    • 定身持续时间1.5秒(0.8秒)
    • T2定身持续时间+0.6秒(+0.4秒)
  10. 增强

    麦金妮

    迷你炮塔

    • Non Hero Damage Percent Outgoing65(50)
    • 炮塔生命值元灵系数×10(×9)
  11. 增强

    维克多

    苦楚灵氲

    • T3承受的伤害+16%(+15%)
  12. 增强

    盖斯特夫人

    精华炸弹

    • 伤害元灵系数×1.35(×1.22)
  13. 增强

    柒

    静态电荷

    • T3眩晕时间+1.1秒(+0.9秒)
  14. 增强

    炽焱

    凝固汽油弹

    • T2吸取生命+20%(+15%)

    震荡燃烧

    • T3伤害+0.4(新增)
  15. 削弱

    开尔文

    冰冻庇护

    • 冷却190秒(185秒)
    • T1冷却-30秒(-20秒)
    • T2射速+20%(新增)
    • T3生命恢复+75(+65)
  16. 有增有减

    莫克双雄

    基

    基础属性

    • 子弹伤害0.088(0.085)
    • 元灵力量0.6(1.1)

    蔑视

    • 伤害45(50)
    • 伤害元灵系数×0.675(×0.75)
    • T1伤害+30(+35)

    钻地

    • 每秒伤害65(75)
    • 每秒伤害元灵系数×1.339(×1.488)
    • T1每秒伤害+45(+50)

    沙暴

    • 伤害35(40)
    • T1伤害+45(+50)

    连招

    • 每秒伤害35(40)
    • 每秒伤害元灵系数×0.54(×0.6)
    • T3每秒伤害+35(+40)
    • T3每秒伤害元灵系数+0.36(+0.4)
  17. 增强

    劳什

    鞭长可及

    • T3跳跃速度+4米(新增)
  18. 有增有减

    蜃景

    旅行者

    • 屏障400(0)
    • 打断冷却5秒(4秒)
    • 增益持续时间12秒(0秒)
    • 等待时间3秒(2秒)
    • T1增益持续时间已移除(+12秒)
    • T2冷却-65秒(新增)
    • T2屏障已移除(+400)
    • T2屏障元灵系数已移除(+0.6)
    • T3冷却已移除(-90秒)
    • T3屏障+0.8(新增)
    • T3Uninterruptible By Damage+1(新增)
  19. 增强

    卡厉可

    跃进爪击

    • T3撞击伤害+90(+60)

    艾娃

    • T3Damage Amp Duration+8(+6)
  20. 有增有减

    格瑞墓

    基

    基础属性

    • 子弹伤害0.052(0.054)
    • 移动速度6.7(7)

    束缚之爪

    • Grab Height1.75(新增)
    • Zombie Wall Deploy Time0.8(0.6)

    代行敕令

    • T2召唤所需时间已移除(-0.3秒)
    • T3召唤所需时间-0.3秒(新增)
  21. 有增有减

    亥芮护士

    枪

    主武器

    • 子弹伤害13.37(14.86)

    水蛭疗法

    • Leech Ground Lifetime120(180)
    • Leech Ground Lifetime Per Minute3(新增)

    污浊蒸汽

    • T3狂飙速度+20%(+15%)

    疗伤针头

    • 每针治疗22(25)
    • 每针治疗元灵系数×0.24(×0.2)
    • T2每针治疗+16(+20)

    恐惧潜伏

    • Buildup Look Angle Vertical50(新增)
    • 恐惧积累时间2秒(1.3秒)
    • T3Channel Damage Immune已移除(+1)
    • T3持续施法减免伤害+50%(新增)
  22. 有增有减

    灰爪

    蓄力射击

    • T2充能冷却-2秒(新增)
    • T3充能冷却已移除(-3秒)
    • T3Wall Ricochet+1(新增)
  23. 有增有减

    诛邪者

    主的愤怒

    • 额外伤害95(115)
    • 额外伤害元灵系数×3.6(×3)
  24. 增强

    比利

    暴动之羊

    • T3持续时间+20秒(+16秒)
    • T3最大生命值+15%(+10%)

    烂醉

    • 冷却25秒(27秒)
  25. 削弱

    鼠王

    基

    基础属性

    • 子弹伤害0.144(0.18)
    枪

    主武器

    • 子弹伤害5.7(6)

    废料手雷

    • 引爆伤害60(70)
    • T2引爆伤害+60(+70)
    • T3大爆炸伤害+275(+300)

    统治,拉塔尼亚!

