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Rat King

Stats

Weapon
DPS60BulletDamage6Bulletsper sec5 shots/sAmmo24ReloadTime2.8sBulletVelocity203m/sFalloffStart20mFalloffEnd50m
Vitality
Max Health800HealthRegen2Move Speed6.8mSprintSpeed+1.6mDash Speed13.9mStamina3StaminaCooldown3.8s
Growth / Lv
WeaponDamage+0.18/LvMax Health+50/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

Abilities

Throw a grenade of scrap that detonates multiple times, dealing bullet damage and applying slow. The grenade can be meleed to knock it away.

×0.6
65
Detonation Damage
×0
0
Big Detonation Damage
-20%
Move Speed
Big Detonation Move Speed40%Slow Duration4sDetonation Radius8m
1APCooldown -8s
2APDetonation Damage +65
5APAdd an additional final Bigger Detonation
  • Charges1
  • Cooldown28s
  • Cast Range50m
  • Duration6s

Call forth a swarm of rats that leap onto enemies, dealing spirit damage over time and reducing their bullet resist with every bite. The more rats are attached, the faster they will bite the target. Enemies can have multiple rats attached, but can shake off a rat early by performing a ground or air dash.

8s
Charge Delay
8
Damage per Bite
1s
Bite Interval per Rat
Radius10mDebuff Duration4s
1APCharges +1
2APIncreased Swarm Size +4s Debuff Duration
5AP+8 Damage and -1% Bullet Resist per Bite
  • Cooldown22s
  • Duration6s

Adorn scrappy armor, gaining barrier based on your max health. As long as the armor holds, bullets have a chance to be deflected back towards the attacker. The barrier does not benefit from resists.

15%
Max Health as Barrier
15%
Bullet Return Chance
100%
Bullet Damage Returned
1APDuration +4s
2AP-8s Cooldown +15% Bullet Return Chance
5APReduce all damage to a max of 250 +10% Max Health as Barrier
  • Cooldown130s
  • Duration12s
  • Cast Delay2.0s

Charge up and summon the banner of Ratannia, granting all nearby allies increased move speed, immunity from slows, and reduced incoming damage while near the banner.

200
Damage
24m
Radius
12s
Flag Duration
Move Speed+3mDamage Reduction20%Move Speed-40%
1AP-20s Cooldown and +1m Move Speed
2AP+8s Charge Duration +8s Flag Duration +8m Radius
5AP+150 Damage and +15% Damage Reduction

Items this hero sells most

Items this hero tends to sell after buying, by sell rate (the share of games where the item was bought and then sold). Items with 100+ purchases, bought in at least 3% of the hero's games.

Since the 2026-09-29 update (City Never Sleeps) / 17,797 matches

  1. Sold 63.4%(all heroes 67.8%)Upgraded —bought in 7.9% of games

    buy 1:59 → sell 27:34
  2. Sold 62.8%(all heroes 27.8%)▲higher than all heroesUpgraded 7.7%bought in 38.6% of games

    buy 3:04 → sell 26:25
  3. Sold 31.9%(all heroes 25.3%)Upgraded 38.3%bought in 20.0% of games

    buy 3:52 → sell 29:20
  4. Sold 23.7%(all heroes 25.0%)Upgraded —bought in 36.3% of games

    buy 9:43 → sell 35:50
  5. Sold 22.0%(all heroes 22.4%)Upgraded —bought in 15.3% of games

    buy 11:19 → sell 34:33
  6. Sold 16.9%(all heroes 19.8%)Upgraded —bought in 85.3% of games

    buy 5:06 → sell 37:08

Items consumed as components of an upgrade are not counted as sold. Sales within 12 seconds of purchase are excluded as cancelled mis-buys. Match data: deadlock-api.com (updated every 6 hours)

Strengths and Counters

Standout stats

Stats in the top 12.5% of all 38 heroes

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only