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Vindicta

Snipes the unsuspecting

Stats

Weapon
DPS53BulletDamage12.3Bulletsper sec4.3 shots/sAmmo19ReloadTime2.91sBulletVelocity660m/sFalloffStart20mFalloffEnd64m
Vitality
Max Health755HealthRegen2Move Speed7.9mSprintSpeed+1.6mDash Speed14.7mStamina2StaminaCooldown4.5s
Growth / Lv
WeaponDamage+0.495/LvMax Health+28/LvMeleeDamage+1.58/LvSpiritPower+1.1/Lv

Abilities

  • Cooldown40s
  • Cast Delay0.2s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

×0.5
40
Damage
-40%
Move Speed
9m
Tether Length
Capture Radius9mTether Duration1.75s
1APDamage +45
2APCooldown -22s
5AP+0.75s Tether Duration and +2m Capture Radius
  • Cooldown42s
  • Duration13s
  • Channel Duration0.2s

Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

×0.18
10
Spirit Damage Per Bullet
+50%
Item Range
1000m
Jump Velocity
1AP+50% base Ammo while flying
2APDuration +10s
5APHero Kills Refresh Duration. +0.1 Spirit Damage with increased Spirit scaling
NotesJapanese only
  • 飛行中もパリィ(カウンタースペル)を発動できる。
  • 飛行中も空中ダッシュができる(上昇とダッシュのキーバインドを別々に設定しておく必要がある)。
  • 上昇中にキャンセルすると、その時点までの上昇の勢いを保ったまま飛べる(前後方向がもっとも伸び、左右はあまり伸びない)。ゲージが減り始めた瞬間にキャンセルするのがもっとも遠くまで飛べるタイミング。
  • ジップラインから降りた直後に発動すると、本来遅い滞空中の移動速度を底上げできる。
  • Cooldown32s

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

2.2% DPS
Bleed Damage
×0.74
40
Impact Damage
5s
Debuff Duration
Bullet Resist-6%Spirit Resist-6%
1APReduces Incoming Healing by -35%
2AP+0.5% Bleed Damage -16s Cooldown
5AP+2s Duration -8% Bullet Resist -8% Spirit Resist
AssassinateUltimate
  • Charges2
  • Cooldown55s

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.

×0.93
90
Damage
×2.3
90
Max Bonus Damage
2.5s
Charge Delay
Range1000mLow Health Threshold50%Weapon Damage Per Kill+6%Bonus Souls Per Assassination250Headshot Damage+20%No Charge Damage50%Full Charge Time1.0s
1APCooldown -15s
2APMax Bonus Damage +80
5APWeapon Damage Per Kill +4%
NotesJapanese only
  • ヒットスキャン式で、発動と同時に着弾する。
  • 「ライトニングスクロール」のスタン効果は、チャージを消費するたびに再発動できる。

Strengths and Counters

Standout stats

Stats in the top 12.5% of all 38 heroes

Counters

Based on what the abilities do and what players actually build

Bring it down from the airWhy: Can move through the air with abilities or passives — manual tag

Derived mechanically from each hero's rank among all heroes, ability values, and the composition of actual builds.How it's calculatedJapanese only

Balance Changes

  1. 2026-08-12Minor Update - 08-12-2026Nerf

    Stake

    • T1Damage+45(+65)

Generated automatically from differences in the game data, so it includes changes not mentioned in the official notes. Server-side-only changes may not appear here.