    • 冷却180秒(160秒)
  26. 有增有减

    希弗

    基

    基础属性

    • 辅助射击子弹伤害0.228(0.24)

    尖锋短刀

    • 当前生命值伤害4%(3.5%)
    • 当前生命值伤害元灵系数×0.015(×0.01)
    • T3当前生命值伤害+0.01%(新增)

    乘胜追击

    • 再次施放窗口12秒(16秒)
  27. 削弱

    赛凌

    耀光奇迹

    • 伤害125(140)
  28. 增强

    魔液

    基

    基础属性

    • 辅助射击子弹伤害1.512(1.44)

    爆汁魔球

    • T1伤害+45(+36)
  29. 有增有减

    沃督

    炼金瓶

    • 武器伤害-30%(-25%)

    意志力

    • 移动速度加成20%(15%)

    屹立不倒

    • T2冷却-40秒(-30秒)
    • T2每秒伤害+50(+40.5)
  30. 增强

    西尔芙

    基

    基础属性

    • 生命恢复3(2.5)
  31. 削弱

    灵魅

    卡牌戏法

    • 治疗45(60)

    心灵投射

    • 施法延迟1秒(0.75秒)
    • 冷却50秒(46秒)
  32. 有增有减

    大和

    剑客无情

    • 完全充能伤害元灵系数×1.96(×1.85)
    • T3完全充能伤害元灵系数+0.53(+0.5)

    飞跃斩击

    • 施法距离23米(26米)
    • T3施法距离+8米(+15米)

    暗影变身术

    • 冷却160秒(150秒)
    • T2已移除(-20)
    • T2冷却-30秒(新增)
  33. IVIMBUE削弱

    回音碎片

    • Ability Post Cast Duration0.2(0.5)
  34. IV增强

    穿甲弹

    • 触发几率60%(55%)
  35. IV调整

    头弹破防

    • 受疗量-40%(-35%)
    • 受疗量-40%(-35%)
  36. IIIACTIVE有增有减

    来去无踪

    • Ambush Bonus Fire Rate已移除(25)
    • 伏击近战伤害已移除(25%)
    • 伏击武器伤害50%(新增)
    • 全额伏击所需时间6秒(新增)
    • 已加强时的Ambush Bonus Fire Rate已移除(+35)
    • 已加强时的伏击近战伤害已移除(+30%)
    • 已加强时的伏击武器伤害+35%(新增)
  37. III增强

    近身猛击

    • 减速持续时间2.5秒(2秒)
  38. IV增强

    赤蟥

    • 元灵吸取生命30%(28%)
    • 子弹吸取生命30%(28%)
  39. IVACTIVE削弱

    神圣屏障

    • 冷却55秒(45秒)
  40. III削弱

    疾速射击

    • 次要发射武器伤害38%(40%)
    • 次要发射武器伤害元灵系数×1.24(×1.3)
  41. IVACTIVE增强

    聚焦透镜

    • 冷却40秒(45秒)
  42. IIIACTIVE增强

    怒意之潮

    • 移动速度1.5米(1米)
    • 武器伤害10%(6%)
    • 子弹吸取生命15%(14%)
  43. IV增强

    玻璃大炮

    • 武器伤害85%(80%)
  44. IACTIVE调整

    金鹅蛋

    • 伤害损失-12%(-15%)
  45. II有增有减

    不治魔咒

    • 击败英雄时获得治疗170(275)
    • 击败英雄时获得治疗元灵系数×3(新增)
  46. II有增有减

    治疗强化

    • 合成材料已移除(加速回复)
    • 生命恢复已移除(3)
    • 脱离战斗后恢复2(1)
    • 已加强时的生命恢复已移除(+9)
  47. IIIACTIVE削弱

