Throw your trusty pillow inflicting spirit damage and heavy knockback. Landing hits reduces the cooldown of your other abilities.

Rem
Stats
- Other
- Light Melee58
- Heavy Melee116
Abilities
Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration. Hop between allies with [Ability2] to apply the heal, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.
- 別の味方への飛びつきは、使い魔が付いたトルーパーも対象にできる。
- 自分への回復効果とスキル効果時間は、飛びつくたびに更新される。
Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers. Follow a hero: Provides a short burst of spirit resist and fading move speed. Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team. Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
- 使い魔はブリッジバフを獲得できる。
- 使い魔はトルーパーに付着すると、そのトルーパーのHPを全回復する。
- 使い魔は敵のショップでも自動購入を実行できる。
Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.
Popular Items
The items bought most often in each tier, in matches played with this hero (pick rate).
Tier 1800
IExtra Charge86.1%Win rate 48.7%
IExtra Spirit65.0%Win rate 49.2%
IIMBUEMystic Expansion52.2%Win rate 49.4%
IExtra Regen46.6%Win rate 49.3%
Tier 21,600
IIHealing Booster67.9%Win rate 48.3%
IIImproved Spirit64.7%Win rate 48.8%
IITrophy Collector56.6%Win rate 48.3%
IIIMBUECompress Cooldown43.3%Win rate 49.6%
Tier 33,200
IIIRapid Recharge66.4%Win rate 49.0%
IIISuperior Cooldown55.0%Win rate 49.8%
IIISuperior Duration44.7%Win rate 50.7%
IIITankbuster42.3%Win rate 49.5%
Tier 46,400
IVBoundless Spirit45.3%Win rate 52.9%
IVHealing Tempo43.9%Win rate 52.8%
IVTranscendent Cooldown36.7%Win rate 51.4%
IVACTIVECursed Relic29.8%Win rate 49.1%
Win rates run higher for pricier tiers, because the team that is already ahead can afford more expensive items. Match stats: deadlock-api.com (updated every 6 hours)
Strengths and Counters
Standout stats
Stats in the top 12.5% of all 38 heroes- Sprint Speed+4mTop 3%
- Commonly builtSpirit 57%Top 25%
- Vitality 33%Top 25%
- Weapon 10%Top 88%
Counters
Based on what the abilities do and what players actually buildShorten crowd controlWhy: Has stuns, sleeps, or immobilizes — Stun · Sleep · Immobilize total 4s (top 4% of 14 heroes)
IIIACTIVEBlood TributeDebuff Resist 35%
IIDebuff ReducerDebuff Resist 25%
IVSpellbreakerDebuff Resist 25%
IVACTIVEUnstoppableDebuff Resist 25%
IIIWeighted ShotsDebuff Resist 22%
IVACTIVEScourgeDebuff Resist 20%
IIReactive Barriermanual tag
Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only
Balance Changes
- Fading Move Speed36%(45%)
- Move/Dash Slow20%(25%)
Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.