Minor Update - 09-16-2026

build 6689 → 6694增强 18 / 削弱 79 / 有增有减 13 / 调整 4

改动概要仅日语

游戏数据中没有数值、因此不会出现在下方平衡性调整中的改动。根据官方公告手工整理。

カムバック(劣勢側への補正)

  • 不安定な裂け目のカムバック耐性の上限が、試合時間とともに伸びるようになった。以前は一律35%。現在は10%+経過1分ごとに1%で、上限は30分時点の40%(最初の裂け目でおよそ20%)。
  • ネットワースがわずかに下回っているだけでも入っていた固定量のボーナスソウルが、ヒーローキルの賞金と不安定な裂け目の賞金の両方から削除された。序盤から中盤にかけての影響が大きい。
  • カムバックの賞金が全体的に少し引き下げられた(上の削除に加えての引き下げ)。
  • 敵チームの平均ネットワースを上回っているプレイヤーが受け取っていたカムバックソウルは、その超過分の70%が、下位2人へ一定間隔で配られるソウル(ティックゴールド)の側へ回るようになった。

リスポーンと中立オブジェクト

  • 20分時点のリスポーン時間が35秒から38秒になった。それ以降の上限値は変わらず、早い時間帯だけ少し長くなる。
  • 地下通路の破壊可能オブジェクトの初回出現が3分から5分になった。
  • 地下通路の破壊可能オブジェクトの再出現間隔が3分から5分になった。

パリィ・リロード・ダッシュ

  • パリィを使うとリロードが一時停止するようになった。
  • 通常のダッシュ中にパリィすると、ダッシュと慣性がキャンセルされ、その場でパリィするようになった。
  • スタンを受けたとき、リロードがやり直しではなく一時停止になった。
  • ダッシュと近接弱攻撃が銃の発射間隔を止めなくなった。発射間隔の長い武器(シルバー、エイブラムスなど)ほど影響が大きい。

スロウ

  • 移動スロウの値が全体的に約20%引き下げられた。
  • 地上ダッシュのスロウが全体的に約10%引き下げられた。
  • スロウが空中の空気抵抗にも、スロウ値の35%ぶん効くようになった(コンソール変数 citadel_enable_slows_affect_air_drag で切り替えられる)。

平衡性调整

根据游戏数据的差异自动生成,包含官方说明中未提及的改动。

  1. 有增有减

    哈雷黛

    基

    基础属性

    • 最大生命值43(41)

    神枪手

    • 子弹抗性0%(新增)
    • 子弹抗性降低持续时间0(新增)
    • 逐渐衰减的移动速度40%(50%)
    • T1逐渐衰减的移动速度+20%(+25%)
    • T2子弹抗性-6%(新增)
    • T2子弹抗性降低持续时间+5(新增)

    元灵套索

    • 弹跳垫延长持续时间1.25秒(1秒)
  2. 有增有减

    亚伯兰

    冲锋陷阵

    • T1移动速度+32%(+40%)

    顽胄韧甲

    • T3伤害转为恢复+9%(+8%)

    撼天动地

    • T3免疫持续时间+5秒(+6秒)
  3. 削弱

    比波普

    抓钩臂

    • 移动速度72%(90%)

    超级光束

    • 冲刺距离-36%(-40%)
    • 移动速度20%(25%)
  4. 削弱

    佩吉

    迷人读物

    • 移动速度36%(45%)
    • T1冷却-14秒(-11秒)
    • T3半径+2米(+1米)
  5. 削弱

    悖论

    时间之墙

    • 移动减速64%(80%)

    动力卡宾枪

    • 最小伤害元灵系数×10(×25)
    • T3最小伤害已移除(+55)
  6. 削弱

    门侍

    呼叫铃

    • 移动速度28%(35%)
  7. 削弱

    奇能

    动能脉冲

    • T2移动速度+24%(+30%)
  8. 削弱

    雷姆

    枕头大战

    • 逐渐衰减的移动速度36%(45%)

    小睡片刻

    • 移动/冲刺减速20%(25%)
  9. 削弱

    阿波罗

    脱战符文

    • 移动速度24%(30%)

    见证精彩

    • 冲刺距离-26%(-30%)
  10. 有增有减

    麦金妮

    幻影屏障

    • 移动速度16%(20%)
    • T3移动速度+24%(+30%)

    重炮轰击

    • T1敌方冲刺距离降低-16(-18)
    • T1移动减速+24(+30)
  11. 有增有减

    维克多

    疼痛蓄积

    • T1移动速度+32%(+40%)

    苦楚灵氲

    • T1敌方冲刺距离降低-22(-25)
    • T1移动速度+20%(+25%)

