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Shiv

Bleeds out foes, then goes in for a kill

Stats

Weapon
DPS52BulletDamage4.8Bulletsper sec1.8 shots/sAmmo10ReloadTime2.8sBulletVelocity610m/sFalloffStart20mFalloffEnd41m
Vitality
Max Health830HealthRegen2Move Speed6.5mSprintSpeed+1.6mDash Speed13.9mStamina3StaminaCooldown6s
Growth / Lv
WeaponDamage+0.165/LvMax Health+46/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

On top of the four growth stats, this hero also gains Alt-Fire Bullet Damage +0.24 per level.

Abilities

  • Charges2
  • Cooldown16s
  • Channel Duration0.2s

Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

×0
0
Impact Damage
×0.13
10
Bleed DPS Per Knife
2s
Charge Delay
Movement Slow28%Bleed Duration5sCurrent Health Damage3.5%
1APBleed Duration +2s
2AP+2 Charges
5AP+0.07 Bleed DPS with increased Spirit scaling
NotesJapanese only
  • ダメージは1秒に1回発生する。
  • Cooldown16s
  • Cast Delay0.25s

Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.

×1.2
75
Impact Damage
2400m
Dash Speed
12m
Dash Range
Radius2.5mDebuff Duration14s
1APCooldown -6s
2AP-4% Spirit Resist +2m Dash Range
5AP+50 Impact Damage -2s Cooldown per Hero hit.
NotesJapanese only
  • 発動前の勢いを一切引き継がず、決まった速度で移動して必ず勢いゼロで終わる。ほぼ真上・真下以外の任意の角度へ向けられるため、ダッシュとは別枠の「もう一段の移動」として、一連の移動の締めに使うのが基本。「スロウイングヘックス」で無効化されるため、追われている状況での離脱手段としては過信できない。
  • Cooldown25s
  • Cast Delay0.25s

Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

25%
Incoming Damage Deferred
6s
Deferred Damage Duration
30%
Deferred Damage Cleared
Incoming Damage Deferred+15%
1APCooldown -15s
2APDeferred Damage Cleared +40%
5APIncoming Damage Deferred +15%
Killing BlowUltimate
  • Cooldown145s
  • Cast Range12m
  • Cast Delay0.05s

(No description)

+8%
Full Rage Damage Bonus
200
Damage
18%
Enemy health threshold
Recast Window16s
1AP+6m m Range +2m/s in Full Rage.
2AP+16% Full Rage Bonus Damage -25s Cooldown
5AP+10% Enemy Health Threshold
NotesJapanese only
  • 処刑閾値以下の敵ヒーローには、赤い輪郭が表示される。

Strengths and Counters

Standout stats

No stat stands out, so the top 3 are shown

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-09-16Minor Update - 09-16-2026Mixed

    Base Stats

    • Alt-Fire Bullet Damage0.24(0.2)

    Serrated Knives

    • Impact RadiusRemoved(10m)
    • Current Health Damage3.5%(new)
    • Current Health Damage Spirit Scaling×0.01(new)
    • Movement Slow28%(35%)
    • Ricochet CountRemoved(1)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.