    治疗之环

    • 总生命值恢复元灵系数×1.1(×6)
  48. II增强

    元灵吸收

    • 元灵吸取生命15%(13%)
    • 元灵力量8(6)
  49. I削弱

    高速弹

    • 子弹速度45%(60%)
  50. III增强

    子弹坚甲

    • 子弹抗性35%(30%)
    • 脱离战斗后恢复5(3)
  51. IVACTIVE增强

    灵力灌注

    • 元灵吸取生命75%(70%)
    • 元灵吸取生命15%(13%)
    • 元灵力量8(6)
  52. IV增强

    破阵之势

    • 生命恢复15(8)
  53. II调整

    秘术缓速

    • 冲刺距离-12%(-10%)
  54. I增强

    对等还击

    • 格挡冷却1.25秒(1.75秒)
  55. IIIACTIVE增强

    铜皮铁骨

    • 重力比例20%(新增)
  56. II增强

    战斗背心

    • 武器伤害22%(18%)
  57. III削弱

    容光焕发

    • 技能施放时治疗40(65)
    • 技能施放时治疗元灵系数×1.4(×1.7)
    • 恢复元灵系数×0.025(×0.035)
  58. IIIACTIVE调整

    衰变

    • 受疗量-55%(-50%)
    • 受疗量-55%(-50%)
  59. II削弱

    元灵防护

    • 元灵抗性15%(18%)
  60. IIACTIVE削弱

    元灵衰竭

    • 施法距离35米(40米)
    • 冷却22秒(18秒)
  61. IVACTIVE增强

    疗愈爆发

    • 子弹吸取生命75%(70%)
    • 武器伤害10%(6%)
    • 子弹吸取生命15%(13%)
  62. IIIACTIVE增强

    沉默之潮

    • 额外生命值90(50)
  63. III增强

    痛苦脉冲

    • 近战抗性22%(18%)
  64. IV增强

    元灵漫溢

    • 元灵吸取生命15%(13%)
    • 元灵力量8(6)
  65. III调整

    毒弹

    • 受疗量-40%(-35%)
    • 受疗量-40%(-35%)
  66. IV增强

    雷鸣卷轴

    • 伤害元灵系数×0.35(新增)
    • 冲刺距离-12%(-10%)
  67. II增强

    子弹回复

    • 武器伤害10%(6%)
    • 子弹吸取生命15%(13%)
  68. 调整

    全局调整

    全

    可破坏物体

    • 可破坏物体魂魄增长(每分钟)1.8(2)
    全

    回复与强化

    • 疗伤零食回复量(最大生命值百分比)14%(10%)