    骇然复苏

    • 敌方冲刺距离降低-26(-30)
  12. 有增有减

    盖斯特夫人

    精华炸弹

    • T3流失生命每秒伤害比例+30(+26)

    生命吸取

    • 移动减速32(40)
    • T3每秒伤害+0.45(+0.3)

    怨念

    • 移动减速12%(15%)

    灵魂互换

    • 敌人移动速度56%(70%)
  13. 削弱

    柒

    球状闪电

    • T2移动速度+28%(+35%)
  14. 有增有减

    岚梦

    沉睡匕首

    • T3冲刺距离-45%(-50%)
    • T3移动速度+40%(+50%)

    锁定

    • 头弹层数3(新增)
    • T1移动速度+12%(+15%)
    • T3武器伤害元灵系数+0(+0)
  15. 削弱

    炽焱

    凝固汽油弹

    • 移动速度28%(35%)
  16. 有增有减

    开尔文

    冰霜手雷

    • 移动速度32%(40%)

    极寒光束

    • 最大冲刺减速-18%(-20%)
    • 最大移动速度16%(20%)
    • 最低减速24(30)
    • T1最大移动速度+20%(+25%)

    冰冻庇护

    • 生命恢复元灵系数×0.2(×0)
    • 移动速度28%(35%)
  17. 削弱

    莫克双雄

    钻地

    • 旋转攻击减速8(10)

    沙暴

    • T2冲刺距离-26%(-30%)
    • T2移动速度+24%(+30%)
  18. 有增有减

    劳什

    枪

    主武器

    • 衰减结束距离48米(54米)
    • 衰减起始距离16米(18米)

    震撼大地

    • T2敌人移动速度+40%(+50%)
    • T3每米伤害+0.04(+0.033)
    • T3每米伤害元灵系数+120(+113)
    • T3每米伤害(25米+)元灵系数+120(+113)

    鞭长可及

    • T2加成持续时间+6秒(+10秒)

    鞭笞

    • 来自英雄的治疗40%(50%)
    • 攻击角度40°(38°)
    • T1敌人移动速度+28%(+35%)
    • T3来自英雄的治疗+15%(+20%)
    • T3攻击角度+25°(+40°)

    死亡猛击

    • 移动速度40%(50%)
  19. 削弱

    蜃景

    尘卷风

    • 移动速度24%(30%)

    镇尼之印

    • T1移动速度+48%(+60%)
  20. 有增有减

    格瑞墓

    基

    基础属性

    • 最大生命值35(33)

    故人之罐

    • T2移动速度+24%(+30%)

    代行敕令

    • 移动速度64%(80%)
  21. 削弱

    灰爪

    箭雨

    • T1移动速度+24%(+30%)

    伏灵陷阱

    • 移动速度24%(30%)
  22. 有增有减

    希弗

    基

    基础属性

    • 辅助射击子弹伤害0.24(0.2)

    尖锋短刀

    • 影响半径已移除(10米)
    • 当前生命值伤害3.5%(新增)
    • 当前生命值伤害元灵系数×0.01(新增)
    • 移动减速28%(35%)
    • 反弹次数已移除(1)
  23. 削弱

    口袋

    弹幕

    • 移动速度24%(30%)

    提箱遁形

    • T3移动速度+32%(+40%)
  24. 削弱

    青藤

    纠缠荆棘

    • 移动速度28%(35%)

    石像形态

    • 半径5.75米(6米)
    • T1最大生命值治疗+6%(+7%)

    空投

    • T2移动速度+32%(+40%)
  25. 削弱

    赛凌

    基

    基础属性

    • 耐力恢复0.189(0.2)

    吞噬光芒

    • 元灵吸取生命18%(20%)
    • T3伤害+22(+25)

    炫目戏法

    • 冷却38秒(34秒)

    明辉匕首

    • T2撞击伤害+70(+80)

    耀光奇迹

    • 弹跳范围15.5(16.5)
    • 冲刺距离-22%(-25%)
    • 移动速度32%(40%)
    • T1冲刺距离-14%(-15%)
    • T1移动速度+16%(+20%)
    • T3弹跳次数+6(+8)
  26. 削弱

    米娜

    爱的轻啮

    • T1移动速度+24%(+30%)
  27. 削弱

    蝰邪

    突刺匕首

    • 移动速度28%(35%)
    • 每层叠加移动速度12%(15%)

    蛇影疾行

    • T3增益持续时间+4秒(+5秒)

    石化飞索

    • 冷却115秒(105秒)
    • 移动速度40%(50%)
  28. 有增有减

    魔液

    基

    基础属性

    • 辅助射击子弹伤害1.44(1.6)

