Minor Update - 09-16-2026
변경 사항 요약일본어 전용
게임 데이터에 수치가 없어 아래 밸런스 조정에 나오지 않는 변경입니다. 공식 공지를 읽고 직접 작성했습니다.
カムバック(劣勢側への補正)
- 不安定な裂け目のカムバック耐性の上限が、試合時間とともに伸びるようになった。以前は一律35%。現在は10%+経過1分ごとに1%で、上限は30分時点の40%(最初の裂け目でおよそ20%)。
- ネットワースがわずかに下回っているだけでも入っていた固定量のボーナスソウルが、ヒーローキルの賞金と不安定な裂け目の賞金の両方から削除された。序盤から中盤にかけての影響が大きい。
- カムバックの賞金が全体的に少し引き下げられた(上の削除に加えての引き下げ)。
- 敵チームの平均ネットワースを上回っているプレイヤーが受け取っていたカムバックソウルは、その超過分の70%が、下位2人へ一定間隔で配られるソウル(ティックゴールド)の側へ回るようになった。
リスポーンと中立オブジェクト
- 20分時点のリスポーン時間が35秒から38秒になった。それ以降の上限値は変わらず、早い時間帯だけ少し長くなる。
- 地下通路の破壊可能オブジェクトの初回出現が3分から5分になった。
- 地下通路の破壊可能オブジェクトの再出現間隔が3分から5分になった。
パリィ・リロード・ダッシュ
- パリィを使うとリロードが一時停止するようになった。
- 通常のダッシュ中にパリィすると、ダッシュと慣性がキャンセルされ、その場でパリィするようになった。
- スタンを受けたとき、リロードがやり直しではなく一時停止になった。
- ダッシュと近接弱攻撃が銃の発射間隔を止めなくなった。発射間隔の長い武器(シルバー、エイブラムスなど)ほど影響が大きい。
スロウ
- 移動スロウの値が全体的に約20%引き下げられた。
- 地上ダッシュのスロウが全体的に約10%引き下げられた。
- スロウが空中の空気抵抗にも、スロウ値の35%ぶん効くようになった(コンソール変数 citadel_enable_slows_affect_air_drag で切り替えられる)。
밸런스 조정
게임 데이터의 차이에서 자동으로 생성했습니다. 공식 패치 노트에 없는 변경도 포함합니다.
- 기
기본 능력치
- 최대 체력43(41)
- 총탄 저항0%(신규)
- 총탄 저항 감소 지속 시간0(신규)
- 점진적 이동 속도 둔화40%(50%)
- T1점진적 이동 속도 둔화+20%(+25%)
- T2총탄 저항-6%(신규)
- T2총탄 저항 감소 지속 시간+5(신규)
- 무
주 무기
- 감쇠 종료 거리48m(54m)
- 감쇠 시작 거리16m(18m)
- 기
기본 능력치
- 보조 사격 총탄 피해0.24(0.2)
- 기
기본 능력치
- 활력 회복0.189(0.2)
- 기
기본 능력치
- 보조 사격 총탄 피해1.44(1.6)
- 이동 속도24%(30%)
- 총탄 및 마법 저항 감소-7%(-8%)
- 치유60(75)
- 치유 마력 계수×0.5(×0.75)
- T3이동 속도+12%(+20%)
- T3총탄 및 마법 저항 감소-4%(-5%)
IVACTIVE너프- 대시 거리-36%(-40%)
- 이동 속도28%(35%)
- 강화 시 이동 속도+12%(+15%)
IVACTIVE너프- 이동 속도48%(60%)
III혼합- 근거리 공격 타격 시 치유120(100)
- 근거리 공격 타격 시 치유 마력 계수×1.75(×1.5)
- 근거리 공격 적중 치유35%(30%)
- 이동 속도48%(60%)
IIIIMBUE버프- 지속 시간20초(14초)
IVACTIVE너프- 최대 이동 속도60%(75%)
III버프- 최대 체력 재생2.25%(2%)
- 구성 아이템쾌속 장화(신규)
- 쿨다운37초(45초)
- 질주 속도2m(1.5m)
III너프- 이동 속도20%(25%)
- 강화 시 이동 속도+4%(+5%)
IIACTIVE너프- 이동 속도48%(60%)
