← All heroes

Bebop

Hooks an enemy for a knockout combo

Stats

Weapon
DPS59BulletDamage5Bulletsper sec11.9 shots/sAmmo66ReloadTime2.35sBulletVelocity508m/sFalloffStart20mFalloffEnd51m
Vitality
Max Health880HealthRegen2.5Move Speed6.5mSprintSpeed+4mDash Speed13.9mStamina3StaminaCooldown5.5s
Growth / Lv
WeaponDamage+0.115/LvMax Health+52/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

On top of the four growth stats, this hero also gains Attack Range +59 / Bullet Resist +0.3 per level.

Abilities

Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.

×0.6
75
Area Damage
0.01
Uppercut Damage
14m
Landing Radius
Fire Rate−14%Fire Rate Slow Duration5s
1APCooldown -11s
2APOn Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
5APOn Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health
NotesJapanese only
  • 視点を下に向けるほど打ち上げ時間が短くなり、上に向けるほど長くなる。
  • Cooldown18s
  • Cast Range6m
  • Duration3.5s

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills

×1.5
85
Damage
8m
Radius
3.5s
Fuse Time
Sticky Bomb Damage+2.5%Sticky Bomb Damage+1.0%
1APCooldown -8s
2APDamage +85
5APOn Cast: +5m Move Speed and +25% Debuff Resistance for 6s
NotesJapanese only
  • ヒット/キルで増える永続追加ダメージは、アップグレードとスピリット係数をすべて加算した後にスタック倍率を掛ける。順序は (基礎 + アップグレード + スピリット係数) × スタック倍率。
  • Cooldown23s
  • Cast Range30m
  • Cast Delay0.1s

Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.

×0.7
0
Damage
-72%
Move Speed
1AP+20% weapon damage against victims for 6s
2APCast Range +30m
5APCooldown -11.5s
Hyper BeamUltimate
  • Cooldown120s
  • Cast Delay1.0s
  • Channel Duration11s

Channel a powerful torrent of energy that deals spirit damage and applies slow.

×2.51
160
Damage Per Second
70m
Beam Length
2.9m
Beam Width
Move Speed-20%Dash Distance-36%
1APCooldown -20s
2APDamage Per Second +108
5APHyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero
NotesJapanese only
  • 効果範囲を上げると、ダメージペナルティエリア・ビーム全長・ビーム先端のスプラッシュ範囲が広がる。ビームの太さは変わらない。

Strengths and Counters

Standout stats

Stats in the top 12.5% of all 38 heroes

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-09-16Minor Update - 09-16-2026Nerf

    Grapple Arm

    • Move Speed72%(90%)

    Hyper Beam

    • Dash Distance-36%(-40%)
    • Move Speed20%(25%)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.