    爆汁魔球

    • 引爆冷却0.12(0.15)
    • 移动速度28%(35%)
    • T1半径+1.5米(+2米)

    复元立方

    • 施法距离20米(26米)

    绿水神拳

    • 冷却24秒(21秒)
    • 重拳减速-36(-40)
    • 移动速度24%(30%)

    浓浆滚滚

    • T3伤害+0.2(新增)
  29. 削弱

    沃督

    基

    基础属性

    • 子弹伤害0.25(0.28)

    炼金瓶

    • 移动速度16%(20%)

    意志力

    • T3屏障+2.1(+2.7)
    • T3减益抗性+30%(+40%)
  30. 有增有减

    西尔芙

    基

    基础属性

    • 最大生命值31(28)
    • 疾跑速度2.5(1.5)

    缠结兽索

    • 重力比例100%(新增)
    • 移动速度16%(20%)
    • T1移动速度+20%(+25%)
  31. 有增有减

    灵魅

    卡牌戏法

    • 移动速度24%(30%)
    • 子弹和元灵抗性降低-7%(-8%)
    • 治疗60(75)
    • 治疗元灵系数×0.5(×0.75)
    • T3移动速度+12%(+20%)
    • T3子弹和元灵抗性降低-4%(-5%)

    全自动

    • 每发子弹造成的元灵伤害元灵系数×0.045(×0.03)

    念力

    • 移动速度32%(40%)
  32. 有增有减

    大和

    剑客无情

    • T1移动速度+32%(+40%)

    飞跃斩击

    • 伤害元灵系数×1.2(×1)
    • 移动速度40%(50%)

    绯色狂刃

    • T3命中英雄时获得的治疗+0.4(新增)
  33. IVACTIVE削弱

    雷织漩涡

    • 冲刺距离-36%(-40%)
    • 移动速度28%(35%)
    • 已加强时的移动速度+12%(+15%)
  34. IVACTIVE削弱

    极地冰暴

    • 移动速度48%(60%)
  35. III有增有减

    生命打击

    • 近战命中时获得的治疗120(100)
    • 近战命中时获得的治疗元灵系数×1.75(×1.5)
    • 近战击中治疗35%(30%)
    • 移动速度48%(60%)
  36. IIIIMBUE增强

    弹道附魔

    • 持续时间20秒(14秒)
  37. IVACTIVE削弱

    积雷电容

    • 最大移动速度60%(75%)
  38. III增强

    坚毅之心

    • 最大生命值恢复2.25%(2%)
  39. IIIACTIVE增强

    来去无踪

    • 合成材料疾跑靴(新增)
    • 冷却37秒(45秒)
    • 疾跑速度2米(1.5米)
  40. III削弱

    近身猛击

    • 移动速度20%(25%)
    • 已加强时的移动速度+4%(+5%)
  41. IIACTIVE削弱

    冰天雪地

    • 移动速度48%(60%)
  42. IVACTIVE削弱

    巨人

    • 冲刺距离-22%(-25%)
    • 移动速度24%(30%)
  43. IIACTIVE削弱

    减速魔咒

    • 冷却29秒(27秒)
    • 冲刺距离-26%(-30%)
    • 移动速度16%(20%)
    • 已加强时的移动速度+8%(+10%)
  44. IV增强

