Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight.
Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage.
×0.7
115
Explode Damage
3.5s
Interrupt Cooldown
20m
Explode Radius
Buff Duration8sOutgoing Damage Bonus20%
1APOn Fly End : 0.7 Barrier to Ivy and ally that scales with Spirit
2AP+32% Slow for 3s on enemies hit
5APSilence for 3s on enemies hit. Increases damage and barrier scaling.
Win rates run higher for pricier tiers, because the team that is already ahead can afford more expensive items. Match stats: deadlock-api.com (updated every 6 hours)
Strengths and Counters
Standout stats
Stats in the top 12.5% of all 38 heroes
Bullets per sec13.6 shots/sTop 4%
Stamina4Top 5%
Dash Speed16.1mTop 12%
Spirit Power+1.2/LvTop 12%
Commonly builtSpirit 44%Top 62%
Weapon 30%Top 36%
Vitality 27%Top 75%
Counters
Based on what the abilities do and what players actually build
Bring it down from the airWhy: Can move through the air with abilities or passives — manual tag
Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.