← All heroes

Dynamo

Locks down the enemy team

Stats

Weapon
DPS48BulletDamage12.6Bulletsper sec3.8 shots/sAmmo20ReloadTime2.35sBulletVelocity320m/sFalloffStart20mFalloffEnd58m
Vitality
Max Health880HealthRegen1.8Move Speed6.7mSprintSpeed+1.6mDash Speed13.9mStamina3StaminaCooldown4.5s
Growth / Lv
WeaponDamage+0.5/LvMax Health+61/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

On top of the four growth stats, this hero also gains Bullet Resist +0.625 per level.

Abilities

  • Charges1
  • Cooldown26s
  • Cast Delay0.42s

Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

×1.55
115
Damage
5s
Charge Delay
16m
Pulse Range
Pulse Width5.5m
1AP+1 Charge
2APOn Hit: -15% Bullet Resist and -24% Move Speed for 4s
5AP+135 Damage and +20m Cast Range
NotesJapanese only
  • アビリティ範囲を上げると射程がスケールするが、パルスの太さはスケールしない。
  • アビリティ持続時間を上げるとノックアップ時間がスケールする。
  • Cooldown20s
  • Cast Range10m
  • Duration1.4s

Briefly become untargetable while teleporting to the target location. Restores stamina upon use. [Alt Cast]: Bring nearby allies with you.

13m
Ally Distance
1
Stamina Restored
1APCast Range +6m
2APCooldown -6s
5APReduces non-ult debuffs by 50% Replenishes 1 Charge
NotesJapanese only
  • アビリティ範囲は移動距離をスケールするが、自身を中心とした対象範囲はスケールしない。
  • Cooldown48s
  • Channel Duration5s

While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.

30/s
Health Restored
8m
Friendly Heal Radius
1APAura provides +4m Move Speed during channel
2AP-20 Cooldown and +1s Duration
5APFull move and ability use and additionally heals +2.5% of Max Health per second
NotesJapanese only
  • T3になるまで、詠唱中はスライディングできない。
SingularityUltimate
  • Cooldown250s
  • Cast Delay0.2s
  • Channel Duration2.75s

Create a singularity in your hands, dealing pulling in nearby enemies.

×0.28
75
Damage Per Second
7m
Singularity Radius
1APSingularity Radius +2m
2APChannel Duration +0.75s
5APMax Health as Damage +6%
NotesJapanese only
  • ダメージは0.25秒間隔で発生する。
  • 重近接の突進中に発動すると、重近接をキャンセルしてそのまま自由に動ける。突進の勢いを保ったまま発動位置を微調整できるため、より多くの相手を巻き込みやすい。
  • ジップラインから降りた直後に発動すると、前進しながらゆっくり降下する形になり、追跡中の相手をより広い範囲で巻き込める。

Strengths and Counters

Standout stats

Stats in the top 12.5% of all 38 heroes

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-09-16Minor Update - 09-16-2026Nerf

    Kinetic Pulse

    • T2Move Speed+24%(+30%)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.