    赤蟥

    • 元灵吸取生命28%(25%)
    • 子弹吸取生命28%(25%)
  45. IV削弱

    金刚宝衫

    • 终极技能冷却时间减少10%(新增)
  46. IVIMBUE削弱

    水银重弹

    • 基础子弹伤害20%(25%)
    • 基础子弹伤害元灵系数×0.38(×0.49)
  47. IVACTIVE增强

    聚焦透镜

    • 施法距离25米(20米)
    • 结束后伤害35%(30%)
  48. IACTIVE削弱

    金鹅蛋

    • 每分钟魂魄价值80(90)
    • 伤害损失-15%(-10%)
  49. II调整

    头弹弱防

    • 子弹抗性-12%(-13%)
  50. III调整

    空尖弹

    • 子弹抗性-10%(-9%)
  51. III削弱

    重装克星

    • 当前生命值额外伤害7.5%(8%)
  52. II削弱

    秘术缓速

    • 冲刺距离-10%(-12%)
    • 移动速度24%(30%)
    • 已加强时的移动速度+12%(+15%)
  53. IVIMBUE削弱

    秘术余波

    • 移动速度32%(40%)
  54. IIIACTIVE削弱

    特异供奉

    • 额外魂魄170%(180%)
  55. IVACTIVE削弱

    幻影突袭

    • 移动速度40%(50%)
  56. III削弱

    容光焕发

    • 技能施放时治疗元灵系数×1.7(×2)
  57. IIACTIVE削弱

    疗愈护符

    • 施法距离32米(35米)
    • 每层叠加治疗量元灵系数×0.45(×0.5)
    • 半径32米(35米)
  58. IIIACTIVE削弱

    升空飞跃

    • 移动速度32%(40%)
  59. IIIACTIVE有增有减

    衰变

    • 持续时间12秒(10秒)
    • 流失生命伤害1.95%每秒伤害(2.6%每秒伤害)
    • 流失生命伤害元灵系数×0.003(×0.004)
    • 已加强时的流失生命伤害+0.375%每秒伤害(+0.5%每秒伤害)
  60. II削弱

    减速弹

    • 冲刺距离-20%(-22%)
    • 移动速度24%(30%)
    • 已加强时的冲刺距离-8%(-10%)
    • 已加强时的移动速度+16%(+20%)
  61. IV有增有减

    元灵漫溢

    • 射速25%(30%)
    • 元灵力量30(40)
    • 每次射击的累积量1.08(0.75)
  62. III增强

    毒弹

    • 流失生命伤害元灵系数×0.006(×0.005)
  63. II削弱

    寻猎季节

    • 每分钟收集的魂魄16(18)
  64. IV削弱

    雷鸣卷轴

    • 冲刺距离-10%(-12%)
    • 造成元灵伤害时的移动速度24%(30%)
    • 移动速度64%(80%)
  65. III削弱

    穿幕行者

    • 合成材料已移除(疾跑靴)
    • 疾跑速度0米(2米)
    • 脱离战斗后恢复0(2)
    • 元灵力量6(10)
  66. III削弱

    重压射击

    • 冲刺距离-20%(-22%)
    • 移动速度24%(30%)
    • 已加强时的冲刺距离-8%(-10%)
    • 已加强时的移动速度+16%(+20%)
  67. 调整

    全局调整

    全

    摧毁建筑的魂魄

    • 摧毁卫士(Tier1)获得的魂魄1,375(1,250)
    • 摧毁机甲(Tier2)获得的魂魄3,675(3,500)
    • 参与摧毁的附近玩家分配比例25%(30%)
    全

    不稳定裂隙追赶机制

    • 劣势方额外赏金已移除(170%)
    • 子弹抗性(统一)已移除(35%)
    • 抗性上限(比赛开始时)10%(新增)
    • 抗性上限封顶40%(新增)
    • 抗性上限增长(每分钟)1%(新增)
    • 状态抗性(统一)已移除(35%)
    • 元灵抗性(统一)已移除(35%)
    全

    可破坏物体刷新

    • 可破坏物体首次刷新(位置 1)3分钟(新增)
    • 可破坏物体刷新间隔(位置 1)3分钟(新增)
    • 可破坏物体首次刷新(位置 2)5分钟(新增)
    • 可破坏物体刷新间隔(位置 2)5分钟(新增)
    • 可破坏物体首次刷新(位置 3)10分钟(新增)
    • 可破坏物体刷新间隔(位置 3)3分钟(新增)

官方更新日志

取自 Steam 官方新闻的 Valve 官方公告原文(英文)。并非第三方的摘要或翻译。

\[ General

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
  • to toggle the slow drag behavior on and off)
  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

\[ Items

  • Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%
  • Hollow Point: Bullet Resist Reduction increased from 9% to 10%
  • Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%
  • Shadow Weave: Now builds from Sprint Boots
  • Shadow Weave: Sprint speed increased from 1.5 to 2
  • Shadow Weave: Cooldown reduced from 45s to 37s
  • Cultist Sacrifice: Bounty reduced from 180% to 170%
  • Ballistic Enchantment: Duration increased from 14s to 20s
  • Spiritual Overflow: Buildup is 35% slower
  • Spiritual Overflow: Spirit Power on proc reduced from 40 to 30
  • Spiritual Overflow: Fire Rate reduced from 30% to 25%
  • Restorative Locket: Heal per boon reduced from 0.5 to 0.45
  • Restorative Locket: Stack range reduced from 35m to 32m
  • Trophy Collector: Souls per minute reduced from 18 to 16
  • Veil Walker: No longer builds from Sprint Boots
  • Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Veil Walker: Movement speed bonus is now removed when the invisibility is removed
  • Veil Walker: Spirit Power reduced from 10 to 6
  • Fortitude: Max Health regen increased from 2% to 2.25%
  • Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Lifestrike: Melee hit heal increased from 30% to 35%
  • Leech: Bullet and Spirit Lifesteal increased from 25% to 28%
  • Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
  • Diviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction
  • Golden Goose Egg: Damage Penalty increased from -10% to -15%
  • Golden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)
  • Golden Goose Egg: Souls per minute reduced from 90 to 80
  • Slowing Hex: Cooldown increased from 27s to 29s
  • Radiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7
  • Tankbuster: Current Health Bonus damage reduced from 8% to 7.5%
  • Decay: DPS reduced by 25%
  • Decay: Duration increased by 20%
  • Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38
  • Mercurial Magnum: Base bullet damage reduced from 25% to 20%
  • Focus Lens: Damage increased from 30% to 35%
  • Focus Lens: Cast range increased from 20m to 25m

