Minor Update - 10-14-2026
밸런스 조정
게임 데이터의 차이에서 자동으로 생성했습니다. 공식 패치 노트에 없는 변경도 포함합니다.
- 기
기본 능력치
- EBullet Armor Damage Reduction-7(신규)
- 기
기본 능력치
- 체력 재생3.25(2.5)
- 최대 체력730(680)
무주 무기
- 총탄 피해15(12)
- 쿨다운25초(30초)
- 표식 추가 피해 마력 계수×1.1(×0.9)
- T2표식 추가 피해+45(+35)
- T2피해+30(+20)
- T3표식 추가 피해+0.35(+0.2)
- T3피해+0.35(+0.225)
- 쿨다운 마력 계수×-0.45(×-0.25)
- 폭발 피해 마력 계수×1.4(×1.15)
- Heat Gain Rate Slow Percent Effectiveness삭제(75)
- 자신이 입는 피해10%(최대 체력 기준)(12%(최대 체력 기준))
- T2적중 시 치유 마력 계수+2(+1)
- T3Overheat Lockout Duration Reduction On Player Hit Percent+50(+40)
III너프- 재생 마력 계수×0.035(×0.04)
- 유리한 방향으로 바뀐 항목
- 불리한 방향으로 바뀐 항목
- 방향을 판정하지 않은 항목
공식 패치 노트
Steam 공식 뉴스에서 가져온 Valve 공식 게시물 원문(영어)입니다. 제3자의 요약이나 번역이 아닙니다.
- Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035 - Baba: Spirit Resistance scaling reduced from 0.12 to 0.1 - Baba: Now has -7% Base Bullet Resistance - Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies - Baba: Threadsap - Cooldown increased from 26s to 28s - Baba: Granny Long Legs - Cooldown increased from 30s to 32s - Baba: Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum - Baba: Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high) - Baba: Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes - Baba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7 - Baba: Baba's Brew - Barrier reduced from 100 to 90 - Baba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2) - Street Brawl: Baba Threadsap duration lasts 35% less - Deadman Danny: Health regen increased from 2.5 to 3.25 - Deadman Danny: Base health increased from 680 to 730 - Deadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48 - Deadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45 - Deadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2 - Deadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4 - Deadman Danny: Strix Salvo - Cooldown from 30s to 25s - Deadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1 - Deadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage" - Deadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35 - Deadman Danny: Close the Deal - 1AP increased from +50 to +90 - Deadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15% - Deadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage - Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%