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Ground Strike
  • Cooldown18s
  • Cast Delay0.15s

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

×0.79
60
Stomp Damage
×0.04
5.5
Damage Per Meter
×0.01
4.2
Damage Per Meter (25m+)
Radius10m
1APCooldown -10s
2APStruck enemies are knocked up and slowed by 40% for 3s
5APDamage Per Meter +120% and improved scaling
NotesJapanese only
  • 縁が張り出した特定の地形に向かって発動すると、その場に張り付いたまま滑走できることがある。張り付いている間はカメラを左右に振ることでその地形沿いに移動できる。効果には3.5秒の制限時間があり、これは張り付いている間にも適用される。

Balance Changes

  1. 2026-09-16Minor Update - 09-16-2026Mixed
    • T2Enemy Move Speed+40%(+50%)
    • T3Damage Per Meter+0.04(+0.033)
    • T3Damage Per Meter Spirit Scaling+120(+113)
    • T3Damage Per Meter (25m+) Spirit Scaling+120(+113)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.