Blast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal.

Celeste
Stats
- Other
- Light Melee50
- Heavy Melee116
- Ability Scaling×0.57
Abilities
Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.
- T3状態でセレステのアルティメットを跳ね返すと、このアビリティの持続時間が本来の持続時間ぶんリセットされる。
Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.
- 指定した範囲の真上・真下にいる敵ユニットすべてに当たる(建物を貫通する)。
Launch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.
- シュラインなどのオブジェクトに当たったときは跳ね返らず、そのまま消滅する。
Popular Items
The items bought most often in each tier, in matches played with this hero (pick rate).
Tier 1800
IHigh-Velocity Rounds90.6%Win rate 50.0%
IMystic Regeneration83.0%Win rate 50.6%
IExtra Regen79.1%Win rate 50.4%
IIMBUEMystic Expansion67.3%Win rate 51.4%
Tier 21,600
IIHealing Booster73.8%Win rate 50.7%
IIOpening Rounds65.9%Win rate 50.3%
IIACTIVERestorative Locket56.1%Win rate 51.4%
IIMystic Vulnerability48.4%Win rate 52.4%
Tier 33,200
IIIRadiant Regeneration87.7%Win rate 50.5%
IIITorment Pulse77.8%Win rate 51.2%
IIIGreater Expansion75.5%Win rate 52.0%
IIIStamina Mastery52.4%Win rate 51.5%
Tier 46,400
IVEscalating Exposure51.3%Win rate 54.7%
IVWitchmail45.3%Win rate 54.8%
IVSpiritual Overflow34.5%Win rate 53.7%
IVBoundless Spirit28.6%Win rate 54.4%
Win rates run higher for pricier tiers, because the team that is already ahead can afford more expensive items. Match stats: deadlock-api.com (updated every 6 hours)
Strengths and Counters
Standout stats
Stats in the top 12.5% of all 38 heroes- Stamina4Top 5%
- Falloff Start22mTop 7%
- Falloff End60mTop 7%
- Dash Speed16.1mTop 12%
- Commonly builtSpirit 49%Top 49%
- Vitality 35%Top 20%
- Weapon 16%Top 64%
Counters
Based on what the abilities do and what players actually buildBring it down from the airWhy: Can move through the air with abilities or passives — manual tag
IIIACTIVEKnockdownmanual tag
IVACTIVEPhantom Strikemanual tag
Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only
Balance Changes
Base Stats
- Stamina Recovery0.189(0.2)
- Spirit Lifesteal18%(20%)
- T3Damage+22(+25)
- Cooldown38s(34s)
- T2Impact Damage+70(+80)
- Bounce Radius15.5(16.5)
- Dash Distance-22%(-25%)
- Move Speed32%(40%)
- T1Dash Distance-14%(-15%)
- T1Move Speed+16%(+20%)
- T3Bounces+6(+8)
- Cooldown34s(32s)
- T2Barrier+70(+80)
- T2Barrier Spirit Scaling+0.76(+0.7)
- T3Cooldown-20s(-18s)
- T3Debuff Duration+1.25s(+1.5s)
- Spirit Amp per Stack7%(8%)
- T3Spirit Amp per Stack+4%(+3%)
- Bounce Radius16.5(17.5)
- Damage140(165)
- Damage Spirit Scaling×0.6(×0.88)
- T2Damage Spirit Scaling+0.45(new)
Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.