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Holliday

Bounces about dispensing trick shots

Stats

Weapon
DPS42BulletDamage19.7Bulletsper sec2.1 shots/sAmmo10ReloadTime2.75sBulletVelocity1156m/sFalloffStart20mFalloffEnd58m
Vitality
Max Health780HealthRegen2Move Speed8.2mSprintSpeed+1.6mDash Speed16.1mStamina2StaminaCooldown4.5s
Growth / Lv
WeaponDamage+1.144/LvMax Health+43/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

Abilities

  • Charges2
  • Cooldown28s
  • Cast Delay0.125s

Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knockup. The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. The burn stacks, so overlapping barrels burn for their combined damage. Can be Alt-Cast to place the barrel in front of Holliday.

×0.53
40
Impact Damage
×0.18
13.3333
Damage Per Second
7.5s
Charge Delay
Radius6mBurn Duration3sArm Time0.1s
1APCooldown -10s
2APCharges +1
5AP+0.25 Impact Damage +0.083333 Burn Damage per Second -5s Charge Time Improved Spirit Scaling
NotesJapanese only
  • オルトキャストで設置した樽は、近接攻撃で飛んでいく。
  • 転がった樽がバウンスパッドに当たると飛んでいく。
  • Charges1
  • Cooldown41s
  • Duration22s
  • Cast Delay0.08s

Drop a bounce pad in the world that launches any hero. You explode on landing, dealing Damage to any nearby enemies. The explosion can only occur once per person per Bounce Pad.

×0.37
60
Stomp Damage
3.5s
Charge Delay
+100%
Air Control
Air Acceleration+50%Radius9m
1AP-10s Cooldown
2APYou and allies gain a +4m/s move speed bonus for 4s on landing
5AP+0.7s Stomp Stun
NotesJapanese only
  • バウンスした味方も踏みつけダメージを発生させられる。
  • ダッシュで進入すると滞空時間を短くできる。
  • 壁の目の前で設置すると、バウンスパッドが縦向きに立つ。その上に乗って壁を見ながら後ろ入力とジャンプを同時に押すと、壁ジャンプと合わさって一気に大きな勢いを得られる。
CrackshotPassive
  • Cooldown20s
  • Cast Delay0.15s

Headshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown. Cooldown is reduced by 50% on NPC hits. Crackshot ignores range damage fall-off and does not apply to objectives.

×1.12
55
Damage
2m
Explosion Radius
2s
Debuff Duration
Fading Move Speed-40%
1AP-20% Fading Move Speed
2AP+49.5 Damage and -6% Bullet Resist for 5s
5AP-6s Cooldown on Hero Headshots. -3s on NPC Headshots
NotesJapanese only
  • スピリットパワーでスケールするが、武器ダメージとして適用される。
Spirit LassoUltimate
  • Cooldown130s
  • Cast Range20m
  • Duration2.25s
  • Cast Delay0.5s

Throw out your lasso, dealing spirit damage, pulling, and applying stun. Using a Bounce Pad extends the duration of Spirit Lasso.

×0.93
80
Damage
60
Targetting Cone Angle
1APDamage +80
2APDuration +0.75s
5APCooldown -40s

Strengths and Counters

Standout stats

Stats in the top 12.5% of all 38 heroes

Counters

Based on what the abilities do and what players actually build

Bring it down from the airWhy: Can move through the air with abilities or passives — manual tag

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-09-29City Never SleepsNerf

    Spirit Lasso

    • Follow DampingRemoved(8)
    • Lassoed Target Max SpeedRemoved(55)
  2. 2026-09-16Minor Update - 09-16-2026Mixed

    Base Stats

    • Max Health43(41)

    Crackshot

    • Bullet Resist0%(new)
    • Bullet Resist Reduction Duration0(new)
    • Fading Move Speed40%(50%)
    • T1Fading Move Speed+20%(+25%)
    • T2Bullet Resist-6%(new)
    • T2Bullet Resist Reduction Duration+5(new)

    Spirit Lasso

    • Extended Duration from Bounce Pad1.25s(1s)
  3. 2026-08-12Minor Update - 08-12-2026Mixed

    Powder Keg

    • Barrel DamageRemoved(80)
    • Barrel Damage Spirit ScalingRemoved(×1.05)
    • Burn Duration3s(new)
    • Damage Per Second13.333(new)
    • Damage Per Second Spirit Scaling×0.175(new)
    • Impact Damage40(new)
    • Impact Damage Spirit Scaling×0.525(new)
    • Damage Interval0.5(new)
    • T3Barrel DamageRemoved(+80)
    • T3Barrel Damage Spirit ScalingRemoved(+0.5)
    • T3Damage Per Second+13.333(new)
    • T3Damage Per Second Spirit Scaling+0.083(new)
    • T3Impact Damage+40(new)
    • T3Impact Damage Spirit Scaling+0.25(new)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.