IVACTIVE너프- 대시 거리-22%(-25%)
- 이동 속도24%(30%)
IIACTIVE너프- 쿨다운29초(27초)
- 대시 거리-26%(-30%)
- 이동 속도16%(20%)
- 강화 시 이동 속도+8%(+10%)
IV버프- 마법 체력 흡수28%(25%)
- 총탄 체력 흡수28%(25%)
IV너프- 궁극기 쿨다운 감소10%(신규)
IVIMBUE너프- 기본 총탄 피해20%(25%)
- 기본 총탄 피해 마력 계수×0.38(×0.49)
IVACTIVE버프- 시전 범위25m(20m)
- 침묵 만료 시 피해35%(30%)
IACTIVE너프- 분당 영혼 가치80(90)
- 피해 페널티-15%(-10%)
II조정- 총탄 저항-12%(-13%)
III조정- 총탄 저항-10%(-9%)
III너프- 현재 체력 보너스 피해7.5%(8%)
II너프- 대시 거리-10%(-12%)
- 이동 속도24%(30%)
- 강화 시 이동 속도+12%(+15%)
IVIMBUE너프- 이동 속도32%(40%)
- 보너스 영혼170%(180%)
IVACTIVE너프- 이동 속도40%(50%)
III너프- 능력 시전 시 치유 마력 계수×1.7(×2)
IIACTIVE너프- 시전 범위32m(35m)
- 중첩당 치유 마력 계수×0.45(×0.5)
- 반경32m(35m)
- 이동 속도32%(40%)
- 지속 시간12초(10초)
- 출혈 피해1.95% 초당 피해(2.6% 초당 피해)
- 출혈 피해 마력 계수×0.003(×0.004)
- 강화 시 출혈 피해+0.375% 초당 피해(+0.5% 초당 피해)
II너프- 대시 거리-20%(-22%)
- 이동 속도24%(30%)
- 강화 시 대시 거리-8%(-10%)
- 강화 시 이동 속도+16%(+20%)
IV혼합- 연사 속도25%(30%)
- 마력30(40)
- 총탄당 축적1.08(0.75)
III버프- 출혈 피해 마력 계수×0.006(×0.005)
II너프- 분당 영혼16(18)
IV너프- 대시 거리-10%(-12%)
- 마법 피해 시 이동 속도24%(30%)
- 이동 속도64%(80%)
III너프- 구성 아이템삭제(쾌속 장화)
- 질주 속도0m(2m)
- 전투 제외 재생0(2)
- 마력6(10)
III너프- 대시 거리-20%(-22%)
- 이동 속도24%(30%)
- 강화 시 대시 거리-8%(-10%)
- 강화 시 이동 속도+16%(+20%)
- 전
건물 파괴 영혼
- 가디언 (Tier1) 파괴 시 영혼1,375(1,250)
- 워커 (Tier2) 파괴 시 영혼3,675(3,500)
- 파괴에 관여한 근처 플레이어 배분율25%(30%)
전불안정한 균열 역전 보정
- 열세 시 보너스 현상금삭제(170%)
- 총탄 저항 (일괄)삭제(35%)
- 저항 상한 (경기 시작 시)10%(신규)
- 저항 상한의 최대치40%(신규)
- 저항 상한 증가 (1분마다)1%(신규)
- 상태 이상 저항 (일괄)삭제(35%)
- 마법 저항 (일괄)삭제(35%)
전파괴 가능 오브젝트 등장
- 파괴 가능 오브젝트 첫 등장 (배치 1)3분(신규)
- 파괴 가능 오브젝트 재등장 간격 (배치 1)3분(신규)
- 파괴 가능 오브젝트 첫 등장 (배치 2)5분(신규)
- 파괴 가능 오브젝트 재등장 간격 (배치 2)5분(신규)
- 파괴 가능 오브젝트 첫 등장 (배치 3)10분(신규)
- 파괴 가능 오브젝트 재등장 간격 (배치 3)3분(신규)
- 유리한 방향으로 바뀐 항목
- 불리한 방향으로 바뀐 항목
- 방향을 판정하지 않은 항목
공식 패치 노트
Steam 공식 뉴스에서 가져온 Valve 공식 게시물 원문(영어)입니다. 제3자의 요약이나 번역이 아닙니다.
