← All heroes

Solomon

Stats

Weapon
DPS60BulletDamage30Bulletsper sec2 shots/sAmmo8ReloadTime3sBulletVelocity356m/sFalloffStart20mFalloffEnd46m
Vitality
Max Health780HealthRegen2Move Speed6.7mSprintSpeed+3.3mDash Speed13.9mStamina2StaminaCooldown4.5s
Growth / Lv
WeaponDamage+0.4/LvMax Health+40/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

Abilities

  • Cooldown12s
  • Cast Range20m
  • Cast Delay0.2s

Create a bishop that remains in place indefinitely. Move ([Zoom / alt-fire]): Moves the bishop, applying a fading slow and dealing spirit damage to enemies it passes through. After a delay, activates diagonal squares that deal additional spirit damage when stepped on. Re-activate to recall all bishops, ending the ability.

3.5m
Radius
80m
Recall Distance
12m
Move Distance
Max Deployed Pieces1Bullet Resist+25%Spirit Resist+50%Time Between Hits0.15sFading Move Speed-30%Slow Duration3sImpact Damage70Impact Radius2.5mMove Cooldown3sDamage25Damage Per Second30Square Range2
1AP+5m Move Distance +15% Fading Slow
2AP+1 Max Pieces Can Recast within 8s
5AP+1 Square Range Squares reduce Spirit Resist by -2.5%, stacking 10 times
  • Cooldown25s
  • Cast Range28m

Promote an ally to be a knight, granting bonus stamina and barrier for a duration. If self-cast you develop yourself as king instead, granting double the barrier but no stamina. Move ([Zoom / alt-fire]): Moves the piece, making it invulnerable during the duration before landing. If self-cast, re-activate the ability to move instead.

13m
Move Distance
7s
Buff Duration
80
Barrier
Stamina+1Move Cooldown10sAttack Angle30°Max Deployed Pieces1King Move Distance7m
1APCooldown -8s
2AP+80 Barrier +1 Stamina
5APCan target two allies within radius. On Self: Remove all debuffs after a move

Release a pair of rooks that travel forward, dealing spirit damage and applying immobilize. If the rooks hit a wall, they reflect back in the opposite direction. Re-Activate: Split the rooks perpendicularly.

12m
Move Distance
50
Damage
100
Summon Health
Aura Linger Duration0.5sSlide Distance+100%Immobilize Duration1sBarrier100Wall Reflects1
1APOn Hit: Reduce 25% Fire Rate for 5s
2APOn Hit: 5% Current Health as Damage
5AP+1 Wall Reflects -12s Cooldown +0.5s Immobilize Duration
  • Cooldown210s
  • Cast Range30m
  • Cast Delay0.75s

(No description)

1.25s
Stun Duration
16m
Move Distance
120
Damage
Max Deployed Pieces1Additional Moves2Move Speed-15%Move Cooldown5sMax Stacks3Recall Distance80mDamage Per Second50Square Range3Slow Duration1.5s
1APCooldown -40s
2AP+15% Slow. Checkmates heroes below 5 health, executing them.
5AP+2 Moves +1 Square Range

Items this hero sells most

Items this hero tends to sell after buying, by sell rate (the share of games where the item was bought and then sold). Items with 100+ purchases, bought in at least 3% of the hero's games.

Since the 2026-10-05 update (Minor Update - 10-05-2026) / 52,048 matches

  1. Sold 37.7%(all heroes 24.3%)▲higher than all heroesUpgraded 2.8%bought in 33.0% of games

    buy 3:22 → sell 28:13
  2. Sold 21.2%(all heroes 28.6%)Upgraded 54.4%bought in 3.4% of games

    buy 5:59 → sell 25:30
  3. Sold 15.8%(all heroes 9.0%)Upgraded 58.2%bought in 3.3% of games

    buy 4:30 → sell 28:59
  4. Sold 8.3%(all heroes 6.5%)Upgraded 52.6%bought in 11.2% of games

    buy 10:43 → sell 31:50
  5. Sold 8.2%(all heroes 2.9%)Upgraded 65.5%bought in 12.3% of games

    buy 5:54 → sell 29:10
  6. Sold 7.8%(all heroes 14.7%)Upgraded —bought in 7.9% of games

    buy 14:59 → sell 39:16

Items consumed as components of an upgrade are not counted as sold. Sales within 12 seconds of purchase are excluded as cancelled mis-buys. Match data: deadlock-api.com (updated every 6 hours)

Strengths and Counters

Standout stats

Stats in the top 12.5% of all 38 heroes

Counters

Based on what the abilities do and what players actually build

Shorten crowd controlWhy: Has stuns, sleeps, or immobilizes — Stun · Sleep · Immobilize total 2.25s (top 15% of 17 heroes)

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only