← Celeste
Shining WonderUltimate
  • Cooldown160s
  • Cast Delay.75s
  • Channel Duration9999s

Launch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.

×0.6
140
Damage
1.5s
Slow Duration
-32%
Move Speed
Dash Distance-22%Bounces8
1AP-16% Move Speed and -14% Dash Distance
2AP+0.45 Damage and Increased Spirit Scaling
5AP+6 Max Bounces and -30s Cooldown
NotesJapanese only
  • シュラインなどのオブジェクトに当たったときは跳ね返らず、そのまま消滅する。

Balance Changes

  1. 2026-09-16Minor Update - 09-16-2026Nerf
    • Bounce Radius15.5(16.5)
    • Dash Distance-22%(-25%)
    • Move Speed32%(40%)
    • T1Dash Distance-14%(-15%)
    • T1Move Speed+16%(+20%)
    • T3Bounces+6(+8)
  2. 2026-08-22Minor Update - 08-22-2026Nerf
    • Bounce Radius16.5(17.5)
    • Damage140(165)
    • Damage Spirit Scaling×0.6(×0.88)
    • T2Damage Spirit Scaling+0.45(new)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.