Death SlamUltimate
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press[Attack]to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
105
Impact Damage
14m
Max Throw Distance
4s
Slow Duration
Move Speed-40%Impact Radius6m
1APMax Throw Distance +12m
2APCooldown -35s
5APStun enemies in Radius for 1.2s +6m Cast Range
NotesJapanese only
- ジップラインから降りた直後に発動すると、チャネリング中も前方へ滑空しながら移動できるため、より広い範囲の相手を巻き込みやすくなる。