Chimera Mk1
Hold [Jump / mantle] to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press [Ability 2] to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.
70
Explosion Damage
70
Explosion Damage
4%
Air Dash Heat
Heat Gain33/sSelf Stun1.3sSelf Damage10% Max HealthRadius8.0m
1APHeat vents faster while grounded
2APOn Hero Hit: Heal and take no self damage
5APOn Hero Hit: -50% Cooldown and +120 Spirit Damage