Minor Update - 10-14-2026
Balance Changes
Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes.
- B
Base Stats
- EBullet Armor Damage Reduction-7(new)
- B
Base Stats
- Health Regen3.25(2.5)
- Max Health730(680)
WPrimary Weapon
- Bullet Damage15(12)
- Cooldown25s(30s)
- Marked Damage Spirit Scaling×1.1(×0.9)
- T2Marked Damage+45(+35)
- T2Damage+30(+20)
- T3Marked Damage+0.35(+0.2)
- T3Damage+0.35(+0.225)
- Cooldown Spirit Scaling×-0.45(×-0.25)
- Explosion Damage Spirit Scaling×1.4(×1.15)
- Heat Gain Rate Slow Percent EffectivenessRemoved(75)
- Self Damage10% Max Health(12% Max Health)
- T2Heal On Hit Spirit Scaling+2(+1)
- T3Overheat Lockout Duration Reduction On Player Hit Percent+50(+40)
IIINerf- Regeneration Spirit Scaling×0.035(×0.04)
- Changed in a favorable direction
- Changed in an unfavorable direction
- Direction not judged
Official Patch Notes
Valve's original post, fetched from the official Steam news. Not a third-party summary or translation.
- Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035 - Baba: Spirit Resistance scaling reduced from 0.12 to 0.1 - Baba: Now has -7% Base Bullet Resistance - Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies - Baba: Threadsap - Cooldown increased from 26s to 28s - Baba: Granny Long Legs - Cooldown increased from 30s to 32s - Baba: Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum - Baba: Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high) - Baba: Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes - Baba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7 - Baba: Baba's Brew - Barrier reduced from 100 to 90 - Baba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2) - Street Brawl: Baba Threadsap duration lasts 35% less - Deadman Danny: Health regen increased from 2.5 to 3.25 - Deadman Danny: Base health increased from 680 to 730 - Deadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48 - Deadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45 - Deadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2 - Deadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4 - Deadman Danny: Strix Salvo - Cooldown from 30s to 25s - Deadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1 - Deadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage" - Deadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35 - Deadman Danny: Close the Deal - 1AP increased from +50 to +90 - Deadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15% - Deadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage - Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%