官方更新日志

取自 Steam 官方新闻的 Valve 官方公告原文(英文)。并非第三方的摘要或翻译。

  • As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.
  • As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you? The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting! -------------------------------
  • General: - Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover - Mid-Boss: Health increased by 20% - Mid-Boss: Health gained per minute increased by 20% - Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss - Mid-Boss: Roar now happens at 25% HP instead of 50% - Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min) - Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center - Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3) - Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit) - Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min) - Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s - Breakables growth values reduced by 10% - Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground - Haunts base bounty and growth increased by 10% - Haunts HP and Damage output increased by 10% - Haunted Souls secure rate is now 25% slower - Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap) - Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth) - The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players - Healing Snacks heal increased from 10% Max HP to 14% - Steam Vents now increase stamina regeneration by 150% - Move slow to air drag ratio increased from 0.35 to 0.5 - Move speed in tunnels reduced from +70% to +50% - Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura. - Fixed some bugs with Walker stomp logic - Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned. Items: - High-Velocity Rounds: Bullet Velocity reduced from 60% to 45% (upgrades unaffected) - Express Shot: Secondary Fire Weapon Damage and growth reduced by 5% - Point Blank: Slow duration increased from 2s to 2.5s - Hunter's Aura: No longer affects or counts enemies outside of line of sight or through walls - Shadow Weave: No longer has Ambush Fire Rate or Melee Damage - Shadow Weave: Now has +50% Ambush Weapon Damage - Shadow Weave: Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up) - Shadow Weave: Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off) - Toxic Bullets: Anti Heal increased from 35% to 40% - Armor Piercer: Chance increased from 55% to 60% - Glass Cannon: Weapon Damage increased from 80% to 85% - Spiritual Overflow: Spirit power increased from 6 to 8 (from component changes) - Crippling Headshot: Anti-Heal increased from -35% to -40% - Golden Goose Egg: Damage Penalty reduced from -15% to -12% - Spirit Sap: Cooldown increased from 18s to 22s - Spirit Sap: Cast range reduced from 40m to 35m - Mystic Slow: Dash Distance slow increased from -10% to -12% - Decay: Incoming Heal reduction increased from -50% to -55% - Radiant Regeneration: Regen on Spirit Damage scaling reduced from 0.35 to 0.25 - Radiant Regeneration: Heal on Ability Cast now only triggers when you are in combat (like Spellslinger) - Radiant Regeneration: Heal on Ability Cast reduced from 65 to 40 - Radiant Regeneration: Heal on Ability Cast boon scaling reduced from 1.7 to 1.4 - Silence Wave: Bonus Health increased from +50 to +90 - Torment Pulse: Melee Resistance increased from 18% to 22% - Echo Shard: Post cast time reduced from 0.5s to 0.2s - Focus Lens: Cooldown reduced from 45s to 40s - Focus Lens: Fixed damage dealt to a barrier not counting toward the repeated damage - Lightning Scroll: Damage now scales with Spirit Power (0.35) - Lightning Scroll: Dash Distance slow increased from -10% to -12% - Rebuttal: Parry Cooldown reduction reduced from -1.75s to -1.25s - Battle Vest: Weapon Damage increased from 18% to 22% - Bullet Lifesteal: Weapon Damage increased from 6% to 10% - Bullet Lifesteal: Bullet Lifesteal increased from 13% to 15% - Healbane: Multiple sources now stack on the enemy with diminishing returns (previously didn't stack) - Healbane: Heal on Hero Kill reduced from 275 to 170 + 3/Boon - Healing Booster: No longer builds from Extra Regen - Healing Booster: No longer grants +3 Health Regen - Healing Booster: Out of Combat Regen increased from +1 to +2 - Return Fire: Now returns the damage you take from Haze's Fixation - Return Fire: Fixed the shop tooltip not listing the 10% Bullet Resistance - Spirit Lifesteal: Spirit Power increased from 6 to 8 - Spirit Lifesteal: Spirit Lifesteal increased from 