Minor Update - 09-16-2026
Summary of ChangesJapanese only
Changes that have no numbers in the game data and so do not appear in the balance changes below. Written by hand from the official announcements.
カムバック(劣勢側への補正)
- 不安定な裂け目のカムバック耐性の上限が、試合時間とともに伸びるようになった。以前は一律35%。現在は10%+経過1分ごとに1%で、上限は30分時点の40%(最初の裂け目でおよそ20%)。
- ネットワースがわずかに下回っているだけでも入っていた固定量のボーナスソウルが、ヒーローキルの賞金と不安定な裂け目の賞金の両方から削除された。序盤から中盤にかけての影響が大きい。
- カムバックの賞金が全体的に少し引き下げられた(上の削除に加えての引き下げ)。
- 敵チームの平均ネットワースを上回っているプレイヤーが受け取っていたカムバックソウルは、その超過分の70%が、下位2人へ一定間隔で配られるソウル(ティックゴールド)の側へ回るようになった。
リスポーンと中立オブジェクト
- 20分時点のリスポーン時間が35秒から38秒になった。それ以降の上限値は変わらず、早い時間帯だけ少し長くなる。
- 地下通路の破壊可能オブジェクトの初回出現が3分から5分になった。
- 地下通路の破壊可能オブジェクトの再出現間隔が3分から5分になった。
パリィ・リロード・ダッシュ
- パリィを使うとリロードが一時停止するようになった。
- 通常のダッシュ中にパリィすると、ダッシュと慣性がキャンセルされ、その場でパリィするようになった。
- スタンを受けたとき、リロードがやり直しではなく一時停止になった。
- ダッシュと近接弱攻撃が銃の発射間隔を止めなくなった。発射間隔の長い武器(シルバー、エイブラムスなど)ほど影響が大きい。
スロウ
- 移動スロウの値が全体的に約20%引き下げられた。
- 地上ダッシュのスロウが全体的に約10%引き下げられた。
- スロウが空中の空気抵抗にも、スロウ値の35%ぶん効くようになった(コンソール変数 citadel_enable_slows_affect_air_drag で切り替えられる)。
Balance Changes
Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes.
- B
Base Stats
- Max Health43(41)
- Bullet Resist0%(new)
- Bullet Resist Reduction Duration0(new)
- Fading Move Speed40%(50%)
- T1Fading Move Speed+20%(+25%)
- T2Bullet Resist-6%(new)
- T2Bullet Resist Reduction Duration+5(new)
- Max Dash Slow-18%(-20%)
- Max Move Speed16%(20%)
- Minimum Slow24(30)
- T1Max Move Speed+20%(+25%)
- W
Primary Weapon
- Falloff End Range48m(54m)
- Falloff Start Range16m(18m)
- T2Enemy Move Speed+40%(+50%)
- T3Damage Per Meter+0.04(+0.033)
- T3Damage Per Meter Spirit Scaling+120(+113)
- T3Damage Per Meter (25m+) Spirit Scaling+120(+113)
- Heal vs heroes40%(50%)
- Attack Angle40°(38°)
- T1Enemy Move Speed+28%(+35%)
- T3Heal vs heroes+15%(+20%)
- T3Attack Angle+25°(+40°)
- B
Base Stats
- Alt-Fire Bullet Damage0.24(0.2)
- B
Base Stats
- Stamina Recovery0.189(0.2)
- B
Base Stats
- Alt-Fire Bullet Damage1.44(1.6)
- B
Base Stats
- Bullet Damage0.25(0.28)
- B
Base Stats
- Max Health31(28)
- Sprint Speed2.5(1.5)
- Move Speed24%(30%)
- Bullet and Spirit Resist Reduction-7%(-8%)
- Heal60(75)
- Heal Spirit Scaling×0.5(×0.75)
- T3Move Speed+12%(+20%)
- T3Bullet and Spirit Resist Reduction-4%(-5%)
IVACTIVENerf- Dash Distance-36%(-40%)
- Move Speed28%(35%)
- Move Speed (Enhanced)+12%(+15%)
IVACTIVENerf- Move Speed48%(60%)
IIIMixed- Heal on Melee Hit120(100)
- Heal on Melee Hit Spirit Scaling×1.75(×1.5)
- Melee Hit Heal35%(30%)
- Move Speed48%(60%)
IIIIMBUEBuff- Duration20s(14s)
IVACTIVENerf- Max Move Speed60%(75%)
IIIBuff- Max Health Regen2.25%(2%)
IIIACTIVEBuff- ComponentsSprint Boots(new)
- Cooldown37s(45s)
- Sprint Speed2m(1.5m)
IIINerf- Move Speed20%(25%)
- Move Speed (Enhanced)+4%(+5%)
IIACTIVENerf- Move Speed48%(60%)
