Throw a grenade of scrap that detonates multiple times, dealing bullet damage and applying slow. The grenade can be meleed to knock it away.
Rat King
Stats
- Other
- Light Melee50
- Heavy Melee116
- Ability Scaling×0.6
Abilities
Call forth a swarm of rats that leap onto enemies, dealing spirit damage over time and reducing their bullet resist with every bite. The more rats are attached, the faster they will bite the target. Enemies can have multiple rats attached, but can shake off a rat early by performing a ground or air dash.
Adorn scrappy armor, gaining barrier based on your max health. As long as the armor holds, bullets have a chance to be deflected back towards the attacker. The barrier does not benefit from resists.
Charge up and summon the banner of Ratannia, granting all nearby allies increased move speed, immunity from slows, and reduced incoming damage while near the banner.
Popular Items
The items bought most often in each tier, in matches played with this hero (pick rate).
Tier 1800
IHigh-Velocity Rounds84.6%Win rate 60.8%Low sample
IExtra Health74.1%Win rate 61.5%Low sample
ISprint Boots69.7%Win rate 61.3%Low sample
IExtended Magazine49.1%Win rate 60.6%Low sample
Tier 21,600
IIOpening Rounds84.7%Win rate 60.9%Low sample
IIEnduring Speed81.7%Win rate 61.2%Low sample
IITitanic Magazine49.6%Win rate 59.9%Low sample
IIACTIVEFleetfoot48.1%Win rate 61.4%Low sample
Tier 33,200
IIIFortitude73.3%Win rate 61.5%Low sample
IIIBerserker57.4%Win rate 62.4%Low sample
IIISpirit Resilience47.0%Win rate 60.1%Low sample
IIIACTIVECultist Sacrifice41.3%Win rate 61.8%Low sample
Tier 46,400
IVJuggernaut38.7%Win rate 59.4%Low sample
IVSiphon Bullets35.7%Win rate 64.4%Low sample
IVACTIVEVampiric Burst21.7%Win rate 59.1%Low sample
IVWitchmail20.0%Win rate 63.0%Low sample
No stats for this period yet.
Win rates run higher for pricier tiers, because the team that is already ahead can afford more expensive items. Match stats: deadlock-api.com (updated every 6 hours)
Items this hero sells most
Items this hero tends to sell after buying, by sell rate (the share of games where the item was bought and then sold). Items with 100+ purchases, bought in at least 3% of the hero's games.
IRestorative ShotTier 1Sold 63.4%(all heroes 67.8%)Upgraded —bought in 7.9% of games
buy 1:59 → sell 27:34
IExtra RegenTier 1Sold 62.8%(all heroes 27.8%)▲higher than all heroesUpgraded 7.7%bought in 38.6% of games
buy 3:04 → sell 26:25
IClose QuartersTier 1Sold 31.9%(all heroes 25.3%)Upgraded 38.3%bought in 20.0% of games
buy 3:52 → sell 29:20
IIBattle VestTier 2Sold 23.7%(all heroes 25.0%)Upgraded —bought in 36.3% of games
buy 9:43 → sell 35:50
IISpirit ShieldingTier 2Sold 22.0%(all heroes 22.4%)Upgraded —bought in 15.3% of games
buy 11:19 → sell 34:33
IIOpening RoundsTier 2Sold 16.9%(all heroes 19.8%)Upgraded —bought in 85.3% of games
buy 5:06 → sell 37:08
IRestorative ShotTier 1Sold 61.7%(all heroes 65.3%)Upgraded —bought in 9.7% of games
buy 2:05 → sell 29:24
IExtra RegenTier 1Sold 60.2%(all heroes 26.6%)▲higher than all heroesUpgraded 11.3%bought in 39.0% of games
buy 3:18 → sell 27:53
IClose QuartersTier 1Sold 30.1%(all heroes 21.9%)Upgraded 43.6%bought in 21.9% of games
buy 3:56 → sell 31:20
IIBattle VestTier 2Sold 26.4%(all heroes 27.8%)Upgraded —bought in 39.5% of games
buy 10:22 → sell 37:29
IISpirit ShieldingTier 2Sold 24.3%(all heroes 25.9%)Upgraded —bought in 10.6% of games
buy 12:49 → sell 36:43
IIOpening RoundsTier 2Sold 20.8%(all heroes 22.6%)Upgraded —bought in 83.1% of games
buy 5:13 → sell 38:14
IRestorative ShotTier 1Sold 63.9%(all heroes 69.1%)Upgraded —bought in 7.1% of games
buy 1:41 → sell 26:36
IExtra RegenTier 1Sold 63.4%(all heroes 29.3%)▲higher than all heroesUpgraded 6.5%bought in 39.9% of games
buy 3:00 → sell 25:44
IClose QuartersTier 1Sold 31.4%(all heroes 26.3%)Upgraded 38.9%bought in 19.1% of games
buy 3:51 → sell 28:31
IIBattle VestTier 2Sold 23.0%(all heroes 24.8%)Upgraded —bought in 36.0% of games
buy 9:27 → sell 34:44
IISpirit ShieldingTier 2Sold 22.5%(all heroes 22.7%)Upgraded —bought in 15.1% of games
buy 11:14 → sell 34:48
IIOpening RoundsTier 2Sold 15.5%(all heroes 19.1%)Upgraded —bought in 86.5% of games
buy 5:01 → sell 36:29
IRestorative ShotTier 1Sold 68.2%(all heroes 69.3%)Upgraded —bought in 5.8% of games
buy 2:19 → sell 25:27
IExtra RegenTier 1Sold 67.2%(all heroes 26.8%)▲higher than all heroesUpgraded 2.3%bought in 34.7% of games
buy 2:45 → sell 24:38
IClose QuartersTier 1Sold 37.6%(all heroes 30.5%)Upgraded 23.8%bought in 18.1% of games
buy 3:40 → sell 27:22
IISpirit ShieldingTier 2Sold 19.5%(all heroes 16.7%)Upgraded —bought in 25.8% of games
buy 10:49 → sell 32:37
IIBattle VestTier 2Sold 18.5%(all heroes 21.1%)Upgraded —bought in 30.2% of games
buy 9:08 → sell 33:19
IIACTIVEReturn FireTier 2Sold 13.6%(all heroes 15.5%)Upgraded —bought in 11.4% of games
buy 14:32 → sell 35:37
No stats for this period yet.
Items consumed as components of an upgrade are not counted as sold. Sales within 12 seconds of purchase are excluded as cancelled mis-buys. Match data: deadlock-api.com (updated every 6 hours)
Strengths and Counters
Standout stats
Stats in the top 12.5% of all 38 heroes- Stamina Cooldown3.8sTop 1%
- Falloff Start20mTop 12%
- Commonly builtWeapon 43%Top 17%
- Vitality 42%Top 6%
- Spirit 15%Top 94%
Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only