Minor Update - 09-16-2026
改动概要仅日语
游戏数据中没有数值、因此不会出现在下方平衡性调整中的改动。根据官方公告手工整理。
カムバック(劣勢側への補正)
- 不安定な裂け目のカムバック耐性の上限が、試合時間とともに伸びるようになった。以前は一律35%。現在は10%+経過1分ごとに1%で、上限は30分時点の40%(最初の裂け目でおよそ20%)。
- ネットワースがわずかに下回っているだけでも入っていた固定量のボーナスソウルが、ヒーローキルの賞金と不安定な裂け目の賞金の両方から削除された。序盤から中盤にかけての影響が大きい。
- カムバックの賞金が全体的に少し引き下げられた(上の削除に加えての引き下げ)。
- 敵チームの平均ネットワースを上回っているプレイヤーが受け取っていたカムバックソウルは、その超過分の70%が、下位2人へ一定間隔で配られるソウル(ティックゴールド)の側へ回るようになった。
リスポーンと中立オブジェクト
- 20分時点のリスポーン時間が35秒から38秒になった。それ以降の上限値は変わらず、早い時間帯だけ少し長くなる。
- 地下通路の破壊可能オブジェクトの初回出現が3分から5分になった。
- 地下通路の破壊可能オブジェクトの再出現間隔が3分から5分になった。
パリィ・リロード・ダッシュ
- パリィを使うとリロードが一時停止するようになった。
- 通常のダッシュ中にパリィすると、ダッシュと慣性がキャンセルされ、その場でパリィするようになった。
- スタンを受けたとき、リロードがやり直しではなく一時停止になった。
- ダッシュと近接弱攻撃が銃の発射間隔を止めなくなった。発射間隔の長い武器(シルバー、エイブラムスなど)ほど影響が大きい。
スロウ
- 移動スロウの値が全体的に約20%引き下げられた。
- 地上ダッシュのスロウが全体的に約10%引き下げられた。
- スロウが空中の空気抵抗にも、スロウ値の35%ぶん効くようになった(コンソール変数 citadel_enable_slows_affect_air_drag で切り替えられる)。
平衡性调整
根据游戏数据的差异自动生成,包含官方说明中未提及的改动。
- 基
基础属性
- 最大生命值43(41)
- 枪
主武器
- 衰减结束距离48米(54米)
- 衰减起始距离16米(18米)
- 基
基础属性
- 耐力恢复0.189(0.2)
- 基
基础属性
- 辅助射击子弹伤害1.44(1.6)
IVACTIVE削弱- 冲刺距离-36%(-40%)
- 移动速度28%(35%)
- 已加强时的移动速度+12%(+15%)
IVACTIVE削弱- 移动速度48%(60%)
III有增有减- 近战命中时获得的治疗120(100)
- 近战命中时获得的治疗元灵系数×1.75(×1.5)
- 近战击中治疗35%(30%)
- 移动速度48%(60%)
IIIIMBUE增强- 持续时间20秒(14秒)
IVACTIVE削弱- 最大移动速度60%(75%)
III增强- 最大生命值恢复2.25%(2%)
- 合成材料疾跑靴(新增)
- 冷却37秒(45秒)
- 疾跑速度2米(1.5米)
III削弱- 移动速度20%(25%)
- 已加强时的移动速度+4%(+5%)
IIACTIVE削弱- 移动速度48%(60%)
IVACTIVE削弱- 冲刺距离-22%(-25%)
- 移动速度24%(30%)
IIACTIVE削弱- 冷却29秒(27秒)
- 冲刺距离-26%(-30%)
- 移动速度16%(20%)
- 已加强时的移动速度+8%(+10%)
IV增强- 元灵吸取生命28%(25%)
- 子弹吸取生命28%(25%)
IV削弱- 终极技能冷却时间减少10%(新增)
IVIMBUE削弱- 基础子弹伤害20%(25%)
- 基础子弹伤害元灵系数×0.38(×0.49)
IVACTIVE增强- 施法距离25米(20米)
- 结束后伤害35%(30%)
IACTIVE削弱- 每分钟魂魄价值80(90)
- 伤害损失-15%(-10%)
II调整- 子弹抗性-12%(-13%)
III调整- 子弹抗性-10%(-9%)
III削弱- 当前生命值额外伤害7.5%(8%)
II削弱- 冲刺距离-10%(-12%)
- 移动速度24%(30%)
- 已加强时的移动速度+12%(+15%)
IVIMBUE削弱- 移动速度32%(40%)
- 额外魂魄170%(180%)
IVACTIVE削弱- 移动速度40%(50%)
III削弱- 技能施放时治疗元灵系数×1.7(×2)
IIACTIVE削弱- 施法距离32米(35米)
- 每层叠加治疗量元灵系数×0.45(×0.5)
- 半径32米(35米)
- 移动速度32%(40%)
IIIACTIVE有增有减- 持续时间12秒(10秒)
- 流失生命伤害1.95%每秒伤害(2.6%每秒伤害)
- 流失生命伤害元灵系数×0.003(×0.004)
- 已加强时的流失生命伤害+0.375%每秒伤害(+0.5%每秒伤害)
II削弱- 冲刺距离-20%(-22%)
- 移动速度24%(30%)
- 已加强时的冲刺距离-8%(-10%)
- 已加强时的移动速度+16%(+20%)
IV有增有减- 射速25%(30%)
- 元灵力量30(40)
- 每次射击的累积量1.08(0.75)
III增强- 流失生命伤害元灵系数×0.006(×0.005)
II削弱- 每分钟收集的魂魄16(18)
IV削弱- 冲刺距离-10%(-12%)
- 造成元灵伤害时的移动速度24%(30%)
- 移动速度64%(80%)
III削弱- 合成材料已移除(疾跑靴)
- 疾跑速度0米(2米)
- 脱离战斗后恢复0(2)
- 元灵力量6(10)
III削弱- 冲刺距离-20%(-22%)
- 移动速度24%(30%)
- 已加强时的冲刺距离-8%(-10%)
- 已加强时的移动速度+16%(+20%)
- 全
摧毁建筑的魂魄
- 摧毁卫士(Tier1)获得的魂魄1,375(1,250)
- 摧毁机甲(Tier2)获得的魂魄3,675(3,500)
- 参与摧毁的附近玩家分配比例25%(30%)
全不稳定裂隙追赶机制
- 劣势方额外赏金已移除(170%)
- 子弹抗性(统一)已移除(35%)
- 抗性上限(比赛开始时)10%(新增)
- 抗性上限封顶40%(新增)
- 抗性上限增长(每分钟)1%(新增)
- 状态抗性(统一)已移除(35%)
- 元灵抗性(统一)已移除(35%)
全可破坏物体刷新
- 可破坏物体首次刷新(位置 1)3分钟(新增)
- 可破坏物体刷新间隔(位置 1)3分钟(新增)
- 可破坏物体首次刷新(位置 2)5分钟(新增)
- 可破坏物体刷新间隔(位置 2)5分钟(新增)
- 可破坏物体首次刷新(位置 3)10分钟(新增)
- 可破坏物体刷新间隔(位置 3)3分钟(新增)
- 向有利方向变化的项目
- 向不利方向变化的项目
- 未判定方向的项目
官方更新日志
取自 Steam 官方新闻的 Valve 官方公告原文(英文)。并非第三方的摘要或翻译。
\[ General
- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Slightly reduced comeback bounties in general (this is in addition to the above change)
- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
- Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
- Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
- Using parry now pauses reloading
- Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- Getting stunned now pauses your reload rather than restarting it
- Breakables in the underground tunnels initial spawn time increased from 3m to 5m
- Breakables in the underground tunnels respawn rate increased from 3m to 5m
- All move slow values reduced by ~20% globally
- All ground dash slows reduced by ~10% globally
- Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
- to toggle the slow drag behavior on and off)
- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
\[ Items
- Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%
- Hollow Point: Bullet Resist Reduction increased from 9% to 10%
- Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%
- Shadow Weave: Now builds from Sprint Boots
- Shadow Weave: Sprint speed increased from 1.5 to 2
- Shadow Weave: Cooldown reduced from 45s to 37s
- Cultist Sacrifice: Bounty reduced from 180% to 170%
- Ballistic Enchantment: Duration increased from 14s to 20s
- Spiritual Overflow: Buildup is 35% slower
- Spiritual Overflow: Spirit Power on proc reduced from 40 to 30
- Spiritual Overflow: Fire Rate reduced from 30% to 25%
- Restorative Locket: Heal per boon reduced from 0.5 to 0.45
- Restorative Locket: Stack range reduced from 35m to 32m
- Trophy Collector: Souls per minute reduced from 18 to 16
- Veil Walker: No longer builds from Sprint Boots
- Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- Veil Walker: Movement speed bonus is now removed when the invisibility is removed
- Veil Walker: Spirit Power reduced from 10 to 6
- Fortitude: Max Health regen increased from 2% to 2.25%
- Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75
- Lifestrike: Melee hit heal increased from 30% to 35%
- Leech: Bullet and Spirit Lifesteal increased from 25% to 28%
- Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
- Diviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction
- Golden Goose Egg: Damage Penalty increased from -10% to -15%
- Golden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)
- Golden Goose Egg: Souls per minute reduced from 90 to 80
- Slowing Hex: Cooldown increased from 27s to 29s
- Radiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7
- Tankbuster: Current Health Bonus damage reduced from 8% to 7.5%
- Decay: DPS reduced by 25%
- Decay: Duration increased by 20%
- Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38
- Mercurial Magnum: Base bullet damage reduced from 25% to 20%
- Focus Lens: Damage increased from 30% to 35%
- Focus Lens: Cast range increased from 20m to 25m
\[ Heroes
- Abrams: Infernal Resilience T3 increased from +8% to +9%
- Abrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s
- Celeste: Stamina cooldown increased from 5 to 5.3
- Celeste: Light Eater spirit lifesteal reduced from 20% to 18%
- Celeste: Light Eater T3 decreased from +25 to +22
- Celeste: Dazzling Trick cooldown increased from 34s to 38s
- Celeste: Radiant Daggers T2 reduced from +80 to +70
- Celeste: Shining Wonder radius reduced from 16.5m to 15.5m
- Celeste: Shining Wonder T3 Max Bounces reduced from +8 to +6
- Graves: Health per boon increased from 33 to 35
- Haze: Fixation headshot stack count increased from +2 to +3
- Haze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035
- Holliday: Health per boon increased from 41 to 43
- Holliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s
- Holliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s
- Ivy: Stone Form radius reduced from 6m to 5.75m
- Ivy: Stone Form T1 max health heal reduced from 7% to 6%
- Kelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2)
- Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45
- Lady Geist: Essence Bomb T3 damage increased from 26% to 30%
- Lash: Gun falloff range reduced from 18m->54m to 16m->48m
- Lash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04
- Lash: Ground Strike T3 damage per meter scaling increased from 110% to 120%
- Lash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
- Lash: Flog heal reduced from 50% to 40%
- Lash: Flog angle increased from 38 to 40
- Lash: Flog T3 reduced from +40 degrees angle to +25
- Lash: Flog T3 reduced from +20% heal to +15%
- Paige: Heavy Melee spirit scaling increased from 0.3 to 0.45
- Paige: Captivating Read T1 increased from -11s Cooldown to -14s
- Paige: Captivating Read T3 increased from +1m to +2m
- Paige: Fixed some collision issues with Rallying Charge
- Paradox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
- Paradox: Kinetic Carbine min damage multiplier no longer gets increased by the T3
- Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
- Rem: Lil Helpers now have a target UI when instant cast mode is selected
- Shiv: Alt fire base damage increased by 4%
- Shiv: Alt fire damage per boon increased from +0.2 to +0.24
- Shiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
- Silver: Health per boon increased from 28 to 31
- Silver: Sprint speed increased from 1.5 to 2.5
- Silver: Dashes and light melee's no longer pause your gun's cycle time
- Silver: Boot Kick can only target heroes and objectives now
- Silver: Entangling Bola can only target heroes now
- Silver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
- Venator: Ira Domini now works with Ricochet, all the shots will bounce
- Venator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
- Viscous: Alt fire damage growth reduced by 10%
- Viscous: Splatter detonation cooldown reduced from 0.15 to 0.12
- Viscous: Splatter T1 reduced from +2m to +1.5m
- Viscous: The Cube cast range reduced from 26m to 20m
- Viscous: Puddle Punch cooldown increased from 21s to 24s
- Viscous: Goo Ball T3 now also increases spirit scaling by 0.2
- Vyper: Slither T3 barrier duration reduced from 5s to 4s
- Vyper: Petrifying Bola cooldown increased from 105s to 115s
- Warden: Bullet damage per boon reduced from 0.28 to 0.25
- Warden: Fire Rate spirit scaling reduced from 0.25 to 0.21
- Warden: Alchemical Flask projectile range and speed reduced by 30%
- Warden: Willpower T3 spirit scaling reduced from +2.7 to +2.1
- Warden: Willpower T3 debuff resistance reduced from 40% to 30%
- Wraith: Card Trick heart heal reduced from 75 to 60
- Wraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
- Wraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
- Wraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
- Wraith: Card Trick T3 Clubs slow from +20% to +15%
- Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it
- Wraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
- Yamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4
- Yamato: Flying Slash light melee scaling increased from 1.0 to 1.2