IVACTIVENerf- Dash Distance-22%(-25%)
- Move Speed24%(30%)
IIACTIVENerf- Cooldown29s(27s)
- Dash Distance-26%(-30%)
- Move Speed16%(20%)
- Move Speed (Enhanced)+8%(+10%)
IVBuff- Spirit Lifesteal28%(25%)
- Bullet Lifesteal28%(25%)
IVNerf- Ultimate Cooldown Reduction10%(new)
IVIMBUENerf- Base Bullet Damage20%(25%)
- Base Bullet Damage Spirit Scaling×0.38(×0.49)
IVACTIVEBuff- Cast Range25m(20m)
- Damage On Expire35%(30%)
IACTIVENerf- Soul Value per Minute80(90)
- Damage Penalty-15%(-10%)
IIAdjusted- Bullet Resist-12%(-13%)
IIIAdjusted- Bullet Resist-10%(-9%)
IIINerf- Current Health Bonus Damage7.5%(8%)
IINerf- Dash Distance-10%(-12%)
- Move Speed24%(30%)
- Move Speed (Enhanced)+12%(+15%)
IVIMBUENerf- Move Speed32%(40%)
IIIACTIVENerf- Bonus Souls170%(180%)
IVACTIVENerf- Move Speed40%(50%)
IIINerf- Healing on Ability Cast Spirit Scaling×1.7(×2)
IIACTIVENerf- Cast Range32m(35m)
- Heal Per Stack Spirit Scaling×0.45(×0.5)
- Radius32m(35m)
IIIACTIVENerf- Move Speed32%(40%)
IIIACTIVEMixed- Duration12s(10s)
- Bleed Damage1.95% DPS(2.6% DPS)
- Bleed Damage Spirit Scaling×0.003(×0.004)
- Bleed Damage (Enhanced)+0.375% DPS(+0.5% DPS)
IINerf- Dash Distance-20%(-22%)
- Move Speed24%(30%)
- Dash Distance (Enhanced)-8%(-10%)
- Move Speed (Enhanced)+16%(+20%)
IVMixed- Fire Rate25%(30%)
- Spirit Power30(40)
- Buildup Per Shot1.08(0.75)
IIIBuff- Bleed Damage Spirit Scaling×0.006(×0.005)
IINerf- Souls per Minute16(18)
IVNerf- Dash Distance-10%(-12%)
- Move Speed on Spirit Damage24%(30%)
- Move Speed64%(80%)
IIINerf- ComponentsRemoved(Sprint Boots)
- Sprint Speed0m(2m)
- Out of Combat Regen0(2)
- Spirit Power6(10)
IIINerf- Dash Distance-20%(-22%)
- Move Speed24%(30%)
- Dash Distance (Enhanced)-8%(-10%)
- Move Speed (Enhanced)+16%(+20%)
- S
Souls for destroying objectives
- Souls for destroying Guardian (Tier1)1,375(1,250)
- Souls for destroying Walker (Tier2)3,675(3,500)
- Share for nearby players involved in the kill25%(30%)
SUnstable Rift comeback
- Underdog bonus bountyRemoved(170%)
- Bullet resist (flat)Removed(35%)
- Resist cap (match start)10%(new)
- Resist cap limit40%(new)
- Resist cap increase (per minute)1%(new)
- Status resist (flat)Removed(35%)
- Spirit resist (flat)Removed(35%)
SBreakable spawns
- Breakable first spawn (placement 1)3 min(new)
- Breakable respawn interval (placement 1)3 min(new)
- Breakable first spawn (placement 2)5 min(new)
- Breakable respawn interval (placement 2)5 min(new)
- Breakable first spawn (placement 3)10 min(new)
- Breakable respawn interval (placement 3)3 min(new)
- Changed in a favorable direction
- Changed in an unfavorable direction
- Direction not judged
Official Patch Notes
Valve's original post, fetched from the official Steam news. Not a third-party summary or translation.