\[ Heroes

  • Abrams: Infernal Resilience T3 increased from +8% to +9%
  • Abrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s
  • Celeste: Stamina cooldown increased from 5 to 5.3
  • Celeste: Light Eater spirit lifesteal reduced from 20% to 18%
  • Celeste: Light Eater T3 decreased from +25 to +22
  • Celeste: Dazzling Trick cooldown increased from 34s to 38s
  • Celeste: Radiant Daggers T2 reduced from +80 to +70
  • Celeste: Shining Wonder radius reduced from 16.5m to 15.5m
  • Celeste: Shining Wonder T3 Max Bounces reduced from +8 to +6
  • Graves: Health per boon increased from 33 to 35
  • Haze: Fixation headshot stack count increased from +2 to +3
  • Haze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035
  • Holliday: Health per boon increased from 41 to 43
  • Holliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s
  • Holliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s
  • Ivy: Stone Form radius reduced from 6m to 5.75m
  • Ivy: Stone Form T1 max health heal reduced from 7% to 6%
  • Kelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2)
  • Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45
  • Lady Geist: Essence Bomb T3 damage increased from 26% to 30%
  • Lash: Gun falloff range reduced from 18m->54m to 16m->48m
  • Lash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04
  • Lash: Ground Strike T3 damage per meter scaling increased from 110% to 120%
  • Lash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
  • Lash: Flog heal reduced from 50% to 40%
  • Lash: Flog angle increased from 38 to 40
  • Lash: Flog T3 reduced from +40 degrees angle to +25
  • Lash: Flog T3 reduced from +20% heal to +15%
  • Paige: Heavy Melee spirit scaling increased from 0.3 to 0.45
  • Paige: Captivating Read T1 increased from -11s Cooldown to -14s
  • Paige: Captivating Read T3 increased from +1m to +2m
  • Paige: Fixed some collision issues with Rallying Charge
  • Paradox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • Paradox: Kinetic Carbine min damage multiplier no longer gets increased by the T3
  • Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • Rem: Lil Helpers now have a target UI when instant cast mode is selected
  • Shiv: Alt fire base damage increased by 4%
  • Shiv: Alt fire damage per boon increased from +0.2 to +0.24
  • Shiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
  • Silver: Health per boon increased from 28 to 31
  • Silver: Sprint speed increased from 1.5 to 2.5
  • Silver: Dashes and light melee's no longer pause your gun's cycle time
  • Silver: Boot Kick can only target heroes and objectives now
  • Silver: Entangling Bola can only target heroes now
  • Silver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
  • Venator: Ira Domini now works with Ricochet, all the shots will bounce
  • Venator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
  • Viscous: Alt fire damage growth reduced by 10%
  • Viscous: Splatter detonation cooldown reduced from 0.15 to 0.12
  • Viscous: Splatter T1 reduced from +2m to +1.5m
  • Viscous: The Cube cast range reduced from 26m to 20m
  • Viscous: Puddle Punch cooldown increased from 21s to 24s
  • Viscous: Goo Ball T3 now also increases spirit scaling by 0.2
  • Vyper: Slither T3 barrier duration reduced from 5s to 4s
  • Vyper: Petrifying Bola cooldown increased from 105s to 115s
  • Warden: Bullet damage per boon reduced from 0.28 to 0.25
  • Warden: Fire Rate spirit scaling reduced from 0.25 to 0.21
  • Warden: Alchemical Flask projectile range and speed reduced by 30%
  • Warden: Willpower T3 spirit scaling reduced from +2.7 to +2.1
  • Warden: Willpower T3 debuff resistance reduced from 40% to 30%
  • Wraith: Card Trick heart heal reduced from 75 to 60
  • Wraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
  • Wraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • Wraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • Wraith: Card Trick T3 Clubs slow from +20% to +15%
  • Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it
  • Wraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
  • Yamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4
  • Yamato: Flying Slash light melee scaling increased from 1.0 to 1.2

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