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Deadman Danny

Stats

Weapon
DPS60BulletDamage15Bulletsper sec4 shots/sAmmo14ReloadTime3.2sBulletVelocity178m/sFalloffStart18mFalloffEnd47m
Vitality
Max Health730HealthRegen3.3Move Speed6.4mSprintSpeed+1.6mDash Speed16.1mStamina3StaminaCooldown5s
Growth / Lv
WeaponDamage+0.42/LvMax Health+39/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

On top of the four growth stats, this hero also gains Alt-Fire Bullet Damage +1.6 per level.

Abilities

  • Cooldown25s
  • Cast Range35m

Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. Hold and drag to select the angle.

×1.1
45
Marked Damage
27
Damage
3.5m
Explosion Radius
Missiles Launched3Range21mExplode Delay6.0sMark Duration10.0sFading Slow40%Slow Duration1.5s
1AP-12s Cooldown
2AP+30 Damage +45 Marked Damage
5AP+2 Missiles, Longer Range, and Improved Spirit Scaling
  • Cooldown21.0s
  • Cast Delay0.7s
  • Channel Duration5.0s

Hold [Jump / mantle] to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press [Ability 2] to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.

×1.5
70
Explosion Damage
×1.4
70
Explosion Damage
4%
Air Dash Heat
Heat Gain33/sSelf Stun1.3sSelf Damage10% Max HealthRadius8.0m
1APHeat vents faster while grounded
2APOn Hero Hit: Heal and take no self damage
5APOn Hero Hit: -50% Cooldown and +120 Spirit Damage
  • Cooldown22.0s
  • Cast Range22.0m
  • Duration2.0s

Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. Vents the jetpack when dealing damage.

×0.8
30
Damage Per Second
-15%
Bullet Resist
35
Burst Damage
Debuff Duration7.0sBeam Width2.75m
1APCooldown -8s
2AP+60 Burst Damage On Backblast Hit: +18% Fire Rate for 7s
5AP-10% Bullet Resist Shred On Backblast Hit: Apply a Mark
  • Cooldown135s
  • Cast Range10.0m
  • Cast Delay0.5s

Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.

×1
70
Damage
×0.09
3 / meter
Falling Damage
25%
Self Damage
Stun Duration0.5sLow Health Threshold50%Bonus Damage+75%
1APDamage +90
2APCooldown -35s
5AP+0.5s Stun +8 Damage / Meter

Items this hero sells most

Items this hero tends to sell after buying, by sell rate (the share of games where the item was bought and then sold). Items with 100+ purchases, bought in at least 3% of the hero's games.

Since the 2026-10-05 update (Minor Update - 10-05-2026) / 3,406 matches

  1. Sold 42.5%(all heroes 24.3%)▲higher than all heroesUpgraded 12.3%bought in 21.9% of games

    buy 3:39 → sell 28:05
  2. Sold 42.4%(all heroes 57.2%)▼lower than all heroesUpgraded —bought in 38.5% of games

    buy 3:04 → sell 27:59
  3. Sold 38.5%(all heroes 25.2%)▲higher than all heroesUpgraded 42.7%bought in 3.4% of games

    buy 4:21 → sell 28:08
  4. Sold 30.3%(all heroes 19.8%)▲higher than all heroesUpgraded 15.9%bought in 3.9% of games

    buy 4:36 → sell 28:59
  5. Sold 14.9%(all heroes 17.3%)Upgraded —bought in 20.3% of games

    buy 11:29 → sell 38:22
  6. Sold 10.9%(all heroes 14.7%)Upgraded —bought in 7.5% of games

    buy 15:22 → sell 36:47

Items consumed as components of an upgrade are not counted as sold. Sales within 12 seconds of purchase are excluded as cancelled mis-buys. Match data: deadlock-api.com (updated every 6 hours)

Strengths and Counters

Standout stats

Stats in the top 12.5% of all 38 heroes

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-10-14Minor Update - 10-14-2026Mixed

    Base Stats

    • Health Regen3.25(2.5)
    • Max Health730(680)

    Primary Weapon

    • Bullet Damage15(12)

    Strix Salvo

    • Cooldown25s(30s)
    • Marked Damage Spirit Scaling×1.1(×0.9)
    • T2Marked Damage+45(+35)
    • T2Damage+30(+20)
    • T3Marked Damage+0.35(+0.2)
    • T3Damage+0.35(+0.225)

    Chimera Mk1

    • Cooldown Spirit Scaling×-0.45(×-0.25)
    • Explosion Damage Spirit Scaling×1.4(×1.15)
    • Heat Gain Rate Slow Percent EffectivenessRemoved(75)
    • Self Damage10% Max Health(12% Max Health)
    • T2Heal On Hit Spirit Scaling+2(+1)
    • T3Overheat Lockout Duration Reduction On Player Hit Percent+50(+40)

    Close The Deal

    • Bonus Damage75%(50%)
    • T1Damage+90(+50)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.