\[ General
- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Slightly reduced comeback bounties in general (this is in addition to the above change)
- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
- Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
- Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
- Using parry now pauses reloading
- Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- Getting stunned now pauses your reload rather than restarting it
- Breakables in the underground tunnels initial spawn time increased from 3m to 5m
- Breakables in the underground tunnels respawn rate increased from 3m to 5m
- All move slow values reduced by ~20% globally
- All ground dash slows reduced by ~10% globally
- Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
- to toggle the slow drag behavior on and off)
- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
\[ Items
- Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%
- Hollow Point: Bullet Resist Reduction increased from 9% to 10%
- Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%
- Shadow Weave: Now builds from Sprint Boots
- Shadow Weave: Sprint speed increased from 1.5 to 2
- Shadow Weave: Cooldown reduced from 45s to 37s
- Cultist Sacrifice: Bounty reduced from 180% to 170%
- Ballistic Enchantment: Duration increased from 14s to 20s
- Spiritual Overflow: Buildup is 35% slower
- Spiritual Overflow: Spirit Power on proc reduced from 40 to 30
- Spiritual Overflow: Fire Rate reduced from 30% to 25%
- Restorative Locket: Heal per boon reduced from 0.5 to 0.45
- Restorative Locket: Stack range reduced from 35m to 32m
- Trophy Collector: Souls per minute reduced from 18 to 16
- Veil Walker: No longer builds from Sprint Boots
- Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- Veil Walker: Movement speed bonus is now removed when the invisibility is removed
- Veil Walker: Spirit Power reduced from 10 to 6
- Fortitude: Max Health regen increased from 2% to 2.25%
- Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75
- Lifestrike: Melee hit heal increased from 30% to 35%
- Leech: Bullet and Spirit Lifesteal increased from 25% to 28%
- Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
- Diviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction
- Golden Goose Egg: Damage Penalty increased from -10% to -15%
- Golden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)
- Golden Goose Egg: Souls per minute reduced from 90 to 80
- Slowing Hex: Cooldown increased from 27s to 29s
- Radiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7
- Tankbuster: Current Health Bonus damage reduced from 8% to 7.5%
- Decay: DPS reduced by 25%
- Decay: Duration increased by 20%
- Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38
- Mercurial Magnum: Base bullet damage reduced from 25% to 20%
- Focus Lens: Damage increased from 30% to 35%
- Focus Lens: Cast range increased from 20m to 25m
\[ Heroes
- Abrams: Infernal Resilience T3 increased from +8% to +9%
- Abrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s
- Celeste: Stamina cooldown increased from 5 to 5.3
- Celeste: Light Eater spirit lifesteal reduced from 20% to 18%
- Celeste: Light Eater T3 decreased from +25 to +22
- Celeste: Dazzling Trick cooldown increased from 34s to 38s
- Celeste: Radiant Daggers T2 reduced from +80 to +70
- Celeste: Shining Wonder radius reduced from 16.5m to 15.5m
- Celeste: Shining Wonder T3 Max Bounces reduced from +8 to +6
- Graves: Health per boon increased from 33 to 35
- Haze: Fixation headshot stack count increased from +2 to +3
- Haze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035
- Holliday: Health per boon increased from 41 to 43
- Holliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s
- Holliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s
- Ivy: Stone Form radius reduced from 6m to 5.75m
- Ivy: Stone Form T1 max health heal reduced from 7% to 6%
- Kelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2)
- Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45
- Lady Geist: Essence Bomb T3 damage increased from 26% to 30%
- Lash: Gun falloff range reduced from 18m->54m to 16m->48m
- Lash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04
- Lash: Ground Strike T3 damage per meter scaling increased from 110% to 120%
- Lash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
- Lash: Flog heal reduced from 50% to 40%
- Lash: Flog angle increased from 38 to 40
- Lash: Flog T3 reduced from +40 degrees angle to +25
- Lash: Flog T3 reduced from +20% heal to +15%
- Paige: Heavy Melee spirit scaling increased from 0.3 to 0.45
- Paige: Captivating Read T1 increased from -11s Cooldown to -14s
- Paige: Captivating Read T3 increased from +1m to +2m
- Paige: Fixed some collision issues with Rallying Charge
- Paradox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
- Paradox: Kinetic Carbine min damage multiplier no longer gets increased by the T3
- Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
- Rem: Lil Helpers now have a target UI when instant cast mode is selected
- Shiv: Alt fire base damage increased by 4%
- Shiv: Alt fire damage per boon increased from +0.2 to +0.24
- Shiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
- Silver: Health per boon increased from 28 to 31
- Silver: Sprint speed increased from 1.5 to 2.5
- Silver: Dashes and light melee's no longer pause your gun's cycle time
- Silver: Boot Kick can only target heroes and objectives now
- Silver: Entangling Bola can only target heroes now
- Silver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
- Venator: Ira Domini now works with Ricochet, all the shots will bounce
- Venator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
- Viscous: Alt fire damage growth reduced by 10%
- Viscous: Splatter detonation cooldown reduced from 0.15 to 0.12
- Viscous: Splatter T1 reduced from +2m to +1.5m
- Viscous: The Cube cast range reduced from 26m to 20m
- Viscous: Puddle Punch cooldown increased from 21s to 24s
- Viscous: Goo Ball T3 now also increases spirit scaling by 0.2
- Vyper: Slither T3 barrier duration reduced from 5s to 4s
- Vyper: Petrifying Bola cooldown increased from 105s to 115s
- Warden: Bullet damage per boon reduced from 0.28 to 0.25
- Warden: Fire Rate spirit scaling reduced from 0.25 to 0.21
- Warden: Alchemical Flask projectile range and speed reduced by 30%
- Warden: Willpower T3 spirit scaling reduced from +2.7 to +2.1
- Warden: Willpower T3 debuff resistance reduced from 40% to 30%
- Wraith: Card Trick heart heal reduced from 75 to 60
- Wraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
- Wraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
- Wraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
- Wraith: Card Trick T3 Clubs slow from +20% to +15%
- Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it
- Wraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
- Yamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4
- Yamato: Flying Slash light melee scaling increased from 1.0 to 1.2































