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Haze

Sneaks in and sprays bullets

Stats

Weapon
DPS50BulletDamage5.3Bulletsper sec9.5 shots/sAmmo25ReloadTime2.35sBulletVelocity762m/sFalloffStart20mFalloffEnd46m
Vitality
Max Health730HealthRegen2Move Speed8.2mSprintSpeed+1.6mDash Speed16.1mStamina3StaminaCooldown4.5s
Growth / Lv
WeaponDamage+0.143/LvMax Health+33/LvMeleeDamage+1.58/LvSpiritPower+0.5/Lv

Abilities

  • Cooldown30s
  • Cast Delay0.2s

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

×2.2
65
Damage
2.75s
Sleep Duration
0.1s
Wake Up Delay
Min Sleep Time0.2sSleep Movespeed1.5m
1AP-10% Bullet Resist Reduction for 6s on wake-up
2AP+1s Sleep Duration Applies 15 Fixation Stacks
5AP-17s Cooldown -40% Move and Dash Speed for 3s on wake-up
  • Charges0
  • Cooldown33s
  • Duration8s

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.

1.5s
Fade Time
18m
Spot Radius
1APInvis Sprint Speed +7m
2APEnable 2 Ability Charges
5APDispels non-ult debuffs Grants +50% Bullet Lifesteal for 5s
FixationPassive
  • Duration6s

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.

×0
0
Spirit Damage
40
Max Stacks
+0.2/stack
Weapon Damage
1AP0.8 Spirit damage and 12% slow for 2s to target every 20 stacks
2AP+40 Max Stacks and +5s Duration
5AP+0.00035/ per Stack Scales with Weapon Damage
Bullet DanceUltimate
  • Cooldown165s
  • Duration3.5s
  • Cast Delay0.4s

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.

4m
Dance Movespeed
16m
Radius
1
Targets Hit Per Shot
Fire Rate+25%Bullet Damage+7Proc Chance100%Bullet Evasion30%
1APBullet Damage +7
2AP+10% Fire Rate +3m Movespeed
5AP+40% Evasion -65s Cooldown
NotesJapanese only
  • ミスティックショットやラッキーショットなど、弾丸ベースのアイテム効果が適用される。
  • 発動中は移動速度が大きく制限されるが、発動前に十分な速度としゃがみ入力を用意しておくと、発動中でもスライドで移動できる。空中ダッシュ後にしゃがみを押しっぱなしにして発動する方法と、地上ダッシュの直後に狙ったタイミングでしゃがみを入れて発動する方法がある。

Strengths and Counters

Standout stats

Stats in the top 12.5% of all 38 heroes

Counters

Based on what the abilities do and what players actually build

Shorten crowd controlWhy: Has stuns, sleeps, or immobilizes — Stun · Sleep · Immobilize total 2.75s (top 11% of 14 heroes)

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-09-29City Never SleepsBuff

    Bullet Dance

    • Min Rounds per Second5(new)
  2. 2026-09-16Minor Update - 09-16-2026Mixed

    Sleep Dagger

    • T3Dash Distance-45%(-50%)
    • T3Move Speed+40%(+50%)

    Fixation

    • Headshot Stacks3(new)
    • T1Move Speed+12%(+15%)
    • T3Weapon Damage Spirit Scaling+0(+0)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.