Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.

Abrams
Charges into close combat
Stats
- Other
- Light Melee50
- Heavy Melee116
- Ability Scaling×1.33
Abilities
Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun. If you collide with a hero you move faster during your charge.
- 突進距離は初速×持続時間で決まる。射程(スキル効果範囲)を上げても距離は変わらず、距離が伸びるのは持続時間を上げたときだけ。
- いつでもキャンセルでき、キャンセルした瞬間の速度をそのまま保てる。地上ではキャンセル後にジャンプかスライドを挟むと速度を維持しやすく、空中では何もしなくても勢いが残る。
- 空中では、キャンセルせずに向きだけ変えて発動し直すと、その場で瞬時に方向転換できる。壁ジャンプや建物の乗り越えの軌道修正に使える。
- エアベント(ジャンプパッド)の上で発動すると、エアベント本来の水平方向の勢いを上書きして、突進した方向へそのまま飛んでいける。
Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.
- 「デスチーター」で復活待機状態(HP1固定)になっている間に受けたダメージも、回復量の蓄積対象になる。
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.
Popular Items
The items bought most often in each tier, in matches played with this hero (pick rate).
Tier 1800
IClose Quarters81.3%Win rate 51.5%
IMelee Lifesteal74.4%Win rate 52.1%
IExtra Regen69.4%Win rate 51.7%
ISpirit Strike38.8%Win rate 51.8%
Tier 21,600
IIMelee Charge90.2%Win rate 52.0%
IIStalker60.4%Win rate 52.0%
IIBullet Resist Shredder55.7%Win rate 52.3%
IIIMBUEDuration Extender47.3%Win rate 53.4%
Tier 33,200
IIISuperior Duration70.4%Win rate 54.0%
IIIHunter's Aura61.8%Win rate 53.4%
IIILifestrike54.7%Win rate 53.8%
IIISpirit Resilience47.7%Win rate 52.2%
Tier 46,400
IVCrushing Fists61.4%Win rate 56.7%
IVACTIVEPhantom Strike41.5%Win rate 56.7%
IVACTIVEColossus22.2%Win rate 59.9%
IVWitchmail17.4%Win rate 58.8%
Win rates run higher for pricier tiers, because the team that is already ahead can afford more expensive items. Match stats: deadlock-api.com (updated every 6 hours)
Strengths and Counters
Standout stats
Stats in the top 12.5% of all 38 heroes- Melee Damage+1.74/LvTop 1%
- Reload Time0.35sTop 4%
- Ability Scaling×1.33Top 9%
- Commonly builtVitality 44%Top 4%
- Weapon 32%Top 33%
- Spirit 25%Top 88%
Counters
Based on what the abilities do and what players actually buildCut off the healingWhy: Has abilities that heal allies or itself — Siphon Life 105 / Infernal Resilience 13 (top 15% of the 23 heroes with healing)
IVSpirit BurnIncoming Healing 70%
IVCheat DeathIncoming Healing 60%
IIIACTIVEDecayIncoming Healing 50%
IVInhibitorIncoming Healing 40%
IIHealbaneIncoming Healing 35%
IIIToxic BulletsIncoming Healing 35%
Shorten crowd controlWhy: Has stuns, sleeps, or immobilizes — Stun · Sleep · Immobilize total 1.9s (top 25% of 14 heroes)
IIIACTIVEBlood TributeDebuff Resist 35%
IIDebuff ReducerDebuff Resist 25%
IVSpellbreakerDebuff Resist 25%
IVACTIVEUnstoppableDebuff Resist 25%
IIIWeighted ShotsDebuff Resist 22%
IVACTIVEScourgeDebuff Resist 20%
IIReactive Barriermanual tag
Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only
Balance Changes
- T1Move Speed+32%(+40%)
- T3Damage Regenerated+9%(+8%)
- T3Immunity Duration+5s(+6s)
Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.