← Deadman Danny
Chimera Mk1
  • Cooldown21.0s
  • Cast Delay0.7s
  • Channel Duration5.0s

Hold [Jump / mantle] to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press [Ability 2] to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.

×1.5
70
Explosion Damage
×1.4
70
Explosion Damage
4%
Air Dash Heat
Heat Gain33/sSelf Stun1.3sSelf Damage10% Max HealthRadius8.0m
1APHeat vents faster while grounded
2APOn Hero Hit: Heal and take no self damage
5APOn Hero Hit: -50% Cooldown and +120 Spirit Damage

Balance Changes

  1. 2026-10-14Minor Update - 10-14-2026Mixed
    • Cooldown Spirit Scaling×-0.45(×-0.25)
    • Explosion Damage Spirit Scaling×1.4(×1.15)
    • Heat Gain Rate Slow Percent EffectivenessRemoved(75)
    • Self Damage10% Max Health(12% Max Health)
    • T2Heal On Hit Spirit Scaling+2(+1)
    • T3Overheat Lockout Duration Reduction On Player Hit Percent+50(+40)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.