Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.
- アビリティ範囲の増加は、進行方向と幅の両方にスケールする。

Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.
Grant an ally a barrier. While the barrier holds, they gain bonus weapon damage.
Target an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize.
Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies. The strength of the heal and spirit damage is amplified as the knights travel further.
The items bought most often in each tier, in matches played with this hero (pick rate).
Win rates run higher for pricier tiers, because the team that is already ahead can afford more expensive items. Match stats: deadlock-api.com (updated every 6 hours)
Cut off the healingWhy: Has abilities that heal allies or itself — Rallying Charge 125 (top 11% of the 23 heroes with healing)
Shorten crowd controlWhy: Has stuns, sleeps, or immobilizes — Stun · Sleep · Immobilize total 2s (top 18% of 14 heroes)
Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only
Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.