Create a bishop that remains in place indefinitely. Move ([Zoom / alt-fire]): Moves the bishop, applying a fading slow and dealing spirit damage to enemies it passes through. After a delay, activates diagonal squares that deal additional spirit damage when stepped on. Re-activate to recall all bishops, ending the ability.
Solomon
Stats
- Other
- Light Melee50
- Heavy Melee116
Abilities
Promote an ally to be a knight, granting bonus stamina and barrier for a duration. If self-cast you develop yourself as king instead, granting double the barrier but no stamina. Move ([Zoom / alt-fire]): Moves the piece, making it invulnerable during the duration before landing. If self-cast, re-activate the ability to move instead.
Release a pair of rooks that travel forward, dealing spirit damage and applying immobilize. If the rooks hit a wall, they reflect back in the opposite direction. Re-Activate: Split the rooks perpendicularly.
(No description)
Popular Items
The items bought most often in each tier, in matches played with this hero (pick rate).
Tier 1800
IIMBUEMystic Expansion83.7%Win rate 46.7%Low sample
IExtra Spirit80.5%Win rate 46.4%Low sample
IExtra Stamina71.6%Win rate 46.5%Low sample
IHigh-Velocity Rounds65.7%Win rate 45.9%Low sample
Tier 21,600
IIImproved Spirit88.0%Win rate 46.4%Low sample
IIIMBUECompress Cooldown78.5%Win rate 46.5%Low sample
IIOpening Rounds70.2%Win rate 45.9%Low sample
IIEnchanter's Emblem37.5%Win rate 47.9%Low sample
Tier 33,200
IIISuperior Cooldown85.7%Win rate 46.9%Low sample
IIIGreater Expansion81.4%Win rate 47.4%Low sample
IIITankbuster73.4%Win rate 47.3%Low sample
IIIStamina Mastery64.2%Win rate 47.4%Low sample
Tier 46,400
IVBoundless Spirit66.0%Win rate 49.3%Low sample
IVTranscendent Cooldown37.8%Win rate 48.1%Low sample
IVSpirit Burn31.5%Win rate 53.6%Low sample
IVEscalating Exposure18.3%Win rate 52.4%Low sample
No stats for this period yet.
Win rates run higher for pricier tiers, because the team that is already ahead can afford more expensive items. Match stats: deadlock-api.com (updated every 6 hours)
Items this hero sells most
Items this hero tends to sell after buying, by sell rate (the share of games where the item was bought and then sold). Items with 100+ purchases, bought in at least 3% of the hero's games.
IExtra RegenTier 1Sold 37.7%(all heroes 24.3%)▲higher than all heroesUpgraded 2.8%bought in 33.0% of games
buy 3:22 → sell 28:13
IACTIVEHealing RiteTier 1Sold 21.2%(all heroes 28.6%)Upgraded 54.4%bought in 3.4% of games
buy 5:59 → sell 25:30
IHeadshot BoosterTier 1Sold 15.8%(all heroes 9.0%)Upgraded 58.2%bought in 3.3% of games
buy 4:30 → sell 28:59
IExtra HealthTier 1Sold 8.3%(all heroes 6.5%)Upgraded 52.6%bought in 11.2% of games
buy 10:43 → sell 31:50
IMystic RegenerationTier 1Sold 8.2%(all heroes 2.9%)Upgraded 65.5%bought in 12.3% of games
buy 5:54 → sell 29:10
IISpirit ShieldingTier 2Sold 7.8%(all heroes 14.7%)Upgraded —bought in 7.9% of games
buy 14:59 → sell 39:16
