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Infernus

Lights up enemies and watches them burn

Stats

Weapon
DPS52BulletDamage5.5Bulletsper sec9.5 shots/sAmmo27ReloadTime2.25sBulletVelocity660m/sFalloffStart18mFalloffEnd55m
Vitality
Max Health830HealthRegen2Move Speed6.7mSprintSpeed+1.6mDash Speed14.7mStamina3StaminaCooldown4.5s
Growth / Lv
WeaponDamage+0.088/LvMax Health+39/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

Abilities

  • Charges1
  • Cooldown25s
  • Cast Range20m
  • Cast Delay0.1s

Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

×0.6
40
Damage
6s
Charge Delay
+16%
Damage Taken
Debuff Duration8sSlow Duration4sMove Speed-28%
1APCharges +1
2APNapalm Effect: +15% Lifesteal
5APNapalm Effect: +17% Damage Taken and -33% Healing
NotesJapanese only
  • 命中した対象に継続ダメージ(ナパーム)とスロウを付与する。
  • Charges0
  • Cooldown38s
  • Duration3.0s
  • Cast Delay0.2s

Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold[Move Forward]while active to dash farther.

×0.7
30
Damage Per Second
12m
Dash Speed
4.5m
Trail Width
Trail Duration4sMax Dash Speed20mSlow Resistance50%
1APCooldown -12s
2AP+1s Trail Duration and +20 DPS
5APEnable 2 Ability Charges with 14s Recharge time
NotesJapanese only
  • ダッシュを挟んでから発動すると、本来1〜2秒かけて加速する最高速に最初から乗れる。
  • 発動中はいつでもキャンセルでき、キャンセル直後の短い間だけ勢いを保ったままスライドに移行できる。
  • そのスライドはそのままではバニーホップにつなげられないが、空中でしゃがみを一度離してすぐ入れ直すとスライドバニーホップに移行できる。
AfterburnPassive

Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.

×0.66
14
Damage Per Second
8.1%
Buildup Per Bullet
15.4%
Buildup Per Headshot
Extend Per Bullet+0.5sExtend Per Headshot+1.0sBase Burn Duration3sMax Burn Duration3s
1APDamage Per Second +16
2APBurn Effect: -35% Spirit Damage
5AP+3s Max Burn Duration
NotesJapanese only
  • スタックは武器のダメージ距離減衰の影響を受ける。
  • 近接攻撃でもスタックが蓄積される。
  • Cooldown190s

Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.

×0.97
125
Damage
3.25s
Explosion Delay
1.25s
Stun Duration
Radius12m
1APDamage +100
2AP-65s Cooldown and +100% Explosion Lifesteal
5AP+0.9s Stun Duration and +10m Radius

Strengths and Counters

Standout stats

No stat stands out, so the top 3 are shown

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-09-16Minor Update - 09-16-2026Nerf

    Napalm

    • Move Speed28%(35%)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.