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Abrams

Charges into close combat

Stats

Weapon
DPS51BulletDamage3.6Bulletsper sec1.6 shots/sAmmo9ReloadTime0.35sBulletVelocity610m/sFalloffStart17mFalloffEnd40m
Vitality
Max Health800HealthRegen1.5Move Speed6.4mSprintSpeed+1.6mDash Speed13.9mStamina3StaminaCooldown4.5s
Growth / Lv
WeaponDamage+0.1/LvMax Health+49/LvMeleeDamage+1.74/LvSpiritPower+1.1/Lv

Abilities

  • Cooldown42s
  • Duration4s

Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.

×0.6
22
Damage Per Second
8m
Radius
70%
Lifesteal
Lifesteal vs Non-Heroes35%
1APCooldown -20s
2APDuration +2s
5AP+2m Radius and +0.12 DPS with improved Spirit scaling
  • Cooldown33s
  • Duration1.4s

Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun. If you collide with a hero you move faster during your charge.

×1.4
30
Damage
0.3s
Stun Duration
1APApplies +32% Slow for 3s
2APOn Wall Hit: +0.8s Stun Duration
5AP-18s Cooldown On Hero Collide: +1.5 Weapon Damage for 6s
NotesJapanese only
  • 突進距離は初速×持続時間で決まる。射程(スキル効果範囲)を上げても距離は変わらず、距離が伸びるのは持続時間を上げたときだけ。
  • いつでもキャンセルでき、キャンセルした瞬間の速度をそのまま保てる。地上ではキャンセル後にジャンプかスライドを挟むと速度を維持しやすく、空中では何もしなくても勢いが残る。
  • 空中では、キャンセルせずに向きだけ変えて発動し直すと、その場で瞬時に方向転換できる。壁ジャンプや建物の乗り越えの軌道修正に使える。
  • エアベント(ジャンプパッド)の上で発動すると、エアベント本来の水平方向の勢いを上書きして、突進した方向へそのまま飛んでいける。

Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.

13%
Damage Regenerated
20s
Regeneration Time
+1
Health Regen
1APMax Health +200
2APMelee Lifesteal +18%
5AP+20% Debuff Resist and +9% Damage Regenerated
NotesJapanese only
  • 「デスチーター」で復活待機状態(HP1固定)になっている間に受けたダメージも、回復量の蓄積対象になる。
  • Cooldown215s

Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.

×2.33
100
Damage
9m
Impact Radius
1.6s
Stun Duration
1APCooldown -30s
2APStun Duration +0.8s
5APOn cast, become Unstoppable for 5s and +6m Impact Radius

Strengths and Counters

Standout stats

Stats in the top 12.5% of all 38 heroes

Counters

Based on what the abilities do and what players actually build

Cut off the healingWhy: Has abilities that heal allies or itself — Siphon Life 105 / Infernal Resilience 13 (top 15% of the 23 heroes with healing)

Shorten crowd controlWhy: Has stuns, sleeps, or immobilizes — Stun · Sleep · Immobilize total 1.9s (top 25% of 14 heroes)

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-09-16Minor Update - 09-16-2026Mixed

    Shoulder Charge

    • T1Move Speed+32%(+40%)

    Infernal Resilience

    • T3Damage Regenerated+9%(+8%)

    Seismic Impact

    • T3Immunity Duration+5s(+6s)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.