Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
×0.79
60
Stomp Damage
×0.04
5.5
Damage Per Meter
×0.01
4.2
Damage Per Meter (25m+)
Radius10m
1APCooldown -10s
2APStruck enemies are knocked up and slowed by 40% for 3s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press[Attack]to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Win rates run higher for pricier tiers, because the team that is already ahead can afford more expensive items. Match stats: deadlock-api.com (updated every 6 hours)
Strengths and Counters
Standout stats
No stat stands out, so the top 3 are shown
Sprint Speed+2.1mTop 17%
Max Health+50/LvTop 22%
Ammo29Top 24%
Commonly builtSpirit 61%Top 12%
Vitality 26%Top 80%
Weapon 14%Top 75%
Counters
Based on what the abilities do and what players actually build
Bring it down from the airWhy: Can move through the air with abilities or passives — manual tag
Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.