\[ General
- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Slightly reduced comeback bounties in general (this is in addition to the above change)
- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
- Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
- Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
- Using parry now pauses reloading
- Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- Getting stunned now pauses your reload rather than restarting it
- Breakables in the underground tunnels initial spawn time increased from 3m to 5m
- Breakables in the underground tunnels respawn rate increased from 3m to 5m
- All move slow values reduced by ~20% globally
- All ground dash slows reduced by ~10% globally
- Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
- to toggle the slow drag behavior on and off)
- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
\[ Items
- Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%
- Hollow Point: Bullet Resist Reduction increased from 9% to 10%
- Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%
- Shadow Weave: Now builds from Sprint Boots
- Shadow Weave: Sprint speed increased from 1.5 to 2
- Shadow Weave: Cooldown reduced from 45s to 37s
- Cultist Sacrifice: Bounty reduced from 180% to 170%
- Ballistic Enchantment: Duration increased from 14s to 20s
- Spiritual Overflow: Buildup is 35% slower
- Spiritual Overflow: Spirit Power on proc reduced from 40 to 30
- Spiritual Overflow: Fire Rate reduced from 30% to 25%
- Restorative Locket: Heal per boon reduced from 0.5 to 0.45
- Restorative Locket: Stack range reduced from 35m to 32m
- Trophy Collector: Souls per minute reduced from 18 to 16
- Veil Walker: No longer builds from Sprint Boots
- Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- Veil Walker: Movement speed bonus is now removed when the invisibility is removed
- Veil Walker: Spirit Power reduced from 10 to 6
- Fortitude: Max Health regen increased from 2% to 2.25%
- Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75
- Lifestrike: Melee hit heal increased from 30% to 35%
- Leech: Bullet and Spirit Lifesteal increased from 25% to 28%
- Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
- Diviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction
- Golden Goose Egg: Damage Penalty increased from -10% to -15%
- Golden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)
- Golden Goose Egg: Souls per minute reduced from 90 to 80
- Slowing Hex: Cooldown increased from 27s to 29s
- Radiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7
- Tankbuster: Current Health Bonus damage reduced from 8% to 7.5%
- Decay: DPS reduced by 25%
- Decay: Duration increased by 20%
- Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38
- Mercurial Magnum: Base bullet damage reduced from 25% to 20%
- Focus Lens: Damage increased from 30% to 35%
- Focus Lens: Cast range increased from 20m to 25m
\[ Heroes
- Abrams: Infernal Resilience T3 increased from +8% to +9%
- Abrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s
- Celeste: Stamina cooldown increased from 5 to 5.3
- Celeste: Light Eater spirit lifesteal reduced from 20% to 18%
- Celeste: Light Eater T3 decreased from +25 to +22
- Celeste: Dazzling Trick cooldown increased from 34s to 38s
- Celeste: Radiant Daggers T2 reduced from +80 to +70
- Celeste: Shining Wonder radius reduced from 16.5m to 15.5m
- Celeste: Shining Wonder T3 Max Bounces reduced from +8 to +6
- Graves: Health per boon increased from 33 to 35
- Haze: Fixation headshot stack count increased from +2 to +3
- Haze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035
- Holliday: Health per boon increased from 41 to 43
- Holliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s
- Holliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s
- Ivy: Stone Form radius reduced from 6m to 5.75m
- Ivy: Stone Form T1 max health heal reduced from 7% to 6%
- Kelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2)
- Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45
- Lady Geist: Essence Bomb T3 damage increased from 26% to 30%
- Lash: Gun falloff range reduced from 18m->54m to 16m->48m
- Lash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04
- Lash: Ground Strike T3 damage per meter scaling increased from 110% to 120%
- Lash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
- Lash: Flog heal reduced from 50% to 40%
- Lash: Flog angle increased from 38 to 40
- Lash: Flog T3 reduced from +40 degrees angle to +25
- Lash: Flog T3 reduced from +20% heal to +15%
- Paige: Heavy Melee spirit scaling increased from 0.3 to 0.45
- Paige: Captivating Read T1 increased from -11s Cooldown to -14s
- Paige: Captivating Read T3 increased from +1m to +2m
- Paige: Fixed some collision issues with Rallying Charge
- Paradox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
- Paradox: Kinetic Carbine min damage multiplier no longer gets increased by the T3
- Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
- Rem: Lil Helpers now have a target UI when instant cast mode is selected
- Shiv: Alt fire base damage increased by 4%
- Shiv: Alt fire damage per boon increased from +0.2 to +0.24
- Shiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
- Silver: Health per boon increased from 28 to 31
- Silver: Sprint speed increased from 1.5 to 2.5
- Silver: Dashes and light melee's no longer pause your gun's cycle time
- Silver: Boot Kick can only target heroes and objectives now
- Silver: Entangling Bola can only target heroes now
- Silver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
- Venator: Ira Domini now works with Ricochet, all the shots will bounce
- Venator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
- Viscous: Alt fire damage growth reduced by 10%
- Viscous: Splatter detonation cooldown reduced from 0.15 to 0.12
- Viscous: Splatter T1 reduced from +2m to +1.5m
- Viscous: The Cube cast range reduced from 26m to 20m
- Viscous: Puddle Punch cooldown increased from 21s to 24s
- Viscous: Goo Ball T3 now also increases spirit scaling by 0.2
- Vyper: Slither T3 barrier duration reduced from 5s to 4s
- Vyper: Petrifying Bola cooldown increased from 105s to 115s
- Warden: Bullet damage per boon reduced from 0.28 to 0.25
- Warden: Fire Rate spirit scaling reduced from 0.25 to 0.21
- Warden: Alchemical Flask projectile range and speed reduced by 30%
- Warden: Willpower T3 spirit scaling reduced from +2.7 to +2.1
- Warden: Willpower T3 debuff resistance reduced from 40% to 30%
- Wraith: Card Trick heart heal reduced from 75 to 60
- Wraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
- Wraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
- Wraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
- Wraith: Card Trick T3 Clubs slow from +20% to +15%
- Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it
- Wraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
- Yamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4
- Yamato: Flying Slash light melee scaling increased from 1.0 to 1.2































