Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

Warden
Weakens his enemies and chases them down
Stats
- Other
- Light Melee50
- Heavy Melee116
- Ability Scaling×1.31
Abilities
Gain a Barrier and bonus move speed.
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.
Popular Items
The items bought most often in each tier, in matches played with this hero (pick rate).
Tier 1800
IHigh-Velocity Rounds81.5%Win rate 46.5%
IExtended Magazine67.6%Win rate 46.2%
IRapid Rounds46.5%Win rate 47.3%
ISprint Boots43.9%Win rate 48.1%
Tier 21,600
IIIMBUEQuicksilver Reload91.4%Win rate 46.0%
IITitanic Magazine84.6%Win rate 46.0%
IIOpening Rounds83.4%Win rate 46.6%
IIEnduring Speed67.7%Win rate 47.4%
Tier 33,200
IIISpirit Resilience47.0%Win rate 47.1%
IIIIMBUESurge of Power24.9%Win rate 44.6%
IIIFortitude17.2%Win rate 46.4%
IIIBerserker15.6%Win rate 45.1%
Tier 46,400
IVIMBUEMercurial Magnum83.3%Win rate 46.9%
IVSpiritual Overflow63.1%Win rate 50.1%
IVBoundless Spirit25.6%Win rate 55.1%
IVSiphon Bullets25.6%Win rate 53.1%
Win rates run higher for pricier tiers, because the team that is already ahead can afford more expensive items. Match stats: deadlock-api.com (updated every 6 hours)
Strengths and Counters
Standout stats
Stats in the top 12.5% of all 38 heroes- Max Health+60/LvTop 8%
- Ability Scaling×1.31Top 12%
- Commonly builtWeapon 44%Top 14%
- Vitality 31%Top 54%
- Spirit 25%Top 86%
Counters
Based on what the abilities do and what players actually buildCut off the healingWhy: Has abilities that heal allies or itself — Last Stand 85 (top 24% of the 23 heroes with healing)
IVSpirit BurnIncoming Healing 70%
IVCheat DeathIncoming Healing 60%
IIIACTIVEDecayIncoming Healing 50%
IVInhibitorIncoming Healing 40%
IIHealbaneIncoming Healing 35%
IIIToxic BulletsIncoming Healing 35%
Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only
Balance Changes
Base Stats
- Bullet Damage0.25(0.28)
- Move Speed16%(20%)
- T3Barrier+2.1(+2.7)
- T3Debuff Resist+30%(+40%)
Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.