Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. Hold and drag to select the angle.
Deadman Danny
Stats
- Other
- Light Melee50
- Heavy Melee116
- Ability Scaling×1.1
On top of the four growth stats, this hero also gains Alt-Fire Bullet Damage +1.6 per level.
Abilities
Hold [Jump / mantle] to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press [Ability 2] to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.
Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. Vents the jetpack when dealing damage.
Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.
Popular Items
The items bought most often in each tier, in matches played with this hero (pick rate).
Tier 1800
IHigh-Velocity Rounds93.4%Win rate 49.9%Low sample
IExtra Spirit75.5%Win rate 49.8%Low sample
IIMBUEMystic Expansion69.1%Win rate 50.0%Low sample
IMystic Burst68.4%Win rate 50.0%Low sample
Tier 21,600
IIImproved Spirit91.4%Win rate 50.1%Low sample
IIOpening Rounds70.6%Win rate 50.5%Low sample
IIReactive Barrier70.4%Win rate 50.6%Low sample
IIIMBUECompress Cooldown42.9%Win rate 51.2%Low sample
Tier 33,200
IIITankbuster81.2%Win rate 50.8%Low sample
IIIGreater Expansion74.4%Win rate 51.5%Low sample
IIIExpress Shot59.9%Win rate 49.7%Low sample
IIISuperior Cooldown59.5%Win rate 52.3%Low sample
Tier 46,400
IVBoundless Spirit66.7%Win rate 53.2%Low sample
IVTranscendent Cooldown28.4%Win rate 52.4%Low sample
IVIndomitable26.9%Win rate 52.5%Low sample
IVSpirit Burn26.2%Win rate 57.7%Low sample
No stats for this period yet.
Win rates run higher for pricier tiers, because the team that is already ahead can afford more expensive items. Match stats: deadlock-api.com (updated every 6 hours)
Items this hero sells most
Items this hero tends to sell after buying, by sell rate (the share of games where the item was bought and then sold). Items with 100+ purchases, bought in at least 3% of the hero's games.
IExtra RegenTier 1Sold 42.5%(all heroes 24.3%)▲higher than all heroesUpgraded 12.3%bought in 21.9% of games
buy 3:39 → sell 28:05
IRestorative ShotTier 1Sold 42.4%(all heroes 57.2%)▼lower than all heroesUpgraded —bought in 38.5% of games
buy 3:04 → sell 27:59
IMonster RoundsTier 1Sold 38.5%(all heroes 25.2%)▲higher than all heroesUpgraded 42.7%bought in 3.4% of games
buy 4:21 → sell 28:08
IClose QuartersTier 1Sold 30.3%(all heroes 19.8%)▲higher than all heroesUpgraded 15.9%bought in 3.9% of games
buy 4:36 → sell 28:59
IIBattle VestTier 2Sold 14.9%(all heroes 17.3%)Upgraded —bought in 20.3% of games
buy 11:29 → sell 38:22
IISpirit ShieldingTier 2Sold 10.9%(all heroes 14.7%)Upgraded —bought in 7.5% of games
buy 15:22 → sell 36:47
IExtra RegenTier 1Sold 42.1%(all heroes 23.5%)▲higher than all heroesUpgraded 16.8%bought in 21.7% of games
buy 4:14 → sell 30:25
IRestorative ShotTier 1Sold 41.3%(all heroes 53.8%)▼lower than all heroesUpgraded —bought in 37.4% of games
buy 3:16 → sell 30:33
IIBattle VestTier 2Sold 15.8%(all heroes 19.6%)Upgraded —bought in 20.8% of games
buy 11:36 → sell 39:45
IIBullet Resist ShredderTier 2Sold 12.4%(all heroes 11.7%)Upgraded —bought in 32.0% of games
buy 16:37 → sell 39:00
IIMystic ShotTier 2Sold 12.2%(all heroes 10.9%)Upgraded —bought in 10.6% of games
buy 13:47 → sell 38:57
IIEnchanter's EmblemTier 2Sold 12.0%(all heroes 13.1%)Upgraded —bought in 7.6% of games
buy 15:12 → sell 39:19
IRestorative ShotTier 1Sold 44.0%(all heroes 59.0%)▼lower than all heroesUpgraded —bought in 37.1% of games
buy 3:02 → sell 27:41
IExtra RegenTier 1Sold 43.5%(all heroes 25.4%)▲higher than all heroesUpgraded 9.8%bought in 23.7% of games
buy 3:23 → sell 28:10
IIBattle VestTier 2Sold 15.4%(all heroes 17.2%)Upgraded —bought in 20.9% of games
buy 11:30 → sell 37:32
IIEnchanter's EmblemTier 2Sold 8.5%(all heroes 10.3%)Upgraded —bought in 8.8% of games
buy 13:56 → sell 35:22
IIBullet Resist ShredderTier 2Sold 7.3%(all heroes 9.1%)Upgraded —bought in 33.0% of games
buy 16:10 → sell 40:25
IIOpening RoundsTier 2Sold 6.5%(all heroes 11.3%)Upgraded —bought in 84.5% of games
buy 4:31 → sell 39:46
IRestorative ShotTier 1Sold 41.9%(all heroes 59.9%)▼lower than all heroesUpgraded —bought in 42.8% of games
buy 2:47 → sell 25:15
IExtra RegenTier 1Sold 41.0%(all heroes 23.4%)▲higher than all heroesUpgraded 9.0%bought in 19.1% of games
buy 3:10 → sell 26:09
IIBattle VestTier 2Sold 12.2%(all heroes 13.9%)Upgraded —bought in 18.5% of games
buy 11:15 → sell 38:04
IIBullet Resist ShredderTier 2Sold 5.0%(all heroes 6.2%)Upgraded —bought in 26.7% of games
buy 16:01 → sell 36:15
IIOpening RoundsTier 2Sold 4.5%(all heroes 8.8%)Upgraded —bought in 80.3% of games
buy 4:37 → sell 36:56
IExtra HealthTier 1Sold 2.6%(all heroes 6.5%)Upgraded 86.1%bought in 71.4% of games
buy 10:05 → sell 27:31
No stats for this period yet.
Items consumed as components of an upgrade are not counted as sold. Sales within 12 seconds of purchase are excluded as cancelled mis-buys. Match data: deadlock-api.com (updated every 6 hours)
Strengths and Counters
Standout stats
Stats in the top 12.5% of all 38 heroes- Health Regen3.3Top 3%
- Dash Speed16.1mTop 13%
- Commonly builtSpirit 44%Top 60%
- Vitality 29%Top 58%
- Weapon 27%Top 40%
Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only
Balance Changes
Base Stats
- Health Regen3.25(2.5)
- Max Health730(680)
Primary Weapon
- Bullet Damage15(12)
- Cooldown25s(30s)
- Marked Damage Spirit Scaling×1.1(×0.9)
- T2Marked Damage+45(+35)
- T2Damage+30(+20)
- T3Marked Damage+0.35(+0.2)
- T3Damage+0.35(+0.225)
- Cooldown Spirit Scaling×-0.45(×-0.25)
- Explosion Damage Spirit Scaling×1.4(×1.15)
- Heat Gain Rate Slow Percent EffectivenessRemoved(75)
- Self Damage10% Max Health(12% Max Health)
- T2Heal On Hit Spirit Scaling+2(+1)
- T3Overheat Lockout Duration Reduction On Player Hit Percent+50(+40)
- Bonus Damage75%(50%)
- T1Damage+90(+50)
Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.