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Lash

Dives down to stomp his foes

Stats

Weapon
DPS32BulletDamage8.5Bulletsper sec3.8 shots/sAmmo29ReloadTime2.35sBulletVelocity635m/sFalloffStart16mFalloffEnd48m
Vitality
Max Health780HealthRegen2Move Speed7.2mSprintSpeed+2.1mDash Speed14.7mStamina3StaminaCooldown4.5s
Growth / Lv
WeaponDamage+0.31/LvMax Health+50/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

Abilities

  • Cooldown18s
  • Cast Delay0.15s

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

×0.79
60
Stomp Damage
×0.04
5.5
Damage Per Meter
×0.01
4.2
Damage Per Meter (25m+)
Radius10m
1APCooldown -10s
2APStruck enemies are knocked up and slowed by 40% for 3s
5APDamage Per Meter +120% and improved scaling
NotesJapanese only
  • 縁が張り出した特定の地形に向かって発動すると、その場に張り付いたまま滑走できることがある。張り付いている間はカメラを左右に振ることでその地形沿いに移動できる。効果には3.5秒の制限時間があり、これは張り付いている間にも適用される。
  • Charges1
  • Cooldown35s
  • Cast Range30m

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

2s
Charge Delay
20m
Jump Velocity
1APCooldown -17s
2AP+20m Cast Range and gain +7 Weapon Damage for 6s
5AP+1 Charges OnCast : +1 Stamina and +60% Air Control
NotesJapanese only
  • 味方・敵を問わず、すべてのヒーローを対象にできる。
  • ダッシュでキャンセルでき、キャンセルした瞬間の引き寄せの勢いを保てる。そのままスライドにつなげると、スタミナ1本で大きく距離を稼げる(スライドバニーホップも可能)。
  • 壁を背にした状態で発動した直後にジャンプ(壁ジャンプ)すると、本来上方向にかかる引き寄せの勢いを水平方向に変換でき、通常より速く壁から離れられる。高さより距離を優先したい場面や、相手との間合いを一気に詰めたいときに向く。
  • Cooldown26s
  • Cast Range20m
  • Cast Delay0.15s

Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

×0.85
65
Damage
40°
Attack Angle
16%
Heal vs non-heroes
Heal vs heroes40%
1APApply -28% Move speed for 3s
2APApply -30% Fire Rate -16s Cooldown
5AP+80 Damage +25 Attack angle +15% Heal
Death SlamUltimate
  • Cooldown170s
  • Cast Range20m
  • Cast Delay0.3s
  • Channel Duration2.3s

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press[Attack]to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

×0.97
105
Impact Damage
14m
Max Throw Distance
4s
Slow Duration
Move Speed-40%Impact Radius6m
1APMax Throw Distance +12m
2APCooldown -35s
5APStun enemies in Radius for 1.2s +6m Cast Range
NotesJapanese only
  • ジップラインから降りた直後に発動すると、チャネリング中も前方へ滑空しながら移動できるため、より広い範囲の相手を巻き込みやすくなる。

Strengths and Counters

Standout stats

No stat stands out, so the top 3 are shown

Counters

Based on what the abilities do and what players actually build

Bring it down from the airWhy: Can move through the air with abilities or passives — manual tag

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-09-16Minor Update - 09-16-2026Mixed

    Primary Weapon

    • Falloff End Range48m(54m)
    • Falloff Start Range16m(18m)

    Ground Strike

    • T2Enemy Move Speed+40%(+50%)
    • T3Damage Per Meter+0.04(+0.033)
    • T3Damage Per Meter Spirit Scaling+120(+113)
    • T3Damage Per Meter (25m+) Spirit Scaling+120(+113)

    Grapple

    • T2Bonus Duration+6s(+10s)

    Flog

    • Heal vs heroes40%(50%)
    • Attack Angle40°(38°)
    • T1Enemy Move Speed+28%(+35%)
    • T3Heal vs heroes+15%(+20%)
    • T3Attack Angle+25°(+40°)

    Death Slam

    • Move Speed40%(50%)
  2. 2026-08-12Minor Update - 08-12-2026Nerf

    Primary Weapon

    • Falloff End Range54m(57.51m)
    • Falloff Start Range18m(19.99m)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.