13% to 15% - Spirit Shielding: Spirit Resist reduced from 18% to 15% - Bullet Resilience: Bullet Resistance increased from 30% to 35% - Bullet Resilience: Out of Combat Regen increased from 3 to 5 - Fury Trance: Active Move Speed increased from +1m to +1.5m - Fury Trance: Bullet Lifesteal increased from 14% to 15% - Fury Trance: Weapon Damage increased from 6% to 10% - Healing Nova: Now scales with Spirit Power (1.1) instead of Boons (6) - Metal Skin: Now increases your gravity by 20% while active - Infuser: Active Lifesteal increased from 70% to 75% - Infuser: Spirit Lifesteal increased from 13% to 15% - Infuser: Spirit power increased from 6 to 8 - Juggernaut: Health Regen increased from +8 to +15 - Leech: Bullet Lifesteal increased from 28% to 30% - Leech: Spirit Lifesteal increased from 28% to 30% - Vampiric Burst: Active Lifesteal increased from 70% to 75% - Vampiric Burst: Bullet Lifesteal increased from 13% to 15% - Vampiric Burst: Weapon Damage increased from 6% to 10% - Spellbreaker: When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced) - Divine Barrier: Cooldown increased from 45s to 55s Heroes: - Abrams: Base gun damage increased by 5% - Abrams: Siphon Life - T3 increased from +18 DPS to +22 - Abrams: Shoulder Charge - Fixed enemies being held in place longer if you don't hit a wall - Apollo: Riposte - Pommel Hit changed from a stun to an immobilize and parry disable - Apollo: Riposte - Pommel Hit disable duration increased from 0.8s to 1.5s - Apollo: Riposte - T2 disable duration increased from +0.4s to +0.6s - Apollo: Riposte - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced - Apollo: Riposte - Fixed the counterattack dash missing when Apollo is right on top of the target - Apollo: Flawless Advance - Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown - Apollo: Itani Lo Sahn - No longer interrupted by Sleep - Baba: Spirit Resist scaling reduced from 0.1 to 0.07 - Baba: Threadsap - Spirit Steal duration reduced from 22s to 16s - Baba: Threadsap - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed - Baba: Granny Long Legs - Light Melee knockback distance reduced from 10m to 8m - Baba: Granny Long Legs - Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s) - Baba: Granny Long Legs - Heavy Melee slow duration reduced from 4s to 2s - Baba: Granny Long Legs - Heavy melee stomp now only hits the closest Rejuvenator in range - Baba: Baba's Brew - No longer has an initial brew time - Baba: Baba's Brew - Brew order is now random each time she casts it - Baba: Baba's Brew - Cycle time between each type of brew increased from 1s to 1.5s - Baba: Baba's Brew - UI indicator color now matches the current brew - Baba: Baba's Brew - Silence duration reduced from 3s to 2.75s - Billy: Rising Ram - T3 increased from +10% Max Health for 16s to +15% for 20s - Billy: Blasted - Cooldown reduced from 27s to 25s - Calico: Leaping Slash - T3 increased from +60 Damage to +90 - Calico: Ava - T3 increased from 6s duration to 8s - Celeste: Shining Wonder - Damage reduced from 140 to 125 - Deadman Danny: Chimera Mk1 - Jetpack can no longer be used while cursed - Deadman Danny: Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal - Deadman Danny: Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny - Deadman Danny: Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced - Deadman Danny: Close the Deal - Fixed some incorrect behavior when used at the top of the belltower - Doorman: Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90 - Doorman: Luggage Cart - T3 increased from -15s Cooldown to -18s - Drifter: Base gun damage increased by 3% - Drifter: Bloodscent - T3 increased from +11% Amplified Damage to +12% - Drifter: Eternal Night - T3 increased from +2.5s Duration to +2.75s - Graves: Move speed reduced from 7 to 6.7 - Graves: Bullet damage per boon reduced by 4% - Graves: Grasping Hands - Can now be more easily double jumped over - Graves: Grasping Hands - Deploy time increased from 0.6s to 0.8s - Graves: Borrowed Decree - T2 no longer has -0.3s Time To Spawn - Graves: Borrowed Decree - T3 now also provides -0.3s Time To Spawn - Grey Talon: Charged Shot - T2 now also has -2s Charge Delay - Grey Talon: Charged Shot - T3 no longer has -3s Charge Delay - Grey Talon: Charged Shot - T3 now also lets the shot bounce once off a wall (can't hit a target more than once) - Grey Talon: Guided Owl - Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward) - Infernus: Napalm - T2 lifesteal increased from 15% to 20% - Infernus: Concussive Combustion - T3 now increases spirit scaling by 0.4 - Haze: Smoke Bomb - Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors) - Kelvin: Frozen Shelter - Cooldown increased from 185s to 190s - Kelvin: Frozen Shelter - T1 increased from -20s Cooldown to -30s - Kelvin: Frozen Shelter - T2 now also reduces enemy fire rate by -20% - Kelvin: Frozen Shelter - T3 regen increased from +65 to +75 - Lady Geist: Essence Bomb spirit scaling increased from 1.22 to 1.35 - Lash: Grapple - T3 now also increases Jump Velocity by +4m - Lash: Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only) - McGinnis: Mini Turret - Damage vs troopers increased from 50% to 65% - McGinnis: Mini Turret - Health per boon increased from 9 to 10 - Mirage: Traveler - Channel time increased from 2s to 3s - Mirage: Traveler - Onterrupt/cancel cooldown increased from 4s to 5s - Mirage: Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you - Mirage: Traveler - Now grants the old T2 barrier in the base ability (with no scaling) - Mirage: Traveler - The minimap now moves to the center of the screen and is enlarged while targeting - Mirage: Traveler - Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click - Mirage: Traveler - Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing - Mirage: Traveler - T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown" - Mirage: Traveler - T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage" - Mirage: Traveler - T3 now also adds barrier spirit scaling (0.8) - Mo & Krill: Spirit per boon reduced from 1.1 to 0.6 - Mo & Krill: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades) - Mo & Krill: Bullet damage per boon increased by 4% - Nurse Harrow: Base gun damage reduced by 10% - Nurse Harrow: Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches - Nurse Harrow: Leech Therapy - Fixed leeches attaching to targets while the game is paused - Nurse Harrow: Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min - Nurse: Wretched Vapors - T3 increased from +15% Rush Speed to +20% - Nurse: Healing Needles - Heal Per Shot reduced from 25 to 22 - Nurse: Healing Needles - T2 Heal Per Shot reduced from +20 to +16 - Nurse: Healing Needles - Spirit scaling increased from 0.2 to 0.24 - Nurse Harrow: Lurking Terrors - Fear buildup time increased from 1.3s to 2s - Nurse Harrow: Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view - Nurse Harrow: Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling" - Paige: Base bullet damage reduced from 35 to 32 - Paige: Bullet damage growth per boon increased from 0.52 to 0.61 - Paradox: Paradoxical Swap - Cooldown reduced from 110s to 95s - Rat King: Base bullet damage reduced by 5% - Rat King: Bullet damage growth reduced by 20% - Rat King: Scrap Grenade - Damage reduced from 70 to 60 - Rat King: Scrap Grenade - T2 damage reduced from +70 to +60 - Rat King: Scrap Grenade - T3 damage reduced from 300 to 275 - Rat King: Scrap Grenade - Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s) - Rat King: Scrap Grenade - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s) - Rat King: Rule, Ratannia! - Knockup duration reduced by 50% - Rat King: Rule, Ratannia! - Cooldown increased from 160s to 180s - Rat King: Rule, Ratannia! - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup) - Seven: Static Charge - T3 stun duration increased from 0.9s to 1.1s - Shiv: Alt Fire damage per boon reduced by 5% - Shiv: Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left - Shiv: Serrated Knives - Rage damage increased from 3.5% Current Health to 4% - Shiv: Serrated Knives - T3 now also increases rage damage spirit scaling by +0.01 - Shiv: Bloodletting - Fixed damage ticks playing audio - Shiv: Killing Blow - Recast duration reduced from 16s to 12s - Silver: Base health regen increased from 2.5 to 3 - Silver: Entangling Bola - Fixed Unstoppable flying targets being made to fall - Silver: Entangling Bola - Fixed not grounding Grey Talon during his Rain of Arrows - Silver: Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds - Solomon: Gun now deals -20% headshot damage - Solomon: Base bullet damage reduced from 30 to 25 - Solomon: Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing - Solomon: Setup Bishop - Square height reduced from 4m to 1m - Solomon: Setup Bishop - On Square spirit scaling increased from 0.64 to 0.85 - Solomon: Setup Bishop - T1 increased from +15% slow to +25% - Solomon: Setup Bishop - T3 Spirit Resist reduction is now applied on impact instead of by squares - Solomon: Setup Bishop - T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged) - Solomon: Rook Battery - Damage scaling reduced from 1.3 to 0.9 - Solomon: Rook Battery - T3 reduced from -12s cooldown to -10s - Solomon: Develop Queen - Cooldown increased from 210s to 240s - Solomon: Develop Queen - Damage scaling increased from 1.4 to 1.6 - Solomon: Develop Queen - Delay for stun tiles increased from 1s to 1.2s - Solomon: Develop Queen - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area - Solomon: Develop Queen - Fixed hitting things outside of the intended square volumes - Solomon: Develop Queen - Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon) - Solomon: Develop Queen - T2 now increases checkmate threshold by 150 - Solomon: Move Piece - Range to grab pieces increased from 50m to 65m - Solomon: Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways - Venator: Ira Domini - Blessed stake damage reduced from 115 to 95 - Venator: Ira Domini - Blessed stake damage boon scaling increased from 3 to 3.6 - Victor: Aura of Suffering - T3 increased from +15% Damage to +16% - Violet: Some moderate performance improvements (still more to do here) - Violet: Still Life - Stun duration reduced from 1.0s to 0.9s - Violet: Still Life - Line of sight is now required when the channel ends, even during the grace period - Violet: Still Life - Now shows a text bar to the victim - Violet: Still Life - Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead - Violet: Still Life - Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina - Violet: Still Life - T1 health regen is now only granted while drawing (still refreshes for 4s on pickup) - Violet: Still Life - T1 health regen scaling reduced from 0.25 to 0.15 - Violet: Still Life - T3 stun duration increased from +0.35s to +0.45s - Violet: Abstract Landscape - Cooldown increased from 165s to 180s - Violet: Abstract Landscape - Duration spirit scaling reduced from 0.04 to 0.01 - Violet: Abstract Landscape - Now ends early if Violet dies - Violet: Abstract Landscape - Cooldown between times you can be affected by it increased from 0.5s to 0.75s - Violet: Abstract Landscape - T3 no longer has "Ink is no longer destroyed" - Viscous: Alt fire damage growth per boon increased by 5% - Viscous: Splatter - T1 increased from +36 Damage to +45 Damage - Viscous: Goo Ball - Fixed being able to heavy melee or activate Ethereal Shift during the cast delay - Viscous: Goo Ball - Fixed the direction indicator not appearing - Warden: Alchemical Flask - Now travels 40% faster (overall cast range unchanged) - Warden: Alchemical Flask - Weapon Damage reduction increased from -25% to -30% - Warden: Willpower - Speed bonus increased from +15% to +20% - Warden: Last Stand - T2 increased from +40.5 DPS to +50 - Warden: Last Stand - T2 cooldown reduction increased from -30s to -40s - Wraith: Card Trick - Heal reduced from 60 to 45 - Wraith: Project Mind - Cooldown increased from 46s to 50s - Wraith: Project Mind - Initial cast time for projectile increased from 0.75s to 1s - Yamato: Power Slash - Spirit scaling increased by 6% (base and T3) - Yamato: Flying Slash - Cast Range reduced from 26m to 23m - Yamato: Flying Slash - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands - Yamato: Flying Slash - T3 Cast Range reduced from +15m to +8m - Yamato: Shadow Transformation - Cooldown increased from 150s to 160s (moved to T2) Street Brawl: - Deadman Danny: Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s - Deadman Danny: Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30% - Nurse Harrow: Leech Therapy - Leeches on the ground are now removed on round reset - Nurse: Lurking Terrors - Duration reduced from 7s to 5s - Nurse: Lurking Terrors - T3 reduced from +3s Duration to +2s - Paige: Bookwyrm - T2 Trail Duration reduced from +2s to +1s - Rat King: Scrap Grenade - Radius reduced from 8m to 6m - Rat King: Scrap Grenade - Large explosion radius reduced from 14m to 10m - Rat King: Rule, Ratannia! - Radius reduced from 20m to 16m - Rat King: Rule, Ratannia! - T2 Radius reduced from +8m to +6m - Rat King: Rule, Ratannia! - Duration reduced from 12s to 9s - Violet: Abstract Landscape - Duration reduced from 6s to 5s - Violet: Abstract Landscape - T3 reduced from +4s to +3s

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