IExtra RegenTier 1Sold 36.5%(all heroes 23.5%)▲higher than all heroesUpgraded 4.4%bought in 34.3% of games
buy 3:33 → sell 30:14
IACTIVEHealing RiteTier 1Sold 22.2%(all heroes 27.7%)Upgraded 52.5%bought in 3.8% of games
buy 6:21 → sell 28:14
IHeadshot BoosterTier 1Sold 17.1%(all heroes 9.5%)Upgraded 57.2%bought in 3.1% of games
buy 4:33 → sell 29:44
IISpirit ShieldingTier 2Sold 11.1%(all heroes 17.0%)Upgraded —bought in 6.0% of games
buy 16:25 → sell 39:36Sold 10.6%(all heroes 16.9%)Upgraded —bought in 3.3% of games
buy 10:46 → sell 37:15
IMonster RoundsTier 1Sold 10.2%(all heroes 27.2%)▼lower than all heroesUpgraded 74.8%bought in 3.6% of games
buy 6:42 → sell 26:52
IExtra RegenTier 1Sold 37.7%(all heroes 25.4%)▲higher than all heroesUpgraded 1.9%bought in 33.8% of games
buy 3:18 → sell 27:43
IACTIVEHealing RiteTier 1Sold 19.1%(all heroes 29.0%)Upgraded 57.3%bought in 3.2% of games
buy 5:52 → sell 24:54
IHeadshot BoosterTier 1Sold 14.2%(all heroes 8.7%)Upgraded 60.7%bought in 3.1% of games
buy 4:39 → sell 28:42
IExtra HealthTier 1Sold 8.8%(all heroes 6.2%)Upgraded 53.8%bought in 10.9% of games
buy 10:47 → sell 32:05
IMystic RegenerationTier 1Sold 8.4%(all heroes 2.9%)Upgraded 64.5%bought in 11.0% of games
buy 5:44 → sell 28:14
IISpirit ShieldingTier 2Sold 7.4%(all heroes 14.6%)Upgraded —bought in 8.0% of games
buy 14:58 → sell 40:22
IExtra RegenTier 1Sold 40.8%(all heroes 23.4%)▲higher than all heroesUpgraded 1.2%bought in 28.7% of games
buy 3:06 → sell 25:36
IHeadshot BoosterTier 1Sold 16.4%(all heroes 8.8%)Upgraded 55.5%bought in 4.0% of games
buy 3:40 → sell 28:57
IIBattle VestTier 2Sold 7.4%(all heroes 13.9%)Upgraded —bought in 3.1% of games
buy 11:43 → sell 35:49
IMystic RegenerationTier 1Sold 7.3%(all heroes 2.8%)Upgraded 68.7%bought in 6.5% of games
buy 6:02 → sell 28:21
IExtra HealthTier 1Sold 7.1%(all heroes 6.5%)Upgraded 42.7%bought in 14.2% of games
buy 10:29 → sell 31:08
IISpirit ShieldingTier 2Sold 5.1%(all heroes 11.0%)Upgraded —bought in 11.8% of games
buy 14:16 → sell 36:21
No stats for this period yet.
Items consumed as components of an upgrade are not counted as sold. Sales within 12 seconds of purchase are excluded as cancelled mis-buys. Match data: deadlock-api.com (updated every 6 hours)
Strengths and Counters
Standout stats
Stats in the top 12.5% of all 38 heroes- Bullet Damage30Top 5%
- Sprint Speed+3.3mTop 8%
- Commonly builtSpirit 59%Top 26%
- Vitality 25%Top 76%
- Weapon 16%Top 63%
Counters
Based on what the abilities do and what players actually buildShorten crowd controlWhy: Has stuns, sleeps, or immobilizes — Stun · Sleep · Immobilize total 2.25s (top 15% of 17 heroes)
IIIACTIVEBlood TributeDebuff Resist 35%
IIDebuff ReducerDebuff Resist 25%
IVSpellbreakerDebuff Resist 25%
IVACTIVEUnstoppableDebuff Resist 25%
IIIWeighted ShotsDebuff Resist 22%
IVACTIVEScourgeDebuff Resist 20%
IIReactive Barriermanual tag
Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only