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Celeste

Stats

Weapon
DPS31BulletDamage18Bulletsper sec1.7 shots/sAmmo8ReloadTime2sBulletVelocity50m/sFalloffStart22mFalloffEnd60m
Vitality
Max Health690HealthRegen1Move Speed6.2mSprintSpeed+1.6mDash Speed16.1mStamina4StaminaCooldown5.3s
Growth / Lv
WeaponDamage+0.82/LvMax Health+33/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

Abilities

  • Cooldown20s
  • Cast Range10m
  • Duration8s
  • Cast Delay0.3s

Blast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal.

×0.47
40
Flare Damage
×0.34
15
Damage
70°
Attack Angle
Spirit Lifesteal+18%
1APSpirit Lifesteal +15%
2AP-10s Cooldown and +3m Cast Range
5AP+0.2 Damage and Increased Spirit Scaling
  • Cooldown38s

Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.

4s
Lifetime
4s
Buff Duration
14m
Explosion Radius
Debuff Duration1.75sBarrier100Barrier Damage50%
1APMove Speed +3.5m
2AP+0.76 Barrier and Increased Barrier Spirit Scaling
5AP+1.25 Silence Duration and -20s Cooldown. Allows Shining Wonder Bounce.
NotesJapanese only
  • T3状態でセレステのアルティメットを跳ね返すと、このアビリティの持続時間が本来の持続時間ぶんリセットされる。
  • Charges1
  • Cooldown33s
  • Cast Range30m
  • Cast Delay0.2s

Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.

×0.63
55
Impact Damage
2s
Charge Delay
0.7s
Beam Interval
Explosion Radius8mBuff Duration30sSpirit Amp per Stack+7%
1APCharges +2
2AP-22s Cooldown and +70 Impact Damage
5AP+4% Spirit Amp and +9% Fire Rate Per Stack
NotesJapanese only
  • 指定した範囲の真上・真下にいる敵ユニットすべてに当たる(建物を貫通する)。
  • Cooldown160s
  • Cast Delay.75s
  • Channel Duration9999s

Launch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.

×0.6
140
Damage
1.5s
Slow Duration
-32%
Move Speed
Dash Distance-22%Bounces8
1AP-16% Move Speed and -14% Dash Distance
2AP+0.45 Damage and Increased Spirit Scaling
5AP+6 Max Bounces and -30s Cooldown
NotesJapanese only
  • シュラインなどのオブジェクトに当たったときは跳ね返らず、そのまま消滅する。

Strengths and Counters

Standout stats

Stats in the top 12.5% of all 38 heroes

Counters

Based on what the abilities do and what players actually build

Bring it down from the airWhy: Can move through the air with abilities or passives — manual tag

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-09-16Minor Update - 09-16-2026Nerf

    Base Stats

    • Stamina Recovery0.189(0.2)

    Light Eater

    • Spirit Lifesteal18%(20%)
    • T3Damage+22(+25)

    Dazzling Trick

    • Cooldown38s(34s)

    Radiant Daggers

    • T2Impact Damage+70(+80)

    Shining Wonder

    • Bounce Radius15.5(16.5)
    • Dash Distance-22%(-25%)
    • Move Speed32%(40%)
    • T1Dash Distance-14%(-15%)
    • T1Move Speed+16%(+20%)
    • T3Bounces+6(+8)
  2. 2026-08-22Minor Update - 08-22-2026Nerf

    Dazzling Trick

    • Cooldown34s(32s)
    • T2Barrier+70(+80)
    • T2Barrier Spirit Scaling+0.76(+0.7)
    • T3Cooldown-20s(-18s)
    • T3Debuff Duration+1.25s(+1.5s)

    Radiant Daggers

    • Spirit Amp per Stack7%(8%)
    • T3Spirit Amp per Stack+4%(+3%)

    Shining Wonder

    • Bounce Radius16.5(17.5)
    • Damage140(165)
    • Damage Spirit Scaling×0.6(×0.88)
    • T2Damage Spirit Scaling+0.45(new)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.