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Billy

Stats

Weapon
DPS74BulletDamage6.3Bulletsper sec11.8 shots/sAmmo30ReloadTime2.9sBulletVelocity513m/sFalloffStart14mFalloffEnd32m
Vitality
Max Health820HealthRegen2Move Speed7mSprintSpeed+1.6mDash Speed14.7mStamina3StaminaCooldown4.5s
Growth / Lv
WeaponDamage+0.127/LvMax Health+53/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

Abilities

  • Charges1
  • Cooldown35s
  • Cast Range4m
  • Channel Duration0.3s

Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.

×1.1
35
Damage
×0.9
0
Melee Damage
×0
0
Damage
Charge Delay8sExplosion Delay0.5s
1AP-10s Cooldown
2AP+1 Charge and +2m Radius
5AP-3s Charge Time Now deals 50% Heavy Melee Damage
NotesJapanese only
  • T3アップグレード後は、ダメージ計算は軽近接扱いだが、効果は重近接として扱われる(スピリットスナッチなどのアイテム効果が発動する)。
  • Cooldown32s
  • Duration0.3s
  • Cast Delay0.35s

Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.

×1.9
40
Damage
1200m
Charge Speed
+50.0%
Air Acceleration
Air Control+50.0%
1APOn Impact: +25% weapon damage for 5s
2AP0.4s Charge Duration
5AP-13s Cooldown On hero hit: +10% Max Health for 16s
  • Cooldown27s
  • Duration8.0s
  • Cast Delay0.28s

Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.

70
Melee Bonus Health
1APWhile Blasted: +2.25m/s bonus move speed
2AP+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
5AP+0.6 Melee Bonus Health and increases spirit scaling
NotesJapanese only
  • 近接ダメージでスタックが最大になると、効果時間の延長が発動しなくなる。最大スタックの直前を維持している間は、効果時間を無期限に延長できる。
Chain GangUltimate
  • Cooldown175s
  • Cast Range12.0m
  • Duration2.8s

Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.

×0.7
120
Damage
×0.9
45
Damage Per Second
1AP+40% spirit resist & bullet resist
2APCooldown -40s
5AP+5m Range +1.3s of Unstoppable Per Hero pulled in
NotesJapanese only
  • 範囲内にいても、射線(視線)が通らないと発動しない。

Strengths and Counters

Standout stats

Stats in the top 12.5% of all 38 heroes

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-08-12Minor Update - 08-12-2026Mixed

    Base Stats

    • Health Regen2(2.5)

    Rising Ram

    • Duration0s(new)
    • Max Health0%(new)
    • T3Max Health DamageRemoved(+7%)
    • T3Max Health Damage Spirit ScalingRemoved(+0.03)
    • T3Duration+16s(new)
    • T3Max Health+10%(new)

    Chain Gang

    • Damage Spirit Scaling